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hub / github.com/TheForceEngine/TheForceEngine / versionValid

Function versionValid

TheForceEngine/TFE_Game/saveSystem.cpp:42–45  ·  view source on GitHub ↗

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40 static size_t s_imageBufferSize[2] = { 0 };
41
42 bool versionValid(s32 version)
43 {
44 return version == SVER_CUR;
45 }
46
47 void saveHeader(Stream* stream, const char* saveName)
48 {

Callers 1

replayDialogFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected