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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 5 callersFunctiongetFloatArg
TheForceEngine/TFE_FrontEndUI/console.h:118
↓ 5 callersFunctiongetMouseButtonName
TheForceEngine/TFE_Input/input.cpp:507
↓ 5 callersFunctiongetPath
TheForceEngine/TFE_FileSystem/paths-posix.cpp:172
↓ 5 callersFunctiongetSubRenderer
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:356
↓ 5 callersFunctiongetTextureOffset
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1309
↓ 5 callersFunctionget_object_item
TheForceEngine/TFE_System/cJSON.c:1885
↓ 5 callersFunctiongizmo_getRotationRadiusWS
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:96
↓ 5 callersFunctionhandleCollisionResponseSimple
TheForceEngine/TFE_Jedi/Collision/collision.cpp:659
↓ 5 callersFunctionhud_drawString
TheForceEngine/TFE_DarkForces/hud.cpp:1319
↓ 5 callersFunctionhud_drawStringGpu
TheForceEngine/TFE_DarkForces/hud.cpp:557
↓ 5 callersFunctionhud_loadTexture
////////////////////////////////////// Internal Implementation //////////////////////////////////////
TheForceEngine/TFE_DarkForces/hud.cpp:1208
↓ 5 callersFunctioninf_allocateSpecialElevator
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:355
↓ 5 callersFunctioninf_elevatorStart
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:2597
↓ 5 callersFunctioninf_getStopByIndex
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:653
↓ 5 callersFunctioninf_wallSendMessage
Send messages so that entities and the player can interact with the INF system. If msgType = MSG_SET/CLEAR_BITS the msg is processed directly for this
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1782
↓ 5 callersFunctioninputMapping_removeBinding
TheForceEngine/TFE_Input/inputMapping.cpp:559
↓ 5 callersFunctioninputMapping_removeState
TheForceEngine/TFE_Input/inputMapping.cpp:463
↓ 5 callersFunctioninsertBlockIntoFreelist
TheForceEngine/TFE_Memory/memoryRegion.cpp:725
↓ 5 callersFunctioninsertSegmentAfter
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:798
↓ 5 callersFunctionintervalOverlap
Return true if the 1D intervals [a0, a1] and [b0, b1] overlap.
TheForceEngine/TFE_Editor/editorMath.h:25
↓ 5 callersFunctionisPopupOpen
TheForceEngine/TFE_Editor/editor.cpp:283
↓ 5 callersFunctionisUiModal
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:423
↓ 5 callersFunctionis_library_loaded
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3_loader.h:689
↓ 5 callersFunctionlabelSliderPercent
Uses a percentage slider (0 - 100%) to adjust a floating point value (0.0 - 1.0). TODO: Refactor UI code to use this and similar functionality.
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3332
↓ 5 callersFunctionlactor_alloc
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:136
↓ 5 callersFunctionlactor_isDirty
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:320
↓ 5 callersFunctionlcanvas_clear
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:61
↓ 5 callersFunctionlevelIsDirty
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1984
↓ 5 callersFunctionlineDraw2d_addLines
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:236
↓ 5 callersFunctionlineSegmentsIntersect
TheForceEngine/TFE_Polygon/polygon.cpp:1643
↓ 5 callersFunctionloadChunkNumber
TheForceEngine/TFE_Jedi/Level/levelBin.cpp:147
↓ 5 callersFunctionloadGpuImage
TheForceEngine/TFE_Editor/editor.cpp:1280
↓ 5 callersFunctionloadTexture
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:118
↓ 5 callersFunctionlogOpen
TheForceEngine/TFE_System/log.cpp:41
↓ 5 callersFunctionlogToConsole
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:480
↓ 5 callersFunctionlpalette_buildFadePalette
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:610
↓ 5 callersFunctionlpalette_setVideoPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:517
↓ 5 callersFunctionlrect_offset
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:44
↓ 5 callersFunctionltime_setFrameDelay
TheForceEngine/TFE_DarkForces/Landru/ltimer.cpp:44
↓ 5 callersFunctionmenu_closeResourceArchive
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:135
↓ 5 callersFunctionmidi_getVariableLengthValue
TheForceEngine/TFE_Jedi/IMuse/midiData.cpp:53
↓ 5 callersFunctionmsf_bit_log
TheForceEngine/TFE_Asset/msf_gif.h:162
↓ 5 callersFunctionmsf_put_code
TheForceEngine/TFE_Asset/msf_gif.h:293
↓ 5 callersFunctionmz_zip_reader_locate_file
TheForceEngine/sdl2_win32/include/miniz.h:3623
↓ 5 callersFunctionnsvg__actualLength
TheForceEngine/sdl2_win32/include/nanosvg.h:810
↓ 5 callersFunctionnsvg__addPathPoint
TheForceEngine/sdl2_win32/include/nanosvgrast.h:244
↓ 5 callersFunctionnsvg__applyOpacity
TheForceEngine/sdl2_win32/include/nanosvgrast.h:981
↓ 5 callersFunctionnsvg__xformIdentity
TheForceEngine/sdl2_win32/include/nanosvg.h:474
↓ 5 callersFunctionopenFileDialog
//////////////////////////////////////////////////////////////////////////////////////////////////// General TFE tries to keep paths consistently usin
TheForceEngine/TFE_Ui/ui.cpp:118
↓ 5 callersFunctionoptionFloatInput
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:2772
↓ 5 callersFunctionparseTarget
TODO: Share code.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:505
↓ 5 callersFunctionpickCurrentResolution
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3646
↓ 5 callersFunctionprint_value
Render a value to text. */
TheForceEngine/TFE_System/cJSON.c:1372
↓ 5 callersFunctionreadWriteFile
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:2217
↓ 5 callersFunctionregion_realloc
TheForceEngine/TFE_Memory/memoryRegion.cpp:286
↓ 5 callersMethodregisterType
TheForceEngine/TFE_DarkForces/Scripting/scriptElev.cpp:42
↓ 5 callersFunctionreloadAsset
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1459
↓ 5 callersFunctionremoveLastShapePoint
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1999
↓ 5 callersFunctionrenderer_setType
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:170
↓ 5 callersFunctionsectionHeader
TheForceEngine/TFE_Editor/editor.cpp:230
↓ 5 callersFunctionsector_getGroup
Groups
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:375
↓ 5 callersFunctionsector_isHidden
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:397
↓ 5 callersFunctionselection_featureId
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:642
↓ 5 callersFunctionselection_insertFeatureId
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:609
↓ 5 callersFunctionselection_insertVertex
/////////////////////////////////////////////////////// Internal ///////////////////////////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:469
↓ 5 callersFunctionsendMessageDirect
TheForceEngine/TFE_Audio/midiPlayer.cpp:414
↓ 5 callersFunctionsetAppState
TheForceEngine/main.cpp:276
↓ 5 callersFunctionsetAssetPalette
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1193
↓ 5 callersFunctionsetTextureAssignDirty
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:438
↓ 5 callersFunctionsetupPostEffectChain
Setup the Post effect chain based on current settings. TODO: Move out of render backend since this should be independent of the backend.
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:979
↓ 5 callersFunctionshowMessageBox
TheForceEngine/TFE_Editor/editor.cpp:1036
↓ 5 callersFunctionshutdown
TheForceEngine/TFE_Ui/ui.cpp:62
↓ 5 callersFunctionsign
TheForceEngine/TFE_System/math.h:9
↓ 5 callersFunctionsound_setVolume
TheForceEngine/TFE_DarkForces/sound.cpp:257
↓ 5 callersFunctionstartNextMode
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:750
↓ 5 callersFunctionstb_textedit_delete_selection
delete the section
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:595
↓ 5 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:621
↓ 5 callersFunctionstbi__cleanup_jpeg
clean up the temporary component buffers
TheForceEngine/sdl2_win32/include/stb_image.h:3896
↓ 5 callersFunctionstbi__do_zlib
TheForceEngine/sdl2_win32/include/stb_image.h:4545
↓ 5 callersFunctionstbi__getn
TheForceEngine/sdl2_win32/include/stb_image.h:1736
↓ 5 callersFunctionstbi__hdr_gettoken
TheForceEngine/sdl2_win32/include/stb_image.h:7154
↓ 5 callersFunctionstbi__jpeg_huff_decode
decode a jpeg huffman value from the bitstream
TheForceEngine/sdl2_win32/include/stb_image.h:2167
↓ 5 callersFunctionstbi__jpeg_reset
after a restart interval, stbi__jpeg_reset the entropy decoder and the dc prediction
TheForceEngine/sdl2_win32/include/stb_image.h:3006
↓ 5 callersFunctionstbi__paeth
TheForceEngine/sdl2_win32/include/stb_image.h:4698
↓ 5 callersFunctionstbi__zbuild_huffman
TheForceEngine/sdl2_win32/include/stb_image.h:4179
↓ 5 callersFunctionstbtt_GetFontOffsetForIndex
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4950
↓ 5 callersFunctionstbtt_GetGlyphShape
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:2302
↓ 5 callersFunctionstbtt__csctx_rline_to
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1955
↓ 5 callersFunctionsuffix_object
Utility for array list handling. */
TheForceEngine/TFE_System/cJSON.c:1933
↓ 5 callersFunctiontask_serializeState
TheForceEngine/TFE_Jedi/Task/task.cpp:195
↓ 5 callersFunctiontdefl_optimize_huffman_table
TheForceEngine/TFE_Archive/zip/miniz.h:2748
↓ 5 callersFunctiontdefl_optimize_huffman_table
TheForceEngine/sdl2_win32/include/miniz.h:1963
↓ 5 callersFunctiontexturepacker_pack
TheForceEngine/TFE_RenderShared/texturePacker.cpp:1261
↓ 5 callersFunctionupdateAssetList
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1923
↓ 5 callersFunctionvalidatePath
TheForceEngine/TFE_Settings/settings.cpp:1290
↓ 5 callersFunctionwrapCoordF
TheForceEngine/Shaders/textureSampleFunc.h:58
↓ 5 callersFunctionwriteObjSequence
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1546
↓ 5 callersFunctionwriteObjSequenceToBuffer
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2505
↓ 4 callersMethodAdd
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:689
↓ 4 callersMethodAddFuncDef
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_module.cpp:1554
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