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Function gameMusic_stop

TheForceEngine/TFE_DarkForces/gameMusic.cpp:182–187  ·  view source on GitHub ↗

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180 }
181
182 void gameMusic_stop()
183 {
184 gameMusic_setState(MUS_STATE_NULLSTATE);
185 s_musicTask = nullptr;
186 s_currentLevel = -1;
187 }
188
189 s32 gameMusic_setLevel(s32 level)
190 {

Callers 3

loopGameMethod · 0.85
freeAllMidiFunction · 0.85
startMissionFromSaveFunction · 0.85

Calls 1

gameMusic_setStateFunction · 0.85

Tested by

no test coverage detected