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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 3 callersMethodGetType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1579
↓ 3 callersMethodGetVarPtr
Offset in parent structure
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:813
↓ 3 callersFunctionHorzSegmentsOverlap
TheForceEngine/TFE_Polygon/clipper.cpp:872
↓ 3 callersFunctionImAssignMidiChannel
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1002
↓ 3 callersFunctionImBitArrayClearAllBits
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:570
↓ 3 callersFunctionImBitArrayClearBit
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:572
↓ 3 callersFunctionImClearSoundFaders
TheForceEngine/TFE_Jedi/IMuse/imSoundFader.cpp:92
↓ 3 callersFunctionImClearTrigger
TheForceEngine/TFE_Jedi/IMuse/imTrigger.cpp:89
↓ 3 callersFunctionImFileOpen
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2172
↓ 3 callersFunctionImFormatStringV
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2036
↓ 3 callersFunctionImFreeAllWaveSounds
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:633
↓ 3 callersFunctionImGui_ImplSDL2_CloseGamepads
TheForceEngine/TFE_Ui/imGUI/imgui_impl_sdl2.cpp:616
↓ 3 callersFunctionImMidiChannelSetPan
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1950
↓ 3 callersFunctionImMidiCommand
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:2117
↓ 3 callersFunctionImMidiSetSpeed
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1621
↓ 3 callersFunctionImParseFormatFindEnd
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3414
↓ 3 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3401
↓ 3 callersFunctionImPause
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:414
↓ 3 callersFunctionImResume
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:427
↓ 3 callersFunctionImSetDigitalChannelCount
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:150
↓ 3 callersFunctionImSetSoundTrigger
TheForceEngine/TFE_Jedi/IMuse/imTrigger.cpp:171
↓ 3 callersFunctionImTextCharToUtf8
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2370
↓ 3 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2378
↓ 3 callersFunctionImTextStrToUtf8
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2393
↓ 3 callersFunctionInitEdge
TheForceEngine/TFE_Polygon/clipper.cpp:719
↓ 3 callersMethodInstrSHORT_DW_DW
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:2610
↓ 3 callersMethodInstrW_PTR
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:2574
↓ 3 callersMethodIsFinal
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1704
↓ 3 callersMethodIsGlobalFunc
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16605
↓ 3 callersMethodIsPacked
TheForceEngine/TFE_Ui/imGUI/imgui.h:3072
↓ 3 callersMethodIsVarUsed
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:150
↓ 3 callersFunctionIsVariableArgument
returns true if the given parameter is a 'variable argument'
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc_64.cpp:549
↓ 3 callersMethodIsVoid
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16544
↓ 3 callersFunctionMinkowski
TheForceEngine/TFE_Polygon/clipper.cpp:4470
↓ 3 callersFunctionParseFirstLeft
TheForceEngine/TFE_Polygon/clipper.cpp:3617
↓ 3 callersMethodParseScript
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_parser.cpp:2346
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:631
↓ 3 callersMethodPrimVtx
TheForceEngine/TFE_Ui/imGUI/imgui.h:2957
↓ 3 callersFunctionRangeTest
TheForceEngine/TFE_Polygon/clipper.cpp:896
↓ 3 callersMethodRelease
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:1031
↓ 3 callersMethodReleaseAllFunctions
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_objecttype.cpp:620
↓ 3 callersMethodRemoveFromTypeIdMap
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4916
↓ 3 callersMethodRemoveFuncdef
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5767
↓ 3 callersMethodRemoveIndexUnordered
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_array.h:518
↓ 3 callersFunctionRenderWindowOuterSingleBorder
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:6251
↓ 3 callersFunctionRtMidiError
The constructor.
TheForceEngine/TFE_Audio/RtMidi.h:98
↓ 3 callersFunctionSDL_Swap32
TheForceEngine/sdl2_win32/include/SDL_endian.h:196
↓ 3 callersFunctionSetCurrentWindow
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:3912
↓ 3 callersMethodSetExplicit
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.h:215
↓ 3 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2635
↓ 3 callersMethodSetMessageCallback
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:1216
↓ 3 callersMethodSetState
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3.cpp:267
↓ 3 callersMethodSetUndefinedFuncHandle
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16493
↓ 3 callersFunctionSetWindowConditionAllowFlags
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5711
↓ 3 callersMethodSplit
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:2046
↓ 3 callersFunctionSwapPolyIndexes
TheForceEngine/TFE_Polygon/clipper.cpp:607
↓ 3 callersFunctionTabBarGetTabOrder
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3402
↓ 3 callersMethodTestBit
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:598
↓ 3 callersMethodTotal
TheForceEngine/TFE_Polygon/clipper.cpp:170
↓ 3 callersFunctionUpdateAliasKey
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:9129
↓ 3 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:462
↓ 3 callersFunctionactorLogic_isVisibleFlagSet
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:423
↓ 3 callersFunctionactor_advanceAnimation
Returns JTRUE when animation is finished, otherwise JFALSE
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1780
↓ 3 callersFunctionactor_clearState
////////////////////////////////////// API Implementation //////////////////////////////////////
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:67
↓ 3 callersFunctionactor_leadTarget
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:492
↓ 3 callersFunctionactor_serializeTarget
TheForceEngine/TFE_DarkForces/Actor/actorSerialization.cpp:206
↓ 3 callersFunctionactor_thinkerModuleInit
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1329
↓ 3 callersFunctionaddArchiveFiles
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1568
↓ 3 callersFunctionaddEdge
TheForceEngine/TFE_Polygon/polygon.cpp:230
↓ 3 callersFunctionaddLocalSearchPath
TheForceEngine/TFE_FileSystem/paths.cpp:286
↓ 3 callersFunctionaddLogicVariables
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:2233
↓ 3 callersFunctionaddObjAsset
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1483
↓ 3 callersFunctionaddSectorToModState
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5029
↓ 3 callersFunctionaddToFixupSectors
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5073
↓ 3 callersFunctionaddToRecents
TheForceEngine/TFE_Editor/editor.cpp:1145
↓ 3 callersFunctionaddUniqueTexture
TheForceEngine/TFE_Editor/LevelEditor/levelDataSnapshot.cpp:73
↓ 3 callersFunctionaddVariableToList
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:2224
↓ 3 callersMethodadd_child
TheForceEngine/TFE_Settings/linux/vdf_parser.hpp:172
↓ 3 callersFunctionadjustForwardSpeed
TheForceEngine/TFE_DarkForces/player.cpp:1978
↓ 3 callersFunctionadjustWidthForView
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2081
↓ 3 callersFunctionagentMenu_createNewAgent
TheForceEngine/TFE_DarkForces/GameUI/agentMenu.cpp:533
↓ 3 callersFunctionagent_getLevelIndex
TheForceEngine/TFE_DarkForces/agent.cpp:224
↓ 3 callersFunctionagent_readSavedData
TheForceEngine/TFE_DarkForces/agent.cpp:464
↓ 3 callersFunctionagent_setNextLevelByIndex
TheForceEngine/TFE_DarkForces/agent.cpp:265
↓ 3 callersFunctionagent_updateAgentSavedData
TheForceEngine/TFE_DarkForces/agent.cpp:320
↓ 3 callersMethodalloc_chunk
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:715
↓ 3 callersFunctionallocateNode
TheForceEngine/TFE_RenderShared/texturePacker.cpp:1139
↓ 3 callersFunctionallocateTexturePage
TheForceEngine/TFE_RenderShared/texturePacker.cpp:131
↓ 3 callersFunctionallocator_getHead_noIterUpdate
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:306
↓ 3 callersFunctionallocator_getIter
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:286
↓ 3 callersFunctionallocator_setPos
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:181
↓ 3 callersFunctionappendSlash
TheForceEngine/TFE_Settings/settings.cpp:1135
↓ 3 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2813
↓ 3 callersFunctionasGetLibraryOptions
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:80
↓ 3 callersFunctionautomap_drawPoint
TheForceEngine/TFE_DarkForces/automap.cpp:474
↓ 3 callersFunctionautomap_getLayer
TheForceEngine/TFE_DarkForces/automap.cpp:345
↓ 3 callersFunctionautomap_resetScale
TheForceEngine/TFE_DarkForces/automap.cpp:151
↓ 3 callersFunctionbitmap_getTextureIndex
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:123
↓ 3 callersFunctionbitmap_setupAnimatedTexture
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:679
↓ 3 callersFunctionblankScreen
TheForceEngine/TFE_DarkForces/mission.cpp:1635
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