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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 5 callersMethodAddReferencesForFunc
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_configgroup.cpp:91
↓ 5 callersMethodAddVariable
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:964
↓ 5 callersMethodAlloc
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:1711
↓ 5 callersMethodAllocateNoConstruct
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_array.h:276
↓ 5 callersMethodAssignScriptObject
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5417
↓ 5 callersFunctionCallThisCallFunction
This function is identical to CallCDeclFunction, with the only difference that the value in the first parameter is the object (unless we are returning
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc_ppc.cpp:420
↓ 5 callersFunctionCastToTypedefType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_typeinfo.cpp:295
↓ 5 callersMethodClear
TheForceEngine/TFE_Polygon/clipper.cpp:152
↓ 5 callersMethodCopyMethodPtr
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/include/angelscript.h:453
↓ 5 callersMethodDeclareVariable
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_variablescope.cpp:71
↓ 5 callersFunctionDecode85Byte
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:2529
↓ 5 callersFunctionDrawLabelledFloatSlider
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3595
↓ 5 callersMethodEraseAll
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_map.h:147
↓ 5 callersFunctionFindLatestInputEvent
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1518
↓ 5 callersMethodGetArgObject
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_generic.cpp:261
↓ 5 callersMethodGetIndex
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:685
↓ 5 callersFunctionGetKeyOwnerData
Test that key is either not owned, either owned by 'owner_id'
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3267
↓ 5 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:1752
↓ 5 callersMethodGetRegisteredType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:3108
↓ 5 callersMethodGetSizeOfPrimitiveType
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:4980
↓ 5 callersMethodGetTypeIdByDecl
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1178
↓ 5 callersMethodGetVariable
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_variablescope.cpp:106
↓ 5 callersFunctionGetWindowDisplayLayer
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:4997
↓ 5 callersFunctionImFadeParam
soundID is the sound (digital or midi) to adjust. param is of type 'iMuseParameter' value is the target value for the parameter (such as volume). time
TheForceEngine/TFE_Jedi/IMuse/imSoundFader.cpp:114
↓ 5 callersFunctionImFreeWaveSound
TheForceEngine/TFE_Jedi/IMuse/imDigitalSound.cpp:620
↓ 5 callersFunctionImHandleChannelVolumeChange
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:872
↓ 5 callersFunctionImJumpMidi
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:607
↓ 5 callersFunctionImLineClosestPoint
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1824
↓ 5 callersFunctionImMidiSetupParts
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:896
↓ 5 callersFunctionImTextCountCharsFromUtf8
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2322
↓ 5 callersFunctionImTextStrFromUtf8
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2306
↓ 5 callersMethodInstrW_W_W
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:2538
↓ 5 callersMethodIsAbstractClass
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:377
↓ 5 callersFunctionIsLegacyKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3222
↓ 5 callersFunctionIsNamedKeyOrMod
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3221
↓ 5 callersMethodIsReadOnly
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:631
↓ 5 callersMethodIsSignatureExceptNameAndReturnTypeEqual
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1046
↓ 5 callersFunctionIsWindowActiveAndVisible
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:4581
↓ 5 callersMethodPassFilter
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2737
↓ 5 callersMethodPathFillConvex
TheForceEngine/TFE_Ui/imGUI/imgui.h:2922
↓ 5 callersMethodPrepareEngine
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:3120
↓ 5 callersMethodReleaseScriptObject
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:5485
↓ 5 callersFunctionReversePath
TheForceEngine/TFE_Polygon/clipper.cpp:4283
↓ 5 callersFunctionReversePolyPtLinks
TheForceEngine/TFE_Polygon/clipper.cpp:692
↓ 5 callersFunctionSTB_TEXTEDIT_DELETECHARS
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3903
↓ 5 callersMethodSetArgAddress
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:1264
↓ 5 callersMethodSetConstantData
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16459
↓ 5 callersMethodSetConstantW
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16363
↓ 5 callersMethodSetLengthNoConstruct
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_array.h:359
↓ 5 callersMethodSetReturnDWord
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_generic.cpp:363
↓ 5 callersFunctionShowExampleMenuFile
Note that shortcuts are currently provided for display only (future version will add explicit flags to BeginMenu() to request processing shortcuts)
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:7074
↓ 5 callersFunctionTableGetColumnAvailSortDirection
TheForceEngine/TFE_Ui/imGUI/imgui_tables.cpp:2800
↓ 5 callersFunctionWindowRectRelToAbs
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3044
↓ 5 callersMethodWriteInfo
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:5567
↓ 5 callersFunctionaabbOverlap2d
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4288
↓ 5 callersFunctionactor_canDie
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1909
↓ 5 callersFunctionactor_createFlyingModule
TheForceEngine/TFE_DarkForces/Actor/flyers.cpp:96
↓ 5 callersFunctionactor_getAnimationIndex
Get the animation index for the current 'action' from s_curLogic.
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1820
↓ 5 callersFunctionactor_handleBossDeath
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:547
↓ 5 callersFunctionaddToLevelAssets
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1240
↓ 5 callersFunctionadjustGridHeight
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:443
↓ 5 callersFunctionagent_getLevelName
TheForceEngine/TFE_DarkForces/agent.cpp:241
↓ 5 callersFunctionagent_readConfigData
TheForceEngine/TFE_DarkForces/agent.cpp:437
↓ 5 callersFunctionasAcquireExclusiveLock
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_thread.cpp:76
↓ 5 callersFunctionasCompareStrings
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_string_util.cpp:44
↓ 5 callersFunctionautomap_drawLine
TheForceEngine/TFE_DarkForces/automap.cpp:481
↓ 5 callersFunctionblitTextureToScreen
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:378
↓ 5 callersFunctionboundsOverlap
Return true if the 2D bounds (packed as Vec4f) overlap.
TheForceEngine/TFE_Editor/editorMath.h:30
↓ 5 callersFunctioncJSON_CreateArray
TheForceEngine/TFE_System/cJSON.c:2532
↓ 5 callersFunctioncmd_setTextures
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:237
↓ 5 callersFunctioncollision_getHitPoint
/////////////////////////////////////////////////// API Implementation ///////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/Collision/collision.cpp:141
↓ 5 callersFunctioncomputeCameraTransform
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:84
↓ 5 callersFunctioncomputeHueMatch
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:351
↓ 5 callersMethodcount
TheForceEngine/TFE_A11y/filePathList.cpp:42
↓ 5 callersFunctioncreateChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:94
↓ 5 callersFunctiondeleteFile
TheForceEngine/TFE_FileSystem/fileutil.cpp:219
↓ 5 callersFunctiondestroy
TheForceEngine/TFE_Game/saveSystem.cpp:213
↓ 5 callersFunctiondrawCircle2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:314
↓ 5 callersFunctiondrawCircle3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:419
↓ 5 callersFunctiondrawColumn_Lit
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:2097
↓ 5 callersFunctiondrawColumn_Lit
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:2157
↓ 5 callersFunctionedit_deleteSector
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:496
↓ 5 callersFunctioneditor_assetEditComboBox
TheForceEngine/TFE_Editor/editorComboBox.cpp:147
↓ 5 callersFunctioneditor_stopCmdSelectable
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:2552
↓ 5 callersMethodenableFeatures
TheForceEngine/TFE_PostProcess/blit.cpp:108
↓ 5 callersFunctionfilterMods
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:897
↓ 5 callersFunctionfixPathSlashes
TheForceEngine/TFE_Settings/windows/registry.cpp:36
↓ 5 callersFunctionfmod
TheForceEngine/Shaders/textureSampleFunc.h:13
↓ 5 callersFunctionfont_load
TheForceEngine/TFE_Jedi/Level/rfont.cpp:39
↓ 5 callersFunctionfract
TheForceEngine/TFE_System/math.h:51
↓ 5 callersFunctionframeLimiter_set
Set the frame limit in Frames Per Second (FPS). A value of 0 sets no limit.
TheForceEngine/TFE_System/frameLimiter.cpp:18
↓ 5 callersFunctionfreeRenderTarget
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:755
↓ 5 callersFunctiongetAdjoinType
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:5365
↓ 5 callersFunctiongetButtonRange
TheForceEngine/TFE_DarkForces/GameUI/escapeMenu.cpp:129
↓ 5 callersFunctiongetDialogFont
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3941
↓ 5 callersFunctiongetDisplayIndex
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:377
↓ 5 callersFunctiongetEngine
TheForceEngine/TFE_ForceScript/forceScript.cpp:700
↓ 5 callersFunctiongetEntityVar
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:192
↓ 5 callersMethodgetFileCount
Directory
TheForceEngine/TFE_Archive/zipArchive.cpp:286
↓ 5 callersFunctiongetFileLength
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1869
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