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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 6 callersFunctiongetFileExtension
TheForceEngine/TFE_FileSystem/fileutil.cpp:144
↓ 6 callersFunctiongetGame
TheForceEngine/TFE_Settings/settings.cpp:394
↓ 6 callersFunctiongetGridOrientedRect
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4866
↓ 6 callersFunctiongetKeyboardModifierName
TheForceEngine/TFE_Input/input.cpp:527
↓ 6 callersFunctiongetKeyboardName
TheForceEngine/TFE_Input/input.cpp:517
↓ 6 callersFunctiongetMouseWheel
TheForceEngine/TFE_Input/input.cpp:183
↓ 6 callersFunctiongetPalette
TheForceEngine/TFE_RenderShared/texturePacker.cpp:121
↓ 6 callersFunctiongetTempDirectory
TheForceEngine/TFE_Editor/editor.cpp:1130
↓ 6 callersFunctiongetTriDraw
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:180
↓ 6 callersFunctioniconButton
TheForceEngine/TFE_Editor/editor.cpp:166
↓ 6 callersFunctioninf_getElevSoundPos
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3455
↓ 6 callersFunctioninfoFloatInput
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:860
↓ 6 callersFunctioninputMapping_endFrame
TheForceEngine/TFE_Input/inputMapping.cpp:332
↓ 6 callersFunctioninputMapping_get
TheForceEngine/TFE_Input/inputMapping.cpp:573
↓ 6 callersFunctioninsertIntoIntList
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2638
↓ 6 callersFunctioninsertVertexIntoSector
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1469
↓ 6 callersFunctionlactorAnim_load
TheForceEngine/TFE_DarkForces/Landru/lactorAnim.cpp:74
↓ 6 callersFunctionlactor_setName
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:476
↓ 6 callersFunctionlcanvas_clearClipRect
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:56
↓ 6 callersFunctionlcanvas_getClip
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:46
↓ 6 callersFunctionlevel_serializeTexturePointer
TheForceEngine/TFE_Jedi/Level/levelData.cpp:258
↓ 6 callersFunctionlineDraw2d_begin
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:175
↓ 6 callersFunctionlineDraw2d_drawLines
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:335
↓ 6 callersFunctionlineDraw2d_setLineDrawMode
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:170
↓ 6 callersFunctionlpalette_alloc
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:126
↓ 6 callersFunctionmission_pause
TheForceEngine/TFE_DarkForces/mission.cpp:1305
↓ 6 callersFunctionmodifySectorGeometry
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5622
↓ 6 callersFunctionmouseCoordToWorldPos2d
Convert from viewport mouse coordinates to world space 2D position.
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:3975
↓ 6 callersFunctionmz_zip_array_clear
TheForceEngine/TFE_Archive/zip/miniz.h:4369
↓ 6 callersFunctionmz_zip_array_clear
TheForceEngine/sdl2_win32/include/miniz.h:3115
↓ 6 callersFunctionmz_zip_reader_end
TheForceEngine/sdl2_win32/include/miniz.h:4051
↓ 6 callersFunctionmz_zip_reader_get_cdh
TheForceEngine/TFE_Archive/zip/miniz.h:5072
↓ 6 callersFunctionmz_zip_reader_get_cdh
TheForceEngine/sdl2_win32/include/miniz.h:3482
↓ 6 callersFunctionmz_zip_reader_is_file_a_directory
TheForceEngine/TFE_Archive/zip/miniz.h:5093
↓ 6 callersFunctionmz_zip_reader_locate_file
TheForceEngine/TFE_Archive/zip/miniz.h:5243
↓ 6 callersFunctionmz_zip_writer_end
TheForceEngine/TFE_Archive/zip/miniz.h:6729
↓ 6 callersFunctionnsvg__actualOrigX
TheForceEngine/sdl2_win32/include/nanosvg.h:790
↓ 6 callersFunctionnsvg__actualOrigY
TheForceEngine/sdl2_win32/include/nanosvg.h:795
↓ 6 callersFunctionnsvg__addShape
TheForceEngine/sdl2_win32/include/nanosvg.h:973
↓ 6 callersFunctionnsvg__getAttr
TheForceEngine/sdl2_win32/include/nanosvg.h:771
↓ 6 callersFunctionnsvg__parseTransformArgs
TheForceEngine/sdl2_win32/include/nanosvg.h:1521
↓ 6 callersFunctionnsvg__xformPoint
TheForceEngine/sdl2_win32/include/nanosvg.h:554
↓ 6 callersFunctionobj3d_computeTransform
TheForceEngine/TFE_Jedi/Level/robject.cpp:76
↓ 6 callersFunctionoffscreenBuffer_drawTexture
TheForceEngine/TFE_Jedi/Level/roffscreenBuffer.cpp:40
↓ 6 callersFunctionparseTexture
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2828
↓ 6 callersFunctionpda_isOpen
TheForceEngine/TFE_DarkForces/GameUI/pda.cpp:233
↓ 6 callersFunctionportInfo
This function is used to count or get the pinfo structure for a given port number.
TheForceEngine/TFE_Audio/RtMidi.cpp:1936
↓ 6 callersFunctionproj_aimAtTarget
TheForceEngine/TFE_DarkForces/projectile.cpp:1328
↓ 6 callersFunctionrandom_next
TheForceEngine/TFE_DarkForces/random.cpp:26
↓ 6 callersFunctionrayGridPlaneHit
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:189
↓ 6 callersFunctionread
TheForceEngine/TFE_Settings/linux/vdf_parser.hpp:548
↓ 6 callersFunctionregion_clear
TheForceEngine/TFE_Memory/memoryRegion.cpp:174
↓ 6 callersFunctionregion_create
TheForceEngine/TFE_Memory/memoryRegion.cpp:140
↓ 6 callersFunctionregion_destroy
TheForceEngine/TFE_Memory/memoryRegion.cpp:192
↓ 6 callersFunctionrenderer_setLimits
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:154
↓ 6 callersFunctionsaveConfig
TheForceEngine/TFE_Editor/editorConfig.cpp:99
↓ 6 callersFunctionsbuffer_projectToUnitSquare
Project a 2D coordinate onto the unit square centered around the camera. This returns back a single value where 0.5 = +x,0; 1.5 = 0,+z; 2.5 = -x,0; 3.
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:65
↓ 6 callersFunctionscreen_enableGPU
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:31
↓ 6 callersFunctionsector_adjustHeights
TheForceEngine/TFE_Jedi/Level/rsector.cpp:104
↓ 6 callersFunctionsector_excludeFromExport
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:413
↓ 6 callersFunctionselection_buildDerived
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:735
↓ 6 callersFunctionselection_getFeatureId
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:699
↓ 6 callersFunctionserializeInputs
Serializes the input events into the demo file from vectors to strings
TheForceEngine/TFE_Input/replay.cpp:278
↓ 6 callersFunctionserializeVariable
TheForceEngine/TFE_ForceScript/forceScript.cpp:236
↓ 6 callersFunctionsetDepthBias
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:203
↓ 6 callersFunctionsetDepthFunction
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:162
↓ 6 callersFunctionsetSettingsTemplate
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3998
↓ 6 callersFunctionsetSubRenderer
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:361
↓ 6 callersFunctionsetVsync
TheForceEngine/TFE_System/system.cpp:85
↓ 6 callersFunctionsinCosFlt
TheForceEngine/TFE_Jedi/Math/core_math.h:313
↓ 6 callersFunctionsnapToSurfaceGrid
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:106
↓ 6 callersFunctionsplitWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:1207
↓ 6 callersFunctionsprite_decompressColumn
///////////////////////////////////////////////////// Common Functions /////////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/Renderer/rcommon.cpp:95
↓ 6 callersFunctionstb__match
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:4425
↓ 6 callersFunctionstbi__fopen
TheForceEngine/sdl2_win32/include/stb_image.h:1399
↓ 6 callersFunctionstbi__get_marker
if there's a pending marker from the entropy stream, return that otherwise, fetch from the stream and get a marker. if there's no marker, return 0xff,
TheForceEngine/sdl2_win32/include/stb_image.h:2989
↓ 6 callersFunctionstbi__hdr_test
TheForceEngine/sdl2_win32/include/stb_image.h:7142
↓ 6 callersFunctionstbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
TheForceEngine/sdl2_win32/include/stb_image.h:1070
↓ 6 callersFunctionstbi__start_file
TheForceEngine/sdl2_win32/include/stb_image.h:921
↓ 6 callersFunctionstbtt_InitFont
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4960
↓ 6 callersFunctionstbtt__buf_range
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1186
↓ 6 callersFunctionstbtt__dict_get_ints
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1251
↓ 6 callersFunctionstbtt__matchpair
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4851
↓ 6 callersFunctiontdefl_compress_buffer
TheForceEngine/sdl2_win32/include/miniz.h:2791
↓ 6 callersFunctiontdefl_init
TheForceEngine/sdl2_win32/include/miniz.h:2796
↓ 6 callersFunctiontextureTooltip
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1312
↓ 6 callersFunctiontoLower
TheForceEngine/TFE_A11y/accessibility.cpp:701
↓ 6 callersFunctiontoString
----------------------- Intrinsics -----------------------
TheForceEngine/TFE_ForceScript/float2.cpp:142
↓ 6 callersFunctiontriDraw2d_addColored
TheForceEngine/TFE_RenderShared/triDraw2d.cpp:112
↓ 6 callersFunctiontsf_voice_envelope_nextsegment
TheForceEngine/TFE_Audio/MidiSynth/tsf.h:885
↓ 6 callersFunctionturret_handleDamage
TheForceEngine/TFE_DarkForces/Actor/turret.cpp:86
↓ 6 callersFunctionvalidatePath
TheForceEngine/main.cpp:477
↓ 6 callersFunctionvfb_forceToBlack
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:159
↓ 6 callersFunctionvfb_setResolution
/////////////////////////////////////////////////////////////////// Setup ----------------- Note that the current graphics settings are used internall
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:39
↓ 6 callersFunctionviewport_setRail
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:254
↓ 6 callersFunctionzip_close
TheForceEngine/TFE_Archive/zip/zip.c:237
↓ 5 callersMethodAddChild
TheForceEngine/TFE_Polygon/clipper.cpp:193
↓ 5 callersMethodAddClassType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1533
↓ 5 callersMethodAddRef
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:586
↓ 5 callersMethodAddRef
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:1921
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