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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 4 callers
Function
levelNote_getGroup
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:428
↓ 4 callers
Function
levelSetClean
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1989
↓ 4 callers
Function
level_createLevelSectorSnapshotSameAssets
Take a sector snapshot assuming the assets are going to stay the same.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4547
↓ 4 callers
Function
level_getLevelSnapshotDelta
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4552
↓ 4 callers
Function
lfade_copyToVideo
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:297
↓ 4 callers
Function
lfade_isActive
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:183
↓ 4 callers
Function
lfade_isStep
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:132
↓ 4 callers
Function
lfade_startColorFade
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:87
↓ 4 callers
Function
lfont_setFrame
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:223
↓ 4 callers
Function
lineDraw2d_addCurve
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:184
↓ 4 callers
Function
lineDraw3d_setLineDrawMode
TheForceEngine/TFE_RenderShared/lineDraw3d.cpp:163
↓ 4 callers
Function
listSelectionPalette
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:167
↓ 4 callers
Function
lmusic_reset
TheForceEngine/TFE_DarkForces/Landru/lmusic.cpp:119
↓ 4 callers
Function
loadEntityData
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:688
↓ 4 callers
Function
loadHeader
TheForceEngine/TFE_Game/saveSystem.cpp:125
↓ 4 callers
Function
log2
TheForceEngine/TFE_System/math.h:24
↓ 4 callers
Function
ltime_checkTimeElapsed
TheForceEngine/TFE_DarkForces/Landru/ltimer.cpp:68
↓ 4 callers
Function
ltime_isFrameReady
returns JTRUE if the frame is ready. This is implemented instead of the DOS while loop.
TheForceEngine/TFE_DarkForces/Landru/ltimer.cpp:80
↓ 4 callers
Function
max3
max(a, b, c)
TheForceEngine/TFE_Editor/editorMath.h:20
↓ 4 callers
Function
menu_openResourceArchive
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:119
↓ 4 callers
Function
midiAllocCmd
///////////////////////////////////////////// Command Buffer /////////////////////////////////////////////
TheForceEngine/TFE_Audio/midiPlayer.cpp:223
↓ 4 callers
Function
min3
min(a, b, c)
TheForceEngine/TFE_Editor/editorMath.h:15
↓ 4 callers
Function
modLoader_read
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:102
↓ 4 callers
Function
modifyTextureOffset
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1343
↓ 4 callers
Function
mz_zip_reader_extract_to_mem_no_alloc
TheForceEngine/TFE_Archive/zip/miniz.h:5297
↓ 4 callers
Function
mz_zip_reader_filename_less
TheForceEngine/TFE_Archive/zip/miniz.h:4548
↓ 4 callers
Function
mz_zip_reader_filename_less
TheForceEngine/sdl2_win32/include/miniz.h:3232
↓ 4 callers
Function
mz_zip_reader_init_file
TheForceEngine/TFE_Archive/zip/miniz.h:5041
↓ 4 callers
Function
mz_zip_writer_compute_padding_needed_for_file_alignment
TheForceEngine/TFE_Archive/zip/miniz.h:6097
↓ 4 callers
Function
mz_zip_writer_end
TheForceEngine/sdl2_win32/include/miniz.h:4903
↓ 4 callers
Function
mz_zip_writer_finalize_archive
TheForceEngine/TFE_Archive/zip/miniz.h:6659
↓ 4 callers
Function
mz_zip_writer_write_zeros
TheForceEngine/TFE_Archive/zip/miniz.h:6107
↓ 4 callers
Function
normalizeVec3
TheForceEngine/TFE_Jedi/Math/core_math.cpp:39
↓ 4 callers
Function
nsvg__appendPathPoint
TheForceEngine/sdl2_win32/include/nanosvgrast.h:269
↓ 4 callers
Function
nsvg__normalize
TheForceEngine/sdl2_win32/include/nanosvgrast.h:324
↓ 4 callers
Function
nsvg__parseGradient
TheForceEngine/sdl2_win32/include/nanosvg.h:2625
↓ 4 callers
Function
nsvg__parseOpacity
TheForceEngine/sdl2_win32/include/nanosvg.h:1451
↓ 4 callers
Function
nsvg__viewAlign
TheForceEngine/sdl2_win32/include/nanosvg.h:2898
↓ 4 callers
Function
nsvg__xformInverse
TheForceEngine/sdl2_win32/include/nanosvg.h:530
↓ 4 callers
Function
nsvg__xformSetTranslation
TheForceEngine/sdl2_win32/include/nanosvg.h:481
↓ 4 callers
Function
obj_createPickup
TheForceEngine/TFE_DarkForces/pickup.cpp:455
↓ 4 callers
Function
obj_setEnemyLogic
TheForceEngine/TFE_DarkForces/logic.cpp:220
↓ 4 callers
Method
offset_from_ptr
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:720
↓ 4 callers
Function
onSoundPlay
TheForceEngine/TFE_A11y/accessibility.cpp:413
↓ 4 callers
Method
open
TheForceEngine/TFE_FileSystem/filestream-posix.cpp:43
↓ 4 callers
Function
openArchiveFile
TheForceEngine/TFE_Asset/assetSystem.cpp:24
↓ 4 callers
Function
opendir
* Open directory stream using plain old C-string. */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:665
↓ 4 callers
Function
osShellExecute
TheForceEngine/TFE_System/system.cpp:240
↓ 4 callers
Function
parseMessageFile
FileStream and TFE_Parser are used to read the file and parse out lines. However all other processing matches the original DOS version.
TheForceEngine/TFE_DarkForces/gameMessage.cpp:19
↓ 4 callers
Function
parseValue
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:1126
↓ 4 callers
Function
pause
TheForceEngine/TFE_Audio/midiPlayer.cpp:275
↓ 4 callers
Function
pda_drawButton
TheForceEngine/TFE_DarkForces/GameUI/pda.cpp:712
↓ 4 callers
Function
planeIntersectionInPolygon
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3913
↓ 4 callers
Function
player_setNextWeapon
TheForceEngine/TFE_DarkForces/player.cpp:512
↓ 4 callers
Method
pop
TheForceEngine/TFE_Audio/RtMidi.cpp:771
↓ 4 callers
Function
print
TheForceEngine/TFE_DarkForces/GameUI/uiDraw.cpp:11
↓ 4 callers
Method
readBuffer
TheForceEngine/TFE_FileSystem/filestream-posix.cpp:213
↓ 4 callers
Function
readShort
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:63
↓ 4 callers
Function
readStringFromRegistry
TheForceEngine/TFE_Settings/windows/registry.cpp:11
↓ 4 callers
Function
readU8
TheForceEngine/TFE_Asset/gmidAsset.cpp:112
↓ 4 callers
Function
readUShort
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:70
↓ 4 callers
Function
relativeModeEnabled
TheForceEngine/TFE_Input/input.cpp:373
↓ 4 callers
Function
removeHeaderFromFreelist
TheForceEngine/TFE_Memory/memoryRegion.cpp:687
↓ 4 callers
Function
removeLastArchive
TheForceEngine/TFE_FileSystem/paths.cpp:328
↓ 4 callers
Function
render_setResolution
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:246
↓ 4 callers
Function
renderer_addHudTextureCallback
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:203
↓ 4 callers
Function
renderer_getPalFx
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:431
↓ 4 callers
Function
reserve
Resize a vector to a smaller size, guaranteed not to cause a reallocation
TheForceEngine/TFE_Ui/imGUI/imgui.h:2065
↓ 4 callers
Method
reset
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:263
↓ 4 callers
Function
resources_clear
TheForceEngine/TFE_Editor/editorResources.cpp:156
↓ 4 callers
Function
resume
TheForceEngine/TFE_Audio/midiPlayer.cpp:286
↓ 4 callers
Function
resumeLevelSound
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:739
↓ 4 callers
Function
scaleUv
TheForceEngine/Shaders/textureSampleFunc.h:113
↓ 4 callers
Method
scriptRegister
TheForceEngine/TFE_Editor/LevelEditor/Scripting/ls_draw.cpp:103
↓ 4 callers
Method
scriptRegister
TheForceEngine/TFE_DarkForces/Scripting/gs_game.cpp:30
↓ 4 callers
Function
secondsToMicroseconds
TheForceEngine/TFE_A11y/accessibility.cpp:750
↓ 4 callers
Function
sector_getKey
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3917
↓ 4 callers
Function
sector_objOverlapsWall
returns 0 if the object does NOT overlap, otherwise non-zero. objSide: 0 = no overlap, -1/+1 front or behind.
TheForceEngine/TFE_Jedi/Level/rsector.cpp:1128
↓ 4 callers
Method
selectOutput
TheForceEngine/TFE_Audio/systemMidiDevice.cpp:126
↓ 4 callers
Function
selection_isFeatureIdInSet
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:626
↓ 4 callers
Function
serialization_setMode
TheForceEngine/TFE_Jedi/Serialization/serialization.h:102
↓ 4 callers
Function
setCurrentGame
TheForceEngine/TFE_Game/saveSystem.cpp:320
↓ 4 callers
Function
setDrawFlags
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:814
↓ 4 callers
Function
setState
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3956
↓ 4 callers
Function
setupInitCameraAndLights
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:181
↓ 4 callers
Function
setupSignTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:678
↓ 4 callers
Function
setupSignTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:711
↓ 4 callers
Function
shapeToPolygon
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:687
↓ 4 callers
Function
shouldLogReplay
TheForceEngine/TFE_Input/replay.cpp:121
↓ 4 callers
Function
signV2A
TheForceEngine/TFE_Jedi/Math/core_math.h:81
↓ 4 callers
Function
signZero
TheForceEngine/TFE_Jedi/Math/core_math.h:75
↓ 4 callers
Function
signedArea
TheForceEngine/TFE_Polygon/polygon.h:74
↓ 4 callers
Function
slope_getHeightAtXZ
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:3142
↓ 4 callers
Function
soundInstance
TheForceEngine/TFE_DarkForces/sound.cpp:434
↓ 4 callers
Function
sound_maintain
TheForceEngine/TFE_DarkForces/sound.cpp:357
↓ 4 callers
Function
sound_setBaseVolume
TheForceEngine/TFE_DarkForces/sound.cpp:248
↓ 4 callers
Function
spirit_setData
TheForceEngine/TFE_Jedi/Level/robject.cpp:81
↓ 4 callers
Method
start_process
TheForceEngine/TFE_Ui/portable-file-dialogs.h:621
↓ 4 callers
Function
stb_text_createundo
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:1197
↓ 4 callers
Function
stb_textedit_delete
delete characters while updating undo
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:587
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