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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 7 callers
Function
mz_zip_array_resize
TheForceEngine/sdl2_win32/include/miniz.h:3136
↓ 7 callers
Function
nsvg__addPoint
TheForceEngine/sdl2_win32/include/nanosvg.h:726
↓ 7 callers
Function
nsvg__parseNumber
TheForceEngine/sdl2_win32/include/nanosvg.h:1185
↓ 7 callers
Function
objData_getObjectBySerializationId
TheForceEngine/TFE_Jedi/Level/robjData.cpp:126
↓ 7 callers
Function
obj_setSpriteAnim
TheForceEngine/TFE_DarkForces/animLogic.cpp:99
↓ 7 callers
Method
open
TheForceEngine/TFE_Archive/gobArchive.cpp:63
↓ 7 callers
Function
openDarkPilotConfig
This function differs slightly from Dark Forces in the following ways: 1. First it tries to open the CFG file from PATH_PROGRAM_DATA/DarkPilot.cfg 2.
TheForceEngine/TFE_DarkForces/agent.cpp:524
↓ 7 callers
Function
optionCheckbox
TheForceEngine/TFE_Editor/editor.cpp:235
↓ 7 callers
Function
player_setupEyeObject
TheForceEngine/TFE_DarkForces/player.cpp:1037
↓ 7 callers
Method
print
TheForceEngine/TFE_DarkForces/Scripting/gs_system.cpp:341
↓ 7 callers
Method
push
As long as we haven't reached our queue size limit, push the message.
TheForceEngine/TFE_Audio/RtMidi.cpp:753
↓ 7 callers
Function
sbuffer_splitByRange
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:120
↓ 7 callers
Function
selection_getList
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:403
↓ 7 callers
Function
selection_vertex
Selection interface.
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:158
↓ 7 callers
Function
setPalette
Convert the palette to 32 bit color and then send to the render backend. This is functionally similar to loading the palette into VGA registers.
TheForceEngine/TFE_DarkForces/mission.cpp:725
↓ 7 callers
Function
setPartTextureOffset
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:874
↓ 7 callers
Function
setPopupEndCallback
TheForceEngine/TFE_Editor/editor.cpp:1031
↓ 7 callers
Function
setsig
TheForceEngine/TFE_System/CrashHandler/crashHandlerLinux.cpp:90
↓ 7 callers
Function
stbi__compute_y
TheForceEngine/sdl2_win32/include/stb_image.h:1816
↓ 7 callers
Function
stbi__start_callbacks
initialize a callback-based context
TheForceEngine/sdl2_win32/include/stb_image.h:880
↓ 7 callers
Function
stbi__start_mem
initialize a memory-decode context
TheForceEngine/sdl2_win32/include/stb_image.h:869
↓ 7 callers
Function
stbtt_GetGlyphBitmapBoxSubpixel
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2726
↓ 7 callers
Function
stbtt__cff_get_index
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1195
↓ 7 callers
Function
str2wstr
TheForceEngine/TFE_Ui/portable-file-dialogs.h:391
↓ 7 callers
Function
supportsPbo
TheForceEngine/TFE_RenderBackend/Win32OpenGL/openGL_Caps.cpp:86
↓ 7 callers
Function
tdefl_init
TheForceEngine/TFE_Archive/zip/miniz.h:3819
↓ 7 callers
Function
tinfl_decompress
TheForceEngine/TFE_Archive/zip/miniz.h:2000
↓ 7 callers
Function
tinfl_decompress
TheForceEngine/sdl2_win32/include/miniz.h:1514
↓ 7 callers
Function
triDraw3d_addDeformedQuadColored
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:540
↓ 7 callers
Function
triDraw3d_addDeformedQuadTextured
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:288
↓ 7 callers
Function
unbindRenderTarget
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:793
↓ 7 callers
Function
weapon_setNext
TheForceEngine/TFE_DarkForces/weapon.cpp:357
↓ 6 callers
Method
AddCircleFilled
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1523
↓ 6 callers
Method
AddKeyEvent
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1592
↓ 6 callers
Method
AddTriangleFilled
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1488
↓ 6 callers
Function
Area
TheForceEngine/TFE_Polygon/clipper.cpp:391
↓ 6 callers
Method
CalcTextSizeA
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:3921
↓ 6 callers
Function
CallSystemFunction
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc.cpp:532
↓ 6 callers
Method
CheckNameConflict
TODO: This should use SymbolLookup
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:1516
↓ 6 callers
Function
ConvertSingleModFlagToKey
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3229
↓ 6 callers
Function
DistanceFromLineSqrd
TheForceEngine/TFE_Polygon/clipper.cpp:4328
↓ 6 callers
Method
GetColumnSettings
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3011
↓ 6 callers
Method
GetFuncType
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:921
↓ 6 callers
Method
GetFunctionByName
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:859
↓ 6 callers
Method
GetKey
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_builder.cpp:56
↓ 6 callers
Method
GetMapSize
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:698
↓ 6 callers
Method
HandleAppException
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:5598
↓ 6 callers
Function
ImBitArraySetBit
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:573
↓ 6 callers
Function
ImCharIsBlankA
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:385
↓ 6 callers
Function
ImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2064
↓ 6 callers
Function
ImGui_ImplSDL2_Init
TheForceEngine/TFE_Ui/imGUI/imgui_impl_sdl2.cpp:411
↓ 6 callers
Function
ImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2121
↓ 6 callers
Function
ImInternalGetSoundData
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1060
↓ 6 callers
Function
ImMidiUnlock
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1607
↓ 6 callers
Function
ImQsort
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:359
↓ 6 callers
Function
Int128Mul
TheForceEngine/TFE_Polygon/clipper.cpp:354
↓ 6 callers
Method
IsBooleanType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:578
↓ 6 callers
Method
IsExplicit
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1716
↓ 6 callers
Method
PathStroke
TheForceEngine/TFE_Ui/imGUI/imgui.h:2924
↓ 6 callers
Method
Release
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:607
↓ 6 callers
Method
Resize
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:683
↓ 6 callers
Function
STB_TEXTEDIT_INSERTCHARS
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3919
↓ 6 callers
Method
SelectAll
TheForceEngine/TFE_Ui/imGUI/imgui.h:2416
↓ 6 callers
Method
SetReadOnly
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.h:212
↓ 6 callers
Method
Step
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:8057
↓ 6 callers
Function
TabItemGetSectionIdx
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:7991
↓ 6 callers
Method
TryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:699
↓ 6 callers
Function
actor_addVelocity
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1952
↓ 6 callers
Function
actor_offsetTarget
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:360
↓ 6 callers
Function
actor_setAnimFrameRange
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1895
↓ 6 callers
Function
addAssetToList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2145
↓ 6 callers
Function
addSectorToList
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:884
↓ 6 callers
Function
allocator_release
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:373
↓ 6 callers
Function
appendEffect
TheForceEngine/TFE_PostProcess/postprocess.cpp:101
↓ 6 callers
Function
begin
TheForceEngine/TFE_Ui/ui.cpp:87
↓ 6 callers
Function
bitmap_setAllocator
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:101
↓ 6 callers
Function
cJSON_GetErrorPtr
TheForceEngine/TFE_System/cJSON.c:94
↓ 6 callers
Function
cJSON_Parse
Default options for cJSON_Parse */
TheForceEngine/TFE_System/cJSON.c:1180
↓ 6 callers
Function
canMergeDraws
TheForceEngine/TFE_RenderShared/triDraw3d.cpp:191
↓ 6 callers
Function
chunkedArrayClear
TheForceEngine/TFE_Memory/chunkedArray.cpp:189
↓ 6 callers
Function
chunkedArrayGet
TheForceEngine/TFE_Memory/chunkedArray.cpp:213
↓ 6 callers
Method
clear
Wipe the replay event
TheForceEngine/TFE_Input/replay.h:36
↓ 6 callers
Function
createLight
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rclassicFixed.cpp:285
↓ 6 callers
Function
createLight
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rclassicFloat.cpp:273
↓ 6 callers
Function
createSectorFromShape
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2597
↓ 6 callers
Function
cross2d
TheForceEngine/Shaders/curve.h:3
↓ 6 callers
Function
deleteTriangle
TheForceEngine/TFE_Polygon/polygon.cpp:245
↓ 6 callers
Function
dirent_set_errno
Set errno variable */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:1138
↓ 6 callers
Method
disableFeatures
TheForceEngine/TFE_PostProcess/blit.cpp:114
↓ 6 callers
Function
disableNightVision
TheForceEngine/TFE_DarkForces/mission.cpp:986
↓ 6 callers
Function
drawFlat3D_Highlighted
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:902
↓ 6 callers
Function
edit_closeLevelCheckSave
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1707
↓ 6 callers
Function
edit_setTransformPos
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:345
↓ 6 callers
Function
entityNameFromAssetName
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:254
↓ 6 callers
Function
execFunc
Add a script function to be executed during the update.
TheForceEngine/TFE_ForceScript/forceScript.cpp:874
↓ 6 callers
Function
extractTextFileFromZip
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:942
↓ 6 callers
Function
find
TheForceEngine/TFE_Ui/imGUI/imgui.h:2077
↓ 6 callers
Function
freeGame
TheForceEngine/TFE_Game/igame.cpp:78
↓ 6 callers
Function
frustum_calculatePlaneFromEdge
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:378
↓ 6 callers
Function
getDefaultTextureIndex
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4841
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