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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 3 callers
Function
mz_zip_writer_add_to_central_dir
TheForceEngine/TFE_Archive/zip/miniz.h:6039
↓ 3 callers
Function
mz_zip_writer_compute_padding_needed_for_file_alignment
TheForceEngine/sdl2_win32/include/miniz.h:4363
↓ 3 callers
Function
mz_zip_writer_create_local_dir_header
TheForceEngine/TFE_Archive/zip/miniz.h:5989
↓ 3 callers
Function
mz_zip_writer_init_file
TheForceEngine/TFE_Archive/zip/miniz.h:5879
↓ 3 callers
Function
mz_zip_writer_validate_archive_name
TheForceEngine/TFE_Archive/zip/miniz.h:6083
↓ 3 callers
Function
mz_zip_writer_validate_archive_name
TheForceEngine/sdl2_win32/include/miniz.h:4349
↓ 3 callers
Function
mz_zip_writer_write_zeros
TheForceEngine/sdl2_win32/include/miniz.h:4372
↓ 3 callers
Function
normalize
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:136
↓ 3 callers
Function
nsvg__absf
TheForceEngine/sdl2_win32/include/nanosvgrast.h:335
↓ 3 callers
Function
nsvg__expandStroke
TheForceEngine/sdl2_win32/include/nanosvgrast.h:614
↓ 3 callers
Function
nsvg__parseColor
TheForceEngine/sdl2_win32/include/nanosvg.h:1439
↓ 3 callers
Function
nsvg__parseStyle
TheForceEngine/sdl2_win32/include/nanosvg.h:1874
↓ 3 callers
Method
open
TheForceEngine/TFE_Archive/lfdArchive.cpp:32
↓ 3 callers
Method
openPort
TheForceEngine/TFE_Audio/RtMidi.cpp:3762
↓ 3 callers
Function
outputPrintFormat
TheForceEngine/TFE_Editor/LevelEditor/Scripting/ls_system.cpp:279
↓ 3 callers
Function
outputPrintFormat
TheForceEngine/TFE_DarkForces/Scripting/gs_system.cpp:296
↓ 3 callers
Function
parseExternalEffects
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:207
↓ 3 callers
Function
parseExternalPickups
TheForceEngine/TFE_ExternalData/pickupExternal.cpp:85
↓ 3 callers
Function
parseExternalProjectiles
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:111
↓ 3 callers
Function
parseExternalWeapons
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:303
↓ 3 callers
Function
parseFile
TheForceEngine/TFE_RenderBackend/Win32OpenGL/glslParser.cpp:63
↓ 3 callers
Function
parseJsonStringArray
TheForceEngine/TFE_Settings/settings.cpp:1652
↓ 3 callers
Function
parse_value
Parser core - when encountering text, process appropriately. */
TheForceEngine/TFE_System/cJSON.c:1317
↓ 3 callers
Function
pasteFromClipboard
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4832
↓ 3 callers
Function
pauseLevelSound
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:733
↓ 3 callers
Method
pauseSound
TheForceEngine/TFE_Outlaws/outlawsMain.cpp:16
↓ 3 callers
Function
phaseOne_canSeePlayer
TheForceEngine/TFE_DarkForces/Actor/phaseOne.cpp:63
↓ 3 callers
Function
phaseThree_updatePlayerPos
TheForceEngine/TFE_DarkForces/Actor/phaseThree.cpp:79
↓ 3 callers
Function
phaseTwo_updatePlayerPos
TheForceEngine/TFE_DarkForces/Actor/phaseTwo.cpp:72
↓ 3 callers
Function
player_clearEyeObject
TheForceEngine/TFE_DarkForces/player.cpp:980
↓ 3 callers
Function
player_revive
TheForceEngine/TFE_DarkForces/player.cpp:1063
↓ 3 callers
Function
player_setupCamera
TheForceEngine/TFE_DarkForces/player.cpp:1405
↓ 3 callers
Function
postQuitMessage
TheForceEngine/TFE_System/system.cpp:285
↓ 3 callers
Function
project_load
TheForceEngine/TFE_Editor/editorProject.cpp:125
↓ 3 callers
Function
qoi_read_32
TheForceEngine/sdl2_win32/include/qoi.h:368
↓ 3 callers
Function
qoi_write_32
TheForceEngine/sdl2_win32/include/qoi.h:361
↓ 3 callers
Function
rayAABBIntersection
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3866
↓ 3 callers
Function
rayPlaneIntersection
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:5319
↓ 3 callers
Function
readEntityFromSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelDataSnapshot.cpp:208
↓ 3 callers
Function
readGuidelineFromSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelDataSnapshot.cpp:279
↓ 3 callers
Function
readU16
TheForceEngine/TFE_Asset/gmidAsset.cpp:104
↓ 3 callers
Function
readVariableLength
TheForceEngine/TFE_Asset/gmidAsset.cpp:119
↓ 3 callers
Function
read_file
TheForceEngine/TFE_Settings/linux/vdf_parser.hpp:246
↓ 3 callers
Function
readdir
* Read next directory entry. */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:726
↓ 3 callers
Function
rebuildAssets
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1080
↓ 3 callers
Function
region_getRealPointer
TheForceEngine/TFE_Memory/memoryRegion.cpp:455
↓ 3 callers
Function
region_getRelativePointer
TheForceEngine/TFE_Memory/memoryRegion.cpp:432
↓ 3 callers
Function
render
TheForceEngine/TFE_Ui/ui.cpp:95
↓ 3 callers
Function
renderSectorPolygon2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3033
↓ 3 callers
Function
resetGrid
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:14
↓ 3 callers
Function
resetState
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:28
↓ 3 callers
Function
reticle_setColor
TheForceEngine/TFE_Game/reticle.cpp:88
↓ 3 callers
Function
reticle_setScale
TheForceEngine/TFE_Game/reticle.cpp:95
↓ 3 callers
Function
reticle_setShape
TheForceEngine/TFE_Game/reticle.cpp:78
↓ 3 callers
Function
robj3d_transformVertices
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/robj3d_fixed/robj3dFixed_TransformAndLighting.cpp:35
↓ 3 callers
Function
robj3d_transformVertices
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/robj3d_float/robj3dFloat_TransformAndLighting.cpp:35
↓ 3 callers
Function
saveLevel
Save in the binary editor format.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1333
↓ 3 callers
Function
saveLevelToPath
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1178
↓ 3 callers
Function
saveLoadConfirmed
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1656
↓ 3 callers
Function
sbuffer_handleEdgeWrapping
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:99
↓ 3 callers
Function
screenGPU_setHudTextureCallbacks
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/screenDrawGPU.cpp:157
↓ 3 callers
Function
scrollToSector
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:355
↓ 3 callers
Function
sdisplayList_getPlanesFromPortal
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sectorDisplayList.cpp:166
↓ 3 callers
Function
sdla_queryaudiodevs
TheForceEngine/TFE_Audio/audioDevice.cpp:16
↓ 3 callers
Function
sector_adjustTextureMirrorOffsets_Floor
TheForceEngine/TFE_Jedi/Level/rsector.cpp:358
↓ 3 callers
Function
sector_adjustTextureWallOffsets_Floor
TheForceEngine/TFE_Jedi/Level/rsector.cpp:331
↓ 3 callers
Function
sector_calculateFloor
TheForceEngine/TFE_Jedi/Collision/collision.cpp:387
↓ 3 callers
Function
sector_clear
//////////////////////////////////////////// API Implementation ////////////////////////////////////////////
TheForceEngine/TFE_Jedi/Level/rsector.cpp:41
↓ 3 callers
Function
sector_computeBounds
TheForceEngine/TFE_Jedi/Level/rsector.cpp:191
↓ 3 callers
Function
sector_getGroupColor
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:419
↓ 3 callers
Function
sector_inViewRange
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4343
↓ 3 callers
Function
sector_pointInsideDF
The original DF algorithm.
TheForceEngine/TFE_Jedi/Level/rsector.cpp:674
↓ 3 callers
Function
selectNextTask
TheForceEngine/TFE_Jedi/Task/task.cpp:402
↓ 3 callers
Function
selectNone
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1994
↓ 3 callers
Function
selectableClassName
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:3070
↓ 3 callers
Method
sendMessage
TheForceEngine/TFE_Audio/RtMidi.cpp:3908
↓ 3 callers
Function
setCurveSegDelta
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2220
↓ 3 callers
Function
setDemoPlayback
TheForceEngine/TFE_Input/replay.cpp:152
↓ 3 callers
Function
setLuminanceMask
TheForceEngine/TFE_DarkForces/mission.cpp:805
↓ 3 callers
Function
setMaximumNoteLength
Set the length in seconds that a note is allowed to play for in seconds.
TheForceEngine/TFE_Audio/midiPlayer.cpp:252
↓ 3 callers
Function
setObjPos_AddToSector
TheForceEngine/TFE_Jedi/Level/level.cpp:1063
↓ 3 callers
Function
setProjectileGravityAccel
TFE
TheForceEngine/TFE_DarkForces/projectile.cpp:294
↓ 3 callers
Function
setSelectMode
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2122
↓ 3 callers
Function
setSoundFade
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:156
↓ 3 callers
Function
setSoundName
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:257
↓ 3 callers
Function
setSoundVolume
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:151
↓ 3 callers
Function
setupAnimationFromLogic
TheForceEngine/TFE_DarkForces/animLogic.cpp:205
↓ 3 callers
Function
snapToGridOrGuidelines2d
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:424
↓ 3 callers
Function
soundCalculateCue
/////////////////////////////////////////////////////////////// Internal ///////////////////////////////////////////////////////////////
TheForceEngine/TFE_DarkForces/sound.cpp:398
↓ 3 callers
Function
sound_levelStop
TheForceEngine/TFE_DarkForces/sound.cpp:100
↓ 3 callers
Function
sound_setPan
TheForceEngine/TFE_DarkForces/sound.cpp:265
↓ 3 callers
Function
splitArgs
puts the arguments in the correct place in the mipsArgs-array. See comments above. This could be done better.
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_mips.cpp:394
↓ 3 callers
Function
splitArgs
puts the arguments in the correct place in the sh4Args-array. See comments above. This could be done better.
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_sh4.cpp:164
↓ 3 callers
Function
stackArgs
puts the arguments in the correct place in the stack array. See comments above.
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc_64.cpp:390
↓ 3 callers
Function
stackArgs
puts the arguments in the correct place in the stack array. See comments above.
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc.cpp:344
↓ 3 callers
Function
startSfx
//////////////////////////////////////////////////// Game Sound <-> iMuse interface. ////////////////////////////////////////////////////
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:134
↓ 3 callers
Function
startSpeech
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:140
↓ 3 callers
Function
stb__lit
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:4434
↓ 3 callers
Function
stb_textedit_move_to_last
move cursor to last character of selection
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:632
↓ 3 callers
Function
stbi__addsizes_valid
return 1 if the sum is valid, 0 on overflow. negative terms are considered invalid.
TheForceEngine/sdl2_win32/include/stb_image.h:1058
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