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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
⨍
Functions
10,550
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Types & classes
1,850
↓ 6 callers
Function
getFileExtension
TheForceEngine/TFE_FileSystem/fileutil.cpp:144
↓ 6 callers
Function
getGame
TheForceEngine/TFE_Settings/settings.cpp:394
↓ 6 callers
Function
getGridOrientedRect
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4866
↓ 6 callers
Function
getKeyboardModifierName
TheForceEngine/TFE_Input/input.cpp:527
↓ 6 callers
Function
getKeyboardName
TheForceEngine/TFE_Input/input.cpp:517
↓ 6 callers
Function
getMouseWheel
TheForceEngine/TFE_Input/input.cpp:183
↓ 6 callers
Function
getPalette
TheForceEngine/TFE_RenderShared/texturePacker.cpp:121
↓ 6 callers
Function
getTempDirectory
TheForceEngine/TFE_Editor/editor.cpp:1130
↓ 6 callers
Function
getTriDraw
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:180
↓ 6 callers
Function
iconButton
TheForceEngine/TFE_Editor/editor.cpp:166
↓ 6 callers
Function
inf_getElevSoundPos
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3455
↓ 6 callers
Function
infoFloatInput
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:860
↓ 6 callers
Function
inputMapping_endFrame
TheForceEngine/TFE_Input/inputMapping.cpp:332
↓ 6 callers
Function
inputMapping_get
TheForceEngine/TFE_Input/inputMapping.cpp:573
↓ 6 callers
Function
insertIntoIntList
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2638
↓ 6 callers
Function
insertVertexIntoSector
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1469
↓ 6 callers
Function
lactorAnim_load
TheForceEngine/TFE_DarkForces/Landru/lactorAnim.cpp:74
↓ 6 callers
Function
lactor_setName
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:476
↓ 6 callers
Function
lcanvas_clearClipRect
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:56
↓ 6 callers
Function
lcanvas_getClip
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:46
↓ 6 callers
Function
level_serializeTexturePointer
TheForceEngine/TFE_Jedi/Level/levelData.cpp:258
↓ 6 callers
Function
lineDraw2d_begin
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:175
↓ 6 callers
Function
lineDraw2d_drawLines
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:335
↓ 6 callers
Function
lineDraw2d_setLineDrawMode
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:170
↓ 6 callers
Function
lpalette_alloc
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:126
↓ 6 callers
Function
mission_pause
TheForceEngine/TFE_DarkForces/mission.cpp:1305
↓ 6 callers
Function
modifySectorGeometry
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5622
↓ 6 callers
Function
mouseCoordToWorldPos2d
Convert from viewport mouse coordinates to world space 2D position.
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:3975
↓ 6 callers
Function
mz_zip_array_clear
TheForceEngine/TFE_Archive/zip/miniz.h:4369
↓ 6 callers
Function
mz_zip_array_clear
TheForceEngine/sdl2_win32/include/miniz.h:3115
↓ 6 callers
Function
mz_zip_reader_end
TheForceEngine/sdl2_win32/include/miniz.h:4051
↓ 6 callers
Function
mz_zip_reader_get_cdh
TheForceEngine/TFE_Archive/zip/miniz.h:5072
↓ 6 callers
Function
mz_zip_reader_get_cdh
TheForceEngine/sdl2_win32/include/miniz.h:3482
↓ 6 callers
Function
mz_zip_reader_is_file_a_directory
TheForceEngine/TFE_Archive/zip/miniz.h:5093
↓ 6 callers
Function
mz_zip_reader_locate_file
TheForceEngine/TFE_Archive/zip/miniz.h:5243
↓ 6 callers
Function
mz_zip_writer_end
TheForceEngine/TFE_Archive/zip/miniz.h:6729
↓ 6 callers
Function
nsvg__actualOrigX
TheForceEngine/sdl2_win32/include/nanosvg.h:790
↓ 6 callers
Function
nsvg__actualOrigY
TheForceEngine/sdl2_win32/include/nanosvg.h:795
↓ 6 callers
Function
nsvg__addShape
TheForceEngine/sdl2_win32/include/nanosvg.h:973
↓ 6 callers
Function
nsvg__getAttr
TheForceEngine/sdl2_win32/include/nanosvg.h:771
↓ 6 callers
Function
nsvg__parseTransformArgs
TheForceEngine/sdl2_win32/include/nanosvg.h:1521
↓ 6 callers
Function
nsvg__xformPoint
TheForceEngine/sdl2_win32/include/nanosvg.h:554
↓ 6 callers
Function
obj3d_computeTransform
TheForceEngine/TFE_Jedi/Level/robject.cpp:76
↓ 6 callers
Function
offscreenBuffer_drawTexture
TheForceEngine/TFE_Jedi/Level/roffscreenBuffer.cpp:40
↓ 6 callers
Function
parseTexture
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2828
↓ 6 callers
Function
pda_isOpen
TheForceEngine/TFE_DarkForces/GameUI/pda.cpp:233
↓ 6 callers
Function
portInfo
This function is used to count or get the pinfo structure for a given port number.
TheForceEngine/TFE_Audio/RtMidi.cpp:1936
↓ 6 callers
Function
proj_aimAtTarget
TheForceEngine/TFE_DarkForces/projectile.cpp:1328
↓ 6 callers
Function
random_next
TheForceEngine/TFE_DarkForces/random.cpp:26
↓ 6 callers
Function
rayGridPlaneHit
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:189
↓ 6 callers
Function
read
TheForceEngine/TFE_Settings/linux/vdf_parser.hpp:548
↓ 6 callers
Function
region_clear
TheForceEngine/TFE_Memory/memoryRegion.cpp:174
↓ 6 callers
Function
region_create
TheForceEngine/TFE_Memory/memoryRegion.cpp:140
↓ 6 callers
Function
region_destroy
TheForceEngine/TFE_Memory/memoryRegion.cpp:192
↓ 6 callers
Function
renderer_setLimits
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:154
↓ 6 callers
Function
saveConfig
TheForceEngine/TFE_Editor/editorConfig.cpp:99
↓ 6 callers
Function
sbuffer_projectToUnitSquare
Project a 2D coordinate onto the unit square centered around the camera. This returns back a single value where 0.5 = +x,0; 1.5 = 0,+z; 2.5 = -x,0; 3.
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:65
↓ 6 callers
Function
screen_enableGPU
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:31
↓ 6 callers
Function
sector_adjustHeights
TheForceEngine/TFE_Jedi/Level/rsector.cpp:104
↓ 6 callers
Function
sector_excludeFromExport
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:413
↓ 6 callers
Function
selection_buildDerived
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:735
↓ 6 callers
Function
selection_getFeatureId
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:699
↓ 6 callers
Function
serializeInputs
Serializes the input events into the demo file from vectors to strings
TheForceEngine/TFE_Input/replay.cpp:278
↓ 6 callers
Function
serializeVariable
TheForceEngine/TFE_ForceScript/forceScript.cpp:236
↓ 6 callers
Function
setDepthBias
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:203
↓ 6 callers
Function
setDepthFunction
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:162
↓ 6 callers
Function
setSettingsTemplate
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3998
↓ 6 callers
Function
setSubRenderer
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:361
↓ 6 callers
Function
setVsync
TheForceEngine/TFE_System/system.cpp:85
↓ 6 callers
Function
sinCosFlt
TheForceEngine/TFE_Jedi/Math/core_math.h:313
↓ 6 callers
Function
snapToSurfaceGrid
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:106
↓ 6 callers
Function
splitWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:1207
↓ 6 callers
Function
sprite_decompressColumn
///////////////////////////////////////////////////// Common Functions /////////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/Renderer/rcommon.cpp:95
↓ 6 callers
Function
stb__match
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:4425
↓ 6 callers
Function
stbi__fopen
TheForceEngine/sdl2_win32/include/stb_image.h:1399
↓ 6 callers
Function
stbi__get_marker
if there's a pending marker from the entropy stream, return that otherwise, fetch from the stream and get a marker. if there's no marker, return 0xff,
TheForceEngine/sdl2_win32/include/stb_image.h:2989
↓ 6 callers
Function
stbi__hdr_test
TheForceEngine/sdl2_win32/include/stb_image.h:7142
↓ 6 callers
Function
stbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
TheForceEngine/sdl2_win32/include/stb_image.h:1070
↓ 6 callers
Function
stbi__start_file
TheForceEngine/sdl2_win32/include/stb_image.h:921
↓ 6 callers
Function
stbtt_InitFont
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4960
↓ 6 callers
Function
stbtt__buf_range
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1186
↓ 6 callers
Function
stbtt__dict_get_ints
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1251
↓ 6 callers
Function
stbtt__matchpair
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4851
↓ 6 callers
Function
tdefl_compress_buffer
TheForceEngine/sdl2_win32/include/miniz.h:2791
↓ 6 callers
Function
tdefl_init
TheForceEngine/sdl2_win32/include/miniz.h:2796
↓ 6 callers
Function
textureTooltip
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1312
↓ 6 callers
Function
toLower
TheForceEngine/TFE_A11y/accessibility.cpp:701
↓ 6 callers
Function
toString
----------------------- Intrinsics -----------------------
TheForceEngine/TFE_ForceScript/float2.cpp:142
↓ 6 callers
Function
triDraw2d_addColored
TheForceEngine/TFE_RenderShared/triDraw2d.cpp:112
↓ 6 callers
Function
tsf_voice_envelope_nextsegment
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:885
↓ 6 callers
Function
turret_handleDamage
TheForceEngine/TFE_DarkForces/Actor/turret.cpp:86
↓ 6 callers
Function
validatePath
TheForceEngine/main.cpp:477
↓ 6 callers
Function
vfb_forceToBlack
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:159
↓ 6 callers
Function
vfb_setResolution
/////////////////////////////////////////////////////////////////// Setup ----------------- Note that the current graphics settings are used internall
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:39
↓ 6 callers
Function
viewport_setRail
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:254
↓ 6 callers
Function
zip_close
TheForceEngine/TFE_Archive/zip/zip.c:237
↓ 5 callers
Method
AddChild
TheForceEngine/TFE_Polygon/clipper.cpp:193
↓ 5 callers
Method
AddClassType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1533
↓ 5 callers
Method
AddRef
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:586
↓ 5 callers
Method
AddRef
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:1921
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