| 274 | static bool s_soundPaused = false; |
| 275 | |
| 276 | void setAppState(AppState newState, int argc, char* argv[]) |
| 277 | { |
| 278 | const TFE_Settings_Graphics* config = TFE_Settings::getGraphicsSettings(); |
| 279 | |
| 280 | #if ENABLE_EDITOR == 1 |
| 281 | if (newState != APP_STATE_EDITOR) |
| 282 | { |
| 283 | TFE_Editor::disable(); |
| 284 | } |
| 285 | #endif |
| 286 | |
| 287 | switch (newState) |
| 288 | { |
| 289 | case APP_STATE_MENU: |
| 290 | case APP_STATE_SET_DEFAULTS: |
| 291 | break; |
| 292 | case APP_STATE_EDITOR: |
| 293 | |
| 294 | if (validatePath()) |
| 295 | { |
| 296 | #if ENABLE_EDITOR == 1 |
| 297 | TFE_Editor::enable(); |
| 298 | #endif |
| 299 | } |
| 300 | else |
| 301 | { |
| 302 | newState = APP_STATE_NO_GAME_DATA; |
| 303 | } |
| 304 | break; |
| 305 | case APP_STATE_LOAD: |
| 306 | { |
| 307 | bool pathIsValid = validatePath(); |
| 308 | if (pathIsValid && s_loadRequestFilename) |
| 309 | { |
| 310 | newState = APP_STATE_GAME; |
| 311 | TFE_FrontEndUI::setAppState(APP_STATE_GAME); |
| 312 | |
| 313 | TFE_Game* gameInfo = TFE_Settings::getGame(); |
| 314 | if (s_curGame) |
| 315 | { |
| 316 | freeGame(s_curGame); |
| 317 | s_curGame = nullptr; |
| 318 | } |
| 319 | s_soundPaused = false; |
| 320 | s_curGame = createGame(gameInfo->id); |
| 321 | TFE_SaveSystem::setCurrentGame(s_curGame); |
| 322 | if (!s_curGame) |
| 323 | { |
| 324 | TFE_System::logWrite(LOG_ERROR, "AppMain", "Cannot create game '%s'.", gameInfo->game); |
| 325 | newState = APP_STATE_CANNOT_RUN; |
| 326 | } |
| 327 | else if (!TFE_SaveSystem::loadGame(s_loadRequestFilename)) |
| 328 | { |
| 329 | TFE_System::logWrite(LOG_ERROR, "AppMain", "Cannot run game '%s'.", gameInfo->game); |
| 330 | freeGame(s_curGame); |
| 331 | s_curGame = nullptr; |
| 332 | newState = APP_STATE_CANNOT_RUN; |
| 333 | } |
no test coverage detected