MCPcopy Create free account

hub / github.com/TheForceEngine/TheForceEngine / functions

Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 7 callersFunctionmz_zip_array_resize
TheForceEngine/sdl2_win32/include/miniz.h:3136
↓ 7 callersFunctionnsvg__addPoint
TheForceEngine/sdl2_win32/include/nanosvg.h:726
↓ 7 callersFunctionnsvg__parseNumber
TheForceEngine/sdl2_win32/include/nanosvg.h:1185
↓ 7 callersFunctionobjData_getObjectBySerializationId
TheForceEngine/TFE_Jedi/Level/robjData.cpp:126
↓ 7 callersFunctionobj_setSpriteAnim
TheForceEngine/TFE_DarkForces/animLogic.cpp:99
↓ 7 callersMethodopen
TheForceEngine/TFE_Archive/gobArchive.cpp:63
↓ 7 callersFunctionopenDarkPilotConfig
This function differs slightly from Dark Forces in the following ways: 1. First it tries to open the CFG file from PATH_PROGRAM_DATA/DarkPilot.cfg 2.
TheForceEngine/TFE_DarkForces/agent.cpp:524
↓ 7 callersFunctionoptionCheckbox
TheForceEngine/TFE_Editor/editor.cpp:235
↓ 7 callersFunctionplayer_setupEyeObject
TheForceEngine/TFE_DarkForces/player.cpp:1037
↓ 7 callersMethodprint
TheForceEngine/TFE_DarkForces/Scripting/gs_system.cpp:341
↓ 7 callersMethodpush
As long as we haven't reached our queue size limit, push the message.
TheForceEngine/TFE_Audio/RtMidi.cpp:753
↓ 7 callersFunctionsbuffer_splitByRange
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:120
↓ 7 callersFunctionselection_getList
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:403
↓ 7 callersFunctionselection_vertex
Selection interface.
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:158
↓ 7 callersFunctionsetPalette
Convert the palette to 32 bit color and then send to the render backend. This is functionally similar to loading the palette into VGA registers.
TheForceEngine/TFE_DarkForces/mission.cpp:725
↓ 7 callersFunctionsetPartTextureOffset
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:874
↓ 7 callersFunctionsetPopupEndCallback
TheForceEngine/TFE_Editor/editor.cpp:1031
↓ 7 callersFunctionsetsig
TheForceEngine/TFE_System/CrashHandler/crashHandlerLinux.cpp:90
↓ 7 callersFunctionstbi__compute_y
TheForceEngine/sdl2_win32/include/stb_image.h:1816
↓ 7 callersFunctionstbi__start_callbacks
initialize a callback-based context
TheForceEngine/sdl2_win32/include/stb_image.h:880
↓ 7 callersFunctionstbi__start_mem
initialize a memory-decode context
TheForceEngine/sdl2_win32/include/stb_image.h:869
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt__cff_get_index
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1195
↓ 7 callersFunctionstr2wstr
TheForceEngine/TFE_Ui/portable-file-dialogs.h:391
↓ 7 callersFunctionsupportsPbo
TheForceEngine/TFE_RenderBackend/Win32OpenGL/openGL_Caps.cpp:86
↓ 7 callersFunctiontdefl_init
TheForceEngine/TFE_Archive/zip/miniz.h:3819
↓ 7 callersFunctiontinfl_decompress
TheForceEngine/TFE_Archive/zip/miniz.h:2000
↓ 7 callersFunctiontinfl_decompress
TheForceEngine/sdl2_win32/include/miniz.h:1514
↓ 7 callersFunctiontriDraw3d_addDeformedQuadColored
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:540
↓ 7 callersFunctiontriDraw3d_addDeformedQuadTextured
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:288
↓ 7 callersFunctionunbindRenderTarget
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:793
↓ 7 callersFunctionweapon_setNext
TheForceEngine/TFE_DarkForces/weapon.cpp:357
↓ 6 callersMethodAddCircleFilled
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1523
↓ 6 callersMethodAddKeyEvent
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1592
↓ 6 callersMethodAddTriangleFilled
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1488
↓ 6 callersFunctionArea
TheForceEngine/TFE_Polygon/clipper.cpp:391
↓ 6 callersMethodCalcTextSizeA
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:3921
↓ 6 callersFunctionCallSystemFunction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc.cpp:532
↓ 6 callersMethodCheckNameConflict
TODO: This should use SymbolLookup
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:1516
↓ 6 callersFunctionConvertSingleModFlagToKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3229
↓ 6 callersFunctionDistanceFromLineSqrd
TheForceEngine/TFE_Polygon/clipper.cpp:4328
↓ 6 callersMethodGetColumnSettings
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3011
↓ 6 callersMethodGetFuncType
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:921
↓ 6 callersMethodGetFunctionByName
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:859
↓ 6 callersMethodGetKey
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:56
↓ 6 callersMethodGetMapSize
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:698
↓ 6 callersMethodHandleAppException
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:5598
↓ 6 callersFunctionImBitArraySetBit
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:573
↓ 6 callersFunctionImCharIsBlankA
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:385
↓ 6 callersFunctionImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2064
↓ 6 callersFunctionImGui_ImplSDL2_Init
TheForceEngine/TFE_Ui/imGUI/imgui_impl_sdl2.cpp:411
↓ 6 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2121
↓ 6 callersFunctionImInternalGetSoundData
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1060
↓ 6 callersFunctionImMidiUnlock
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1607
↓ 6 callersFunctionImQsort
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:359
↓ 6 callersFunctionInt128Mul
TheForceEngine/TFE_Polygon/clipper.cpp:354
↓ 6 callersMethodIsBooleanType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:578
↓ 6 callersMethodIsExplicit
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1716
↓ 6 callersMethodPathStroke
TheForceEngine/TFE_Ui/imGUI/imgui.h:2924
↓ 6 callersMethodRelease
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:607
↓ 6 callersMethodResize
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:683
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3919
↓ 6 callersMethodSelectAll
TheForceEngine/TFE_Ui/imGUI/imgui.h:2416
↓ 6 callersMethodSetReadOnly
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.h:212
↓ 6 callersMethodStep
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:8057
↓ 6 callersFunctionTabItemGetSectionIdx
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:7991
↓ 6 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:699
↓ 6 callersFunctionactor_addVelocity
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1952
↓ 6 callersFunctionactor_offsetTarget
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:360
↓ 6 callersFunctionactor_setAnimFrameRange
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1895
↓ 6 callersFunctionaddAssetToList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2145
↓ 6 callersFunctionaddSectorToList
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:884
↓ 6 callersFunctionallocator_release
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:373
↓ 6 callersFunctionappendEffect
TheForceEngine/TFE_PostProcess/postprocess.cpp:101
↓ 6 callersFunctionbegin
TheForceEngine/TFE_Ui/ui.cpp:87
↓ 6 callersFunctionbitmap_setAllocator
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:101
↓ 6 callersFunctioncJSON_GetErrorPtr
TheForceEngine/TFE_System/cJSON.c:94
↓ 6 callersFunctioncJSON_Parse
Default options for cJSON_Parse */
TheForceEngine/TFE_System/cJSON.c:1180
↓ 6 callersFunctioncanMergeDraws
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:191
↓ 6 callersFunctionchunkedArrayClear
TheForceEngine/TFE_Memory/chunkedArray.cpp:189
↓ 6 callersFunctionchunkedArrayGet
TheForceEngine/TFE_Memory/chunkedArray.cpp:213
↓ 6 callersMethodclear
Wipe the replay event
TheForceEngine/TFE_Input/replay.h:36
↓ 6 callersFunctioncreateLight
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rclassicFixed.cpp:285
↓ 6 callersFunctioncreateLight
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rclassicFloat.cpp:273
↓ 6 callersFunctioncreateSectorFromShape
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2597
↓ 6 callersFunctioncross2d
TheForceEngine/Shaders/curve.h:3
↓ 6 callersFunctiondeleteTriangle
TheForceEngine/TFE_Polygon/polygon.cpp:245
↓ 6 callersFunctiondirent_set_errno
Set errno variable */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:1138
↓ 6 callersMethoddisableFeatures
TheForceEngine/TFE_PostProcess/blit.cpp:114
↓ 6 callersFunctiondisableNightVision
TheForceEngine/TFE_DarkForces/mission.cpp:986
↓ 6 callersFunctiondrawFlat3D_Highlighted
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:902
↓ 6 callersFunctionedit_closeLevelCheckSave
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1707
↓ 6 callersFunctionedit_setTransformPos
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:345
↓ 6 callersFunctionentityNameFromAssetName
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:254
↓ 6 callersFunctionexecFunc
Add a script function to be executed during the update.
TheForceEngine/TFE_ForceScript/forceScript.cpp:874
↓ 6 callersFunctionextractTextFileFromZip
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:942
↓ 6 callersFunctionfind
TheForceEngine/TFE_Ui/imGUI/imgui.h:2077
↓ 6 callersFunctionfreeGame
TheForceEngine/TFE_Game/igame.cpp:78
↓ 6 callersFunctionfrustum_calculatePlaneFromEdge
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:378
↓ 6 callersFunctiongetDefaultTextureIndex
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4841
← previousnext →901–1,000 of 10,550, ranked by callers