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github.com/TheForceEngine/TheForceEngine
/ gameMusic_stop
Function
gameMusic_stop
TheForceEngine/TFE_DarkForces/gameMusic.cpp:182–187 ·
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180
}
181
182
void gameMusic_stop()
183
{
184
gameMusic_setState(MUS_STATE_NULLSTATE);
185
s_musicTask = nullptr;
186
s_currentLevel = -1;
187
}
188
189
s32 gameMusic_setLevel(s32 level)
190
{
Callers
3
loopGame
Method · 0.85
freeAllMidi
Function · 0.85
startMissionFromSave
Function · 0.85
Calls
1
gameMusic_setState
Function · 0.85
Tested by
no test coverage detected