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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 3 callersFunctionstbi__convert_format16
TheForceEngine/sdl2_win32/include/stb_image.h:1882
↓ 3 callersFunctionstbi__decode_jpeg_header
TheForceEngine/sdl2_win32/include/stb_image.h:3435
↓ 3 callersFunctionstbi__free_jpeg_components
TheForceEngine/sdl2_win32/include/stb_image.h:3312
↓ 3 callersFunctionstbi__hdr_convert
TheForceEngine/sdl2_win32/include/stb_image.h:7176
↓ 3 callersFunctionstbi__info_main
TheForceEngine/sdl2_win32/include/stb_image.h:7678
↓ 3 callersFunctionstbi__is_16_main
TheForceEngine/sdl2_win32/include/stb_image.h:7720
↓ 3 callersFunctionstbi__load_and_postprocess_16bit
TheForceEngine/sdl2_win32/include/stb_image.h:1347
↓ 3 callersFunctionstbi__loadf_main
TheForceEngine/sdl2_win32/include/stb_image.h:1524
↓ 3 callersFunctionstbi__mad4sizes_valid
TheForceEngine/sdl2_win32/include/stb_image.h:1095
↓ 3 callersFunctionstbi__malloc_mad4
TheForceEngine/sdl2_win32/include/stb_image.h:1118
↓ 3 callersFunctionstbi__pic_is4
TheForceEngine/sdl2_win32/include/stb_image.h:6381
↓ 3 callersFunctionstbi__pnm_getinteger
TheForceEngine/sdl2_win32/include/stb_image.h:7612
↓ 3 callersFunctionstbi__pnm_info
TheForceEngine/sdl2_win32/include/stb_image.h:7626
↓ 3 callersFunctionstbi__pnm_skip_whitespace
TheForceEngine/sdl2_win32/include/stb_image.h:7593
↓ 3 callersFunctionstbi__zeof
TheForceEngine/sdl2_win32/include/stb_image.h:4246
↓ 3 callersFunctionstbi__zexpand
TheForceEngine/sdl2_win32/include/stb_image.h:4316
↓ 3 callersFunctionstbi__zhuffman_decode
TheForceEngine/sdl2_win32/include/stb_image.h:4297
↓ 3 callersFunctionstbrp_pack_rects
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:3936
↓ 3 callersFunctionstbtt_GetFontVMetrics
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2639
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2310
↓ 3 callersFunctionstbtt__GetGlyfOffset
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1608
↓ 3 callersFunctionstbtt__buf_get
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1163
↓ 3 callersFunctionstbtt__cff_int
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1209
↓ 3 callersFunctionstbtt__csctx_rmove_to
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1947
↓ 3 callersFunctionstbtt__isfont
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1299
↓ 3 callersFunctionstbtt__run_charstring
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2015
↓ 3 callersFunctionstbtt__track_vertex
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1916
↓ 3 callersFunctionstripExtension
TheForceEngine/TFE_FileSystem/fileutil.cpp:324
↓ 3 callersFunctionstrrpl
TheForceEngine/TFE_Archive/zip/zip.c:139
↓ 3 callersFunctionsupportsAniso
TheForceEngine/TFE_RenderBackend/Win32OpenGL/openGL_Caps.cpp:111
↓ 3 callersFunctiontask_freeAll
TheForceEngine/TFE_Jedi/Task/task.cpp:287
↓ 3 callersFunctiontask_getCurrent
TheForceEngine/TFE_Jedi/Task/task.cpp:224
↓ 3 callersFunctiontask_runLocal
TheForceEngine/TFE_Jedi/Task/task.cpp:347
↓ 3 callersFunctiontask_setNextTick
TheForceEngine/TFE_Jedi/Task/task.cpp:321
↓ 3 callersFunctiontdefl_create_comp_flags_from_zip_params
level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff
TheForceEngine/sdl2_win32/include/miniz.h:2882
↓ 3 callersFunctiontdefl_record_match
TheForceEngine/TFE_Archive/zip/miniz.h:3547
↓ 3 callersFunctiontdefl_record_match
TheForceEngine/sdl2_win32/include/miniz.h:2574
↓ 3 callersFunctiontexturepacker_commit
Commit the final packing to GPU memory.
TheForceEngine/TFE_RenderShared/texturePacker.cpp:1222
↓ 3 callersFunctiontexturepacker_destroy
Free memory and GPU buffers. Note: GPU textures need to be persistent, so the level allocator will not be used.
TheForceEngine/TFE_RenderShared/texturePacker.cpp:216
↓ 3 callersFunctiontfe_updateLTime
This takes the place of the timer interrupt and should be called every frame.
TheForceEngine/TFE_DarkForces/Landru/ltimer.cpp:21
↓ 3 callersFunctiontjei_encode_and_write_MCU
TheForceEngine/sdl2_win32/include/tiny_jpeg.h:792
↓ 3 callersFunctiontoggleConsole
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:455
↓ 3 callersFunctiontransformPointByCamera
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rclassicFixed.cpp:45
↓ 3 callersFunctiontri3d_loadTextureVariant
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:79
↓ 3 callersFunctiontriDraw2d_begin
TheForceEngine/TFE_RenderShared/triDraw2d.cpp:103
↓ 3 callersFunctiontriDraw2d_draw
TheForceEngine/TFE_RenderShared/triDraw2d.cpp:173
↓ 3 callersFunctiontriDraw3d_begin
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:150
↓ 3 callersFunctiontriDraw3d_draw
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:700
↓ 3 callersFunctiontsf_cents2Hertz
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:477
↓ 3 callersFunctiontsf_channel_applypitch
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1642
↓ 3 callersFunctiontsf_channel_set_tuning
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1752
↓ 3 callersFunctiontsf_gainToDecibels
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:479
↓ 3 callersFunctiontsf_region_operator
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:518
↓ 3 callersFunctiontsf_timecents2Secsd
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:475
↓ 3 callersFunctiontsf_voice_calcpitchratio
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1086
↓ 3 callersFunctiontsf_voice_endquick
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1073
↓ 3 callersFunctiontsf_voice_lowpass_process
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1030
↓ 3 callersFunctionupdateReplayImage
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1977
↓ 3 callersFunctionvalidateKeyMods
TheForceEngine/TFE_Editor/LevelEditor/hotkeys.cpp:616
↓ 3 callersFunctionvarListsMatch
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:1161
↓ 3 callersFunctionversionValid
TheForceEngine/TFE_Game/saveSystem.cpp:42
↓ 3 callersFunctionvfb_setMode
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:136
↓ 3 callersFunctionwall_drawBottom
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:1061
↓ 3 callersFunctionwall_drawBottom
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:1103
↓ 3 callersFunctionweapon_addTexture
Added for the early GPU renderer. No longer used
TheForceEngine/TFE_DarkForces/weapon.cpp:527
↓ 3 callersFunctionwrapCoord
TheForceEngine/Shaders/textureSampleFunc.h:40
↓ 3 callersFunctionwriteEntityToSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelDataSnapshot.cpp:113
↓ 3 callersFunctionwriteGuidelineToSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelDataSnapshot.cpp:181
↓ 3 callersFunctionwriteKeyValue_StringBlock
TheForceEngine/TFE_System/iniParser.cpp:53
↓ 3 callersFunctionzip_entry_close
TheForceEngine/TFE_Archive/zip/zip.c:480
↓ 3 callersFunctionzip_open
TheForceEngine/TFE_Archive/zip/zip.c:180
↓ 2 callersMethodAddEnumType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1540
↓ 2 callersMethodAddFocusEvent
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1734
↓ 2 callersMethodAddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:3731
↓ 2 callersFunctionAddPolyNodeToPaths
TheForceEngine/TFE_Polygon/clipper.cpp:4562
↓ 2 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:721
↓ 2 callersMethodAddQuadFilled
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1465
↓ 2 callersMethodAddReferencesForType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_configgroup.cpp:98
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5003
↓ 2 callersMethodAddTriangle
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1477
↓ 2 callersMethodAddTypeDef
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1547
↓ 2 callersMethodAllocByteInstruction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_memory.cpp:255
↓ 2 callersMethodAllocScriptNode
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_memory.cpp:215
↓ 2 callersMethodAllocate
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_string.cpp:133
↓ 2 callersMethodAllocateGlobalProperty
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1602
↓ 2 callersMethodAllocateScriptFunctionData
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:386
↓ 2 callersFunctionApplyWindowSettings
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5730
↓ 2 callersMethodBuildModule
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptbuilder/scriptbuilder.cpp:145
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:1776
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5949
↓ 2 callersFunctionCalcWindowAutoFitSize
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5889
↓ 2 callersFunctionCalcWindowContentSizes
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5869
↓ 2 callersFunctionCalcWindowMinSize
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5816
↓ 2 callersFunctionCallCDeclFunction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc.cpp:388
↓ 2 callersMethodCallGeneric
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:5629
↓ 2 callersMethodCallGlobalFunctionRetBool
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4682
↓ 2 callersMethodCallGlobalFunctionRetPtr
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4509
↓ 2 callersMethodCallObjectMethodRetPtr
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4365
↓ 2 callersFunctionCallSystemFunctionNative
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_x86.cpp:92
↓ 2 callersFunctionCallX64
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_x64_mingw.cpp:51
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