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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 4 callersFunctionstbi__bitcount
TheForceEngine/sdl2_win32/include/stb_image.h:5441
↓ 4 callersFunctionstbi__compute_y_16
TheForceEngine/sdl2_win32/include/stb_image.h:1873
↓ 4 callersFunctionstbi__extend_receive
combined JPEG 'receive' and JPEG 'extend', since baseline always extends everything it receives.
TheForceEngine/sdl2_win32/include/stb_image.h:2223
↓ 4 callersFunctionstbi__high_bit
returns 0..31 for the highest set bit
TheForceEngine/sdl2_win32/include/stb_image.h:5429
↓ 4 callersFunctionstbi__jpeg_get_bit
TheForceEngine/sdl2_win32/include/stb_image.h:2251
↓ 4 callersFunctionstbi__load_and_postprocess_8bit
TheForceEngine/sdl2_win32/include/stb_image.h:1320
↓ 4 callersFunctionstbi__load_gif_main_outofmem
TheForceEngine/sdl2_win32/include/stb_image.h:6997
↓ 4 callersFunctionstbi__malloc_mad2
mallocs with size overflow checking
TheForceEngine/sdl2_win32/include/stb_image.h:1104
↓ 4 callersFunctionstbi__readval
TheForceEngine/sdl2_win32/include/stb_image.h:6412
↓ 4 callersFunctionstbi__shiftsigned
extract an arbitrarily-aligned N-bit value (N=bits) from v, and then make it 8-bits long and fractionally extend it to full full range.
TheForceEngine/sdl2_win32/include/stb_image.h:5454
↓ 4 callersFunctionstbi__tga_get_comp
returns STBI_rgb or whatever, 0 on error
TheForceEngine/sdl2_win32/include/stb_image.h:5784
↓ 4 callersFunctionstbi__vertical_flip
TheForceEngine/sdl2_win32/include/stb_image.h:1282
↓ 4 callersFunctionstbi__zget8
TheForceEngine/sdl2_win32/include/stb_image.h:4251
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:3766
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2671
↓ 4 callersFunctionstbtt__add_point
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:3555
↓ 4 callersFunctionstbtt__cff_index_get
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1265
↓ 4 callersFunctionstbtt__csctx_v
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1925
↓ 4 callersFunctionstbtt__oversample_shift
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4144
↓ 4 callersFunctionstopSound
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:146
↓ 4 callersFunctionstr2wstr
TheForceEngine/TFE_Archive/zip/miniz.h:4120
↓ 4 callersFunctionstrCopyAndZero
TheForceEngine/TFE_DarkForces/util.cpp:28
↓ 4 callersMethodswap
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:722
↓ 4 callersFunctiontask_pause
TheForceEngine/TFE_Jedi/Task/task.cpp:229
↓ 4 callersFunctiontdefl_create_comp_flags_from_zip_params
level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff
TheForceEngine/TFE_Archive/zip/miniz.h:3949
↓ 4 callersFunctiontdefl_flush_block
TheForceEngine/TFE_Archive/zip/miniz.h:3119
↓ 4 callersFunctiontdefl_flush_block
TheForceEngine/sdl2_win32/include/miniz.h:2254
↓ 4 callersFunctiontime_frameRateToDelay
TheForceEngine/TFE_DarkForces/time.cpp:35
↓ 4 callersFunctiontjei_write_DHT
TheForceEngine/sdl2_win32/include/tiny_jpeg.h:516
↓ 4 callersFunctiontransform
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:3992
↓ 4 callersFunctiontriDraw2D_addTextured
TheForceEngine/TFE_RenderShared/triDraw2d.cpp:117
↓ 4 callersFunctiontriDraw3d_addTextured
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:379
↓ 4 callersFunctiontsf_decibelsToGain
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:478
↓ 4 callersFunctiontsf_riffchunk_read
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:481
↓ 4 callersFunctiontsf_voice_end
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:1055
↓ 4 callersFunctionturret_handleExplosion
TheForceEngine/TFE_DarkForces/Actor/turret.cpp:111
↓ 4 callersFunctionupdateCachedSector
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1076
↓ 4 callersFunctionupdateSectorFromPolygon
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:509
↓ 4 callersFunctionupdateSlopeData
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:5328
↓ 4 callersFunctionupdate_offset
calculate the new length of the string in a printbuffer and update the offset */
TheForceEngine/TFE_System/cJSON.c:530
↓ 4 callersFunctionvueLogic_serializeFramePointer
TheForceEngine/TFE_DarkForces/vueLogic.cpp:104
↓ 4 callersFunctionwall_addAdjoinSegment
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:2151
↓ 4 callersFunctionwall_addAdjoinSegment
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:2201
↓ 4 callersFunctionwall_computeTexelHeights
TheForceEngine/TFE_Jedi/Level/rwall.cpp:41
↓ 4 callersFunctionwall_drawMask
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:941
↓ 4 callersFunctionwall_drawMask
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:980
↓ 4 callersFunctionweapon_emptyAnim
If using TDs or mines and no ammo, show empty right hand
TheForceEngine/TFE_DarkForces/weapon.cpp:475
↓ 4 callersFunctionweapon_setFireRate
TheForceEngine/TFE_DarkForces/weapon.cpp:391
↓ 4 callersFunctionweapon_setIdle
Set weapons back to their idle frame; stop looping sound
TheForceEngine/TFE_DarkForces/weapon.cpp:796
↓ 4 callersFunctionwelder_handleDamage
TheForceEngine/TFE_DarkForces/Actor/welder.cpp:74
↓ 4 callersFunctionwelder_handleExplosion
TheForceEngine/TFE_DarkForces/Actor/welder.cpp:100
↓ 4 callersFunctionwrite
TheForceEngine/TFE_Asset/gifWriter.cpp:52
↓ 4 callersFunctionwriteGpuTextureAsPng
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:2073
↓ 4 callersFunctionwstr2str
TheForceEngine/TFE_Ui/portable-file-dialogs.h:399
↓ 4 callersFunctionzip_entry_openbyindex
TheForceEngine/TFE_Archive/zip/zip.c:407
↓ 3 callersMethodAddCustomRectRegular
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:2621
↓ 3 callersMethodAddMousePosEvent
Queue a mouse move event
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1631
↓ 3 callersMethodAddMouseSourceEvent
This is not a real event, the data is latched in order to be stored in actual Mouse events. This is so that duplicate events (e.g. Windows sending ext
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1727
↓ 3 callersMethodAddRefScriptObject
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5463
↓ 3 callersFunctionApplyHoverFlagsForTooltip
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:4096
↓ 3 callersFunctionCalcWordWrapNextLineStartA
Wrapping skips upcoming blanks
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:3811
↓ 3 callersMethodCallObjectMethodRetBool
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4211
↓ 3 callersFunctionCallThisCallFunction
This function is identical to CallCDeclFunction, with the only difference that the value in the first parameter is the object (unless we are returning
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc_64.cpp:483
↓ 3 callersFunctionCallThisCallFunction
This function is identical to CallCDeclFunction, with the only difference that the value in the first parameter is the object
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_mips.cpp:452
↓ 3 callersFunctionCallThisCallFunction
This function is identical to CallCDeclFunction, with the only difference that the value in the first parameter is the object
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_sh4.cpp:210
↓ 3 callersFunctionColorEditRestoreHS
ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. Since widget displays both RGB a
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:5268
↓ 3 callersMethodComputeSignatureId
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:996
↓ 3 callersMethodDetermineNameAndNamespace
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:6187
↓ 3 callersFunctionDisposeOutPts
TheForceEngine/TFE_Polygon/clipper.cpp:706
↓ 3 callersMethodDoSave
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:8600
↓ 3 callersFunctionDrawLabelledIntSlider
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3613
↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:4033
↓ 3 callersMethodError
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_restore.cpp:127
↓ 3 callersMethodFindConfigGroupForFunction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5609
↓ 3 callersFunctionFindFirstExistingGlyph
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:3608
↓ 3 callersMethodFindType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_restore.cpp:3803
↓ 3 callersFunctionFindWindowNavFocusable
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:12914
↓ 3 callersMethodGCEnumCallback
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_gc.cpp:969
↓ 3 callersMethodGarbageCollect
TODO: Should have a flag to tell the garbage collector to automatically determine how many iterations are needed It should then gather statistics such
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_gc.cpp:169
↓ 3 callersFunctionGetAbsolutePath
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptbuilder/scriptbuilder.cpp:1158
↓ 3 callersMethodGetCharAdvance
TheForceEngine/TFE_Ui/imGUI/imgui.h:3237
↓ 3 callersFunctionGetCombinedRootWindow
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:7647
↓ 3 callersFunctionGetDefaultFont
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3062
↓ 3 callersMethodGetElementTypeId
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:824
↓ 3 callersMethodGetEnumValueFromType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:6471
↓ 3 callersMethodGetGlobalVarIndexByName
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1014
↓ 3 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:8257
↓ 3 callersMethodGetJITCompiler
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:1299
↓ 3 callersMethodGetLength
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_string.cpp:275
↓ 3 callersMethodGetLineNumber
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:1865
↓ 3 callersMethodGetMethodByIndex
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_objecttype.cpp:264
↓ 3 callersMethodGetName
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:1775
↓ 3 callersMethodGetObjectProperty
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:1089
↓ 3 callersMethodGetObjectType
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:601
↓ 3 callersFunctionGetResizeBorderRect
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5993
↓ 3 callersMethodGetSpan
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:666
↓ 3 callersMethodGetSpanPtrBegin
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:663
↓ 3 callersMethodGetState
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3.cpp:258
↓ 3 callersMethodGetStatistics
TODO: Additional statistics to gather - How many objects are added on average between each destroyed object - How many objects are added on average b
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_gc.cpp:269
↓ 3 callersMethodGetTemplateInstanceType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:3414
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