| 237 | } |
| 238 | |
| 239 | bool loadGame(const char* filename) |
| 240 | { |
| 241 | char filePath[TFE_MAX_PATH]; |
| 242 | sprintf(filePath, "%s%s", s_gameSavePath, filename); |
| 243 | |
| 244 | bool ret = false; |
| 245 | FileStream stream; |
| 246 | if (stream.open(filePath, Stream::MODE_READ)) |
| 247 | { |
| 248 | SaveHeader header; |
| 249 | loadHeader(&stream, &header, filename); |
| 250 | ret = s_game->serializeGameState(&stream, filename, false); |
| 251 | stream.close(); |
| 252 | } |
| 253 | return ret; |
| 254 | } |
| 255 | |
| 256 | bool loadGameHeader(const char* filename, SaveHeader* header) |
| 257 | { |
no test coverage detected