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hub / github.com/TheForceEngine/TheForceEngine / getAccumulatedMouseMove

Function getAccumulatedMouseMove

TheForceEngine/TFE_Input/input.cpp:205–214  ·  view source on GitHub ↗

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203 }
204
205 void getAccumulatedMouseMove(s32* x, s32* y)
206 {
207 assert(x && y);
208
209 *x = s_mouseMoveAccum[0];
210 *y = s_mouseMoveAccum[1];
211
212 s_mouseMoveAccum[0] = 0;
213 s_mouseMoveAccum[1] = 0;
214 }
215
216 void clearAccumulatedMouseMove()
217 {

Callers 3

cameraControl3dFunction · 0.85
handlePlayerMoveControlsFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected