| 355 | } |
| 356 | |
| 357 | void weapon_setNext(s32 wpnIndex) |
| 358 | { |
| 359 | PlayerWeapon* prevWeapon = s_curPlayerWeapon; |
| 360 | s_curWeapon = wpnIndex; |
| 361 | |
| 362 | s_prevWeapon = wpnIndex; |
| 363 | PlayerWeapon* nextWeapon = &s_playerWeaponList[wpnIndex]; |
| 364 | s_playerInfo.curWeapon = wpnIndex; |
| 365 | |
| 366 | if (wpnIndex == WPN_THERMAL_DET && !(*nextWeapon->ammo)) |
| 367 | { |
| 368 | nextWeapon->frame = 3; |
| 369 | } |
| 370 | else if (wpnIndex == WPN_MINE && !(*nextWeapon->ammo)) |
| 371 | { |
| 372 | nextWeapon->frame = 2; |
| 373 | } |
| 374 | else |
| 375 | { |
| 376 | nextWeapon->frame = 0; |
| 377 | } |
| 378 | |
| 379 | s_curPlayerWeapon = nextWeapon; |
| 380 | weapon_setFireRate(); |
| 381 | |
| 382 | PlayerWeapon* weapon = s_curPlayerWeapon; |
| 383 | weapon->rollOffset = prevWeapon->rollOffset; |
| 384 | weapon->pchOffset = prevWeapon->pchOffset; |
| 385 | weapon->xWaveOffset = prevWeapon->xWaveOffset; |
| 386 | weapon->yWaveOffset = prevWeapon->yWaveOffset; |
| 387 | weapon->xOffset = prevWeapon->xOffset; |
| 388 | weapon->yOffset = prevWeapon->yOffset; |
| 389 | } |
| 390 | |
| 391 | void weapon_setFireRate() |
| 392 | { |
no test coverage detected