| 239 | } |
| 240 | |
| 241 | const char* agent_getLevelName() |
| 242 | { |
| 243 | if (!s_maxLevelIndex) { return nullptr; } |
| 244 | const s32 index = clamp(s_levelIndex, 1, s_maxLevelIndex); |
| 245 | return s_levelGamePaths[index - 1]; |
| 246 | } |
| 247 | |
| 248 | const char* agent_getLevelDisplayName() |
| 249 | { |
no test coverage detected