| 405 | } |
| 406 | |
| 407 | void player_readInfo(u8* inv, s32* ammo) |
| 408 | { |
| 409 | // Read the inventory. |
| 410 | s_playerInfo.itemPistol = inv[0]; |
| 411 | s_playerInfo.itemRifle = inv[1]; |
| 412 | s_itemUnknown1 = inv[2]; |
| 413 | s_playerInfo.itemAutogun = inv[3]; |
| 414 | s_playerInfo.itemMortar = inv[4]; |
| 415 | s_playerInfo.itemFusion = inv[5]; |
| 416 | s_itemUnknown2 = inv[6]; |
| 417 | s_playerInfo.itemConcussion= inv[7]; |
| 418 | s_playerInfo.itemCannon = inv[8]; |
| 419 | s_playerInfo.itemRedKey = inv[9]; |
| 420 | s_playerInfo.itemYellowKey = inv[10]; |
| 421 | s_playerInfo.itemBlueKey = inv[11]; |
| 422 | s_playerInfo.itemGoggles = inv[12]; |
| 423 | s_playerInfo.itemCleats = inv[13]; |
| 424 | s_playerInfo.itemMask = inv[14]; |
| 425 | s_playerInfo.itemPlans = inv[15]; |
| 426 | s_playerInfo.itemPhrik = inv[16]; |
| 427 | s_playerInfo.itemNava = inv[17]; |
| 428 | s_playerInfo.itemDatatape = inv[18]; |
| 429 | s_playerInfo.itemUnused = inv[19]; |
| 430 | s_playerInfo.itemDtWeapon = inv[20]; |
| 431 | s_playerInfo.itemCode1 = inv[21]; |
| 432 | s_playerInfo.itemCode2 = inv[22]; |
| 433 | s_playerInfo.itemCode3 = inv[23]; |
| 434 | s_playerInfo.itemCode4 = inv[24]; |
| 435 | s_playerInfo.itemCode5 = inv[25]; |
| 436 | s_playerInfo.itemCode6 = inv[26]; |
| 437 | s_playerInfo.itemCode7 = inv[27]; |
| 438 | s_playerInfo.itemCode8 = inv[28]; |
| 439 | s_playerInfo.itemCode9 = inv[29]; |
| 440 | |
| 441 | // Handle current weapon. |
| 442 | s32 curWeapon = inv[30]; |
| 443 | weapon_setNext(curWeapon); |
| 444 | s_playerInfo.maxWeapon = max(curWeapon, s_playerInfo.maxWeapon); |
| 445 | s_playerInfo.newWeapon = -1; |
| 446 | |
| 447 | // Life Count. |
| 448 | s_lifeCount = inv[31]; |
| 449 | |
| 450 | // Read Ammo, shields, health and energy. |
| 451 | s_playerInfo.ammoEnergy = ammo[0]; |
| 452 | s_playerInfo.ammoPower = ammo[1]; |
| 453 | s_playerInfo.ammoPlasma = ammo[2]; |
| 454 | s_playerInfo.ammoDetonator = ammo[3]; |
| 455 | s_playerInfo.ammoShell = ammo[4]; |
| 456 | s_playerInfo.ammoMine = ammo[5]; |
| 457 | s_playerInfo.ammoMissile = ammo[6]; |
| 458 | s_playerInfo.shields = ammo[7]; |
| 459 | s_playerInfo.health = ammo[8]; |
| 460 | s_batteryPower = ammo[9]; |
| 461 | } |
| 462 | |
| 463 | void player_writeInfo(u8* inv, s32* ammo) |
| 464 | { |
no test coverage detected