Queue a mouse move event
| 1629 | |
| 1630 | // Queue a mouse move event |
| 1631 | void ImGuiIO::AddMousePosEvent(float x, float y) |
| 1632 | { |
| 1633 | IM_ASSERT(Ctx != NULL); |
| 1634 | ImGuiContext& g = *Ctx; |
| 1635 | if (!AppAcceptingEvents) |
| 1636 | return; |
| 1637 | |
| 1638 | // Apply same flooring as UpdateMouseInputs() |
| 1639 | ImVec2 pos((x > -FLT_MAX) ? ImFloor(x) : x, (y > -FLT_MAX) ? ImFloor(y) : y); |
| 1640 | |
| 1641 | // Filter duplicate |
| 1642 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MousePos); |
| 1643 | const ImVec2 latest_pos = latest_event ? ImVec2(latest_event->MousePos.PosX, latest_event->MousePos.PosY) : g.IO.MousePos; |
| 1644 | if (latest_pos.x == pos.x && latest_pos.y == pos.y) |
| 1645 | return; |
| 1646 | |
| 1647 | ImGuiInputEvent e; |
| 1648 | e.Type = ImGuiInputEventType_MousePos; |
| 1649 | e.Source = ImGuiInputSource_Mouse; |
| 1650 | e.EventId = g.InputEventsNextEventId++; |
| 1651 | e.MousePos.PosX = pos.x; |
| 1652 | e.MousePos.PosY = pos.y; |
| 1653 | e.MousePos.MouseSource = g.InputEventsNextMouseSource; |
| 1654 | g.InputEventsQueue.push_back(e); |
| 1655 | } |
| 1656 | |
| 1657 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1658 | { |
no test coverage detected