Initial callback.
| 325 | |
| 326 | // Initial callback. |
| 327 | void iMuseCallback1(char* marker) |
| 328 | { |
| 329 | if (!strncmp(marker, "to ", 3)) |
| 330 | { |
| 331 | s32 punt = 0; |
| 332 | if (!strncmp(&marker[4], "slow", 4)) |
| 333 | { |
| 334 | if (s_currentState <= s_oldState || s_currentState == MUS_STATE_FIGHT) |
| 335 | { |
| 336 | punt = 1; |
| 337 | } |
| 338 | } |
| 339 | else if ((s_currentState > s_oldState && s_currentState != MUS_STATE_FIGHT) || (s_currentState == s_oldState)) |
| 340 | { |
| 341 | punt = 1; |
| 342 | } |
| 343 | |
| 344 | if (!punt) |
| 345 | { |
| 346 | // Get the current measure and beat so we can return to it later. |
| 347 | ImPause(); |
| 348 | s_savedMeasure = ImGetParam(s_oldSong, midiMeasure); |
| 349 | s_savedBeat = ImGetParam(s_oldSong, midiBeat); |
| 350 | ImResume(); |
| 351 | |
| 352 | // This is a transition, so update the trigger. |
| 353 | s_transChunk = marker[3] - 'A'; // "to A", "to B", etc. |
| 354 | ImJumpMidi(s_oldSong, 1 + s_transChunk, 1, 1, 0, 1); |
| 355 | ImSetTrigger(s_oldSong, 0, MUSIC_CALLBACK(iMuseCallback2)); |
| 356 | } |
| 357 | else |
| 358 | { |
| 359 | // Reset the trigger. |
| 360 | GMUSIC_MSG("Punt!..."); |
| 361 | ImSetTrigger(s_oldSong, 0, MUSIC_CALLBACK(iMuseCallback1)); |
| 362 | } |
| 363 | } |
| 364 | else |
| 365 | { |
| 366 | GMUSIC_MSG("Callback1 got bogus marker..."); |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | // Callback after transition. |
| 371 | void iMuseCallback2(char* marker) |
nothing calls this directly
no test coverage detected