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hub / github.com/TheForceEngine/TheForceEngine / ImPause

Function ImPause

TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:414–425  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

412 }
413
414 s32 ImPause(void)
415 {
416 s32 res = imSuccess;
417 if (!s_imPause)
418 {
419 res = ImPauseMidi();
420 res |= ImPauseDigitalSound();
421 }
422 s_imPause++;
423 s32 pause = s_imPause;
424 return (res == imSuccess) ? pause : res;
425 }
426
427 s32 ImResume(void)
428 {

Callers 3

gameMusic_setStateFunction · 0.85
iMuseCallback1Function · 0.85
lmusic_setCuePointFunction · 0.85

Calls 2

ImPauseMidiFunction · 0.85
ImPauseDigitalSoundFunction · 0.85

Tested by

no test coverage detected