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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 8 callersFunctionnsvg__pushAttr
TheForceEngine/sdl2_win32/include/nanosvg.h:776
↓ 8 callersFunctionnsvg__resetPath
TheForceEngine/sdl2_win32/include/nanosvg.h:721
↓ 8 callersFunctionnsvg__xformMultiply
TheForceEngine/sdl2_win32/include/nanosvg.h:517
↓ 8 callersFunctionreadByte
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:56
↓ 8 callersFunctionrecordEvent
TheForceEngine/TFE_Input/replay.cpp:214
↓ 8 callersFunctionregion_free
TheForceEngine/TFE_Memory/memoryRegion.cpp:380
↓ 8 callersFunctionrenderer_getSectorRenderer
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:78
↓ 8 callersMethodresult
TheForceEngine/TFE_Ui/portable-file-dialogs.h:550
↓ 8 callersFunctionsector_setupWallDrawFlags
TheForceEngine/TFE_Jedi/Level/rsector.cpp:58
↓ 8 callersFunctionsetAxis
Set, from the OS
TheForceEngine/TFE_Input/input.cpp:69
↓ 8 callersMethodsetFilter
TheForceEngine/TFE_RenderBackend/Win32OpenGL/textureGpu.cpp:192
↓ 8 callersFunctionsetSkyParallax
TheForceEngine/TFE_Jedi/Level/level.cpp:1057
↓ 8 callersFunctionsetSnapshotReadBuffer
TheForceEngine/TFE_Editor/snapshotReaderWriter.cpp:15
↓ 8 callersFunctionsetSnapshotWriteBuffer
TheForceEngine/TFE_Editor/snapshotReaderWriter.cpp:10
↓ 8 callersFunctionsetVolume
///////////////////////////////////////////// Command Interface /////////////////////////////////////////////
TheForceEngine/TFE_Audio/midiPlayer.cpp:239
↓ 8 callersFunctionstbi__clamp
take a -128..127 value and stbi__clamp it and convert to 0..255
TheForceEngine/sdl2_win32/include/stb_image.h:2486
↓ 8 callersFunctionstbi__convert_format
TheForceEngine/sdl2_win32/include/stb_image.h:1825
↓ 8 callersFunctionstbi__mad3sizes_valid
returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
TheForceEngine/sdl2_win32/include/stb_image.h:1087
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2665
↓ 8 callersFunctionstbtt__buf_skip
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1158
↓ 8 callersFunctiontdefl_compress_buffer
TheForceEngine/TFE_Archive/zip/miniz.h:3813
↓ 8 callersFunctiontjei_write_bits
Write bits to file.
TheForceEngine/sdl2_win32/include/tiny_jpeg.h:615
↓ 8 callersFunctiontoStringF2x2
----------------------- Intrinsics -----------------------
TheForceEngine/TFE_ForceScript/float2x2.cpp:114
↓ 8 callersFunctiontoStringF3x3
----------------------- Intrinsics -----------------------
TheForceEngine/TFE_ForceScript/float3x3.cpp:127
↓ 8 callersFunctiontoStringF4x4
----------------------- Intrinsics -----------------------
TheForceEngine/TFE_ForceScript/float4x4.cpp:137
↓ 8 callersFunctiontraceRay
Return true if a hit is found.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3933
↓ 8 callersFunctionvfb_setPalette
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:130
↓ 8 callersFunctionwriteToBuffer
Copy text into a buffer, validating that there is enough room first.
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:364
↓ 8 callersFunctionzstd_decompress
TheForceEngine/TFE_Archive/zstdCompression.cpp:29
↓ 7 callersMethodAddDrawCmd
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:448
↓ 7 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1438
↓ 7 callersFunctionCalcWindowSizeAfterConstraint
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:5840
↓ 7 callersFunctionCreate
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:610
↓ 7 callersFunctionDetectCallingConvention
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_callfunc.cpp:46
↓ 7 callersMethodDraw
TheForceEngine/TFE_Ui/imGUI/imgui_demo.cpp:7837
↓ 7 callersMethodExecute
TheForceEngine/TFE_Polygon/clipper.cpp:1496
↓ 7 callersMethodFindNewOwnerForSharedType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:927
↓ 7 callersMethodGetEngine
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptobject.cpp:581
↓ 7 callersMethodGetScriptFunction
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:1459
↓ 7 callersMethodGetVariableByOffset
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_variablescope.cpp:122
↓ 7 callersFunctionImCharIsBlankW
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:386
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2197
↓ 7 callersFunctionImGetMidiPlayer
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:1572
↓ 7 callersFunctionImNoteOff
///////////////////////////////////////// Low-level Midi Commands /////////////////////////////////////////
TheForceEngine/TFE_Jedi/IMuse/imMidiCmd.cpp:168
↓ 7 callersFunctionImPow
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:447
↓ 7 callersFunctionImRotate
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:489
↓ 7 callersFunctionImSetTrigger
////////////////////////////////////////////////////// API //////////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/IMuse/imTrigger.cpp:47
↓ 7 callersFunctionImStartSound
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:474
↓ 7 callersFunctionImStopAllSounds
TheForceEngine/TFE_Jedi/IMuse/imuse.cpp:523
↓ 7 callersFunctionImStrSkipBlank
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:1987
↓ 7 callersFunctionImTextCountUtf8BytesFromStr
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:2409
↓ 7 callersMethodMoveNext
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_map.h:720
↓ 7 callersFunctionPoly2ContainsPoly1
TheForceEngine/TFE_Polygon/clipper.cpp:526
↓ 7 callersFunctionReverseHorizontal
TheForceEngine/TFE_Polygon/clipper.cpp:756
↓ 7 callersFunctionSTB_TEXTEDIT_LAYOUTROW
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3855
↓ 7 callersFunctionShowDebugLogFlag
TheForceEngine/TFE_Ui/imGUI/imgui.cpp:15768
↓ 7 callersFunctionWindowRectAbsToRel
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:3043
↓ 7 callersFunction__strlwr
_strlwr/_strupr exist on Windows; roll our own and use them throghout. This works on Windows and Linux/unix-like.
TheForceEngine/TFE_System/system.h:89
↓ 7 callersFunctionactor_isObjectVisible
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1702
↓ 7 callersFunctionactor_setupSmartObj
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1628
↓ 7 callersFunctionaddToWallIndexList
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2705
↓ 7 callersFunctionallocFromChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:133
↓ 7 callersFunctionallocator_addRef
Ref counting.
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:367
↓ 7 callersFunctionallocator_free
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:69
↓ 7 callersFunctionblitTextureToScreenScaled
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:613
↓ 7 callersFunctioncJSON_strdup
TheForceEngine/TFE_System/cJSON.c:188
↓ 7 callersFunctioncanPaste
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4816
↓ 7 callersFunctioncheckWebMidiAvailability
TheForceEngine/TFE_Audio/RtMidi.cpp:3653
↓ 7 callersFunctioncompressBuffer
///////////////////////////////////////////// Internal /////////////////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:406
↓ 7 callersFunctioncomputeAutoaim
TheForceEngine/TFE_DarkForces/weaponFireFunc.cpp:2341
↓ 7 callersFunctionedit_endTransform
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:558
↓ 7 callersFunctionedit_setTransformAnchor
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:335
↓ 7 callersFunctionenableCutscenes
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:924
↓ 7 callersFunctionends_with
TheForceEngine/TFE_Ui/portable-file-dialogs.h:428
↓ 7 callersFunctionfract16
TheForceEngine/TFE_Jedi/Math/fixedPoint.h:73
↓ 7 callersFunctiongetFrame
TheForceEngine/TFE_System/system.cpp:57
↓ 7 callersFunctiongetKeyModifierDown
TheForceEngine/TFE_Input/input.cpp:321
↓ 7 callersFunctiongetPaletteColor
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:286
↓ 7 callersMethodgetPortCount
TheForceEngine/TFE_Audio/RtMidi.cpp:3821
↓ 7 callersFunctiongetSourceSector
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5041
↓ 7 callersFunctiongetVariableId
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:198
↓ 7 callersFunctiongetWallLength
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3795
↓ 7 callersFunctiongroups_buildIndexMap
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:255
↓ 7 callersFunctiongroups_getById
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:172
↓ 7 callersFunctionhBuffer_addArrayU8
TheForceEngine/TFE_Editor/history.cpp:615
↓ 7 callersFunctionhBuffer_getArrayU8
TheForceEngine/TFE_Editor/history.cpp:544
↓ 7 callersFunctionhistory_registerCommand
Register general commands and names.
TheForceEngine/TFE_Editor/history.cpp:82
↓ 7 callersFunctioninf_createTrigger
////////////////////////////////////// Trigger creation and setup ////////////////////////////////////// Creates a trigger and adds a link to the sect
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3490
↓ 7 callersFunctioninfoPanelAddMsg
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:101
↓ 7 callersFunctionlactor_getList
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:79
↓ 7 callersFunctionlerp
TheForceEngine/TFE_DarkForces/vueLogic.cpp:479
↓ 7 callersFunctionlevHistory_createSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:115
↓ 7 callersFunctionlineDraw3d_addLines
TheForceEngine/TFE_RenderShared/lineDraw3d.cpp:229
↓ 7 callersFunctionloadAsset
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1847
↓ 7 callersFunctionloadAssetData
///////////////////////////////////// API Implementation ///////////////////////////////////// Load the full asset data.
TheForceEngine/TFE_Editor/EditorAsset/editorAsset.cpp:37
↓ 7 callersFunctionlogClose
TheForceEngine/TFE_System/log.cpp:55
↓ 7 callersFunctionlpalette_putScreenPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:421
↓ 7 callersFunctionmenu_blitToScreen
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:141
↓ 7 callersFunctionmsf_imin
TheForceEngine/TFE_Asset/msf_gif.h:181
↓ 7 callersFunctionmz_zip_array_resize
TheForceEngine/TFE_Archive/zip/miniz.h:4408
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