| 432 | } |
| 433 | |
| 434 | SoundEffectId soundInstance(SoundSourceId soundId, s32 instance) |
| 435 | { |
| 436 | SoundEffectId id = soundId; |
| 437 | assert(id >= 0 && id <= c_soundIdMask); |
| 438 | id |= s64(instance & c_soundInstanceMask) << c_soundInstanceShift; |
| 439 | return id; |
| 440 | } |
| 441 | |
| 442 | GameSound* getSoundPtr(SoundSourceId id) |
| 443 | { |
no outgoing calls
no test coverage detected