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Function hud_clearMessage

TheForceEngine/TFE_DarkForces/hud.cpp:241–251  ·  view source on GitHub ↗

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239 }
240
241 void hud_clearMessage()
242 {
243 s_hudMessage[0] = 0;
244 s_hudCurrentMsgId = 0;
245 s_hudMsgPriority = HUD_LOWEST_PRIORITY;
246 for (s32 i = 0; i < 4; i++)
247 {
248 s_screenDirtyLeft[i] = JFALSE;
249 s_screenDirtyRight[i] = JFALSE;
250 }
251 }
252
253 void hud_addTexture(TextureInfoList& texList, TextureData* tex)
254 {

Callers 3

mission_setupTasksFunction · 0.85
player_createControllerFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected