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hub / github.com/TheForceEngine/TheForceEngine / destroy

Function destroy

TheForceEngine/TFE_Game/saveSystem.cpp:213–221  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

211 }
212
213 void destroy()
214 {
215 for (s32 i = 0; i < 2; i++)
216 {
217 free(s_imageBuffer[i]);
218 s_imageBufferSize[i] = 0;
219 s_imageBuffer[i] = nullptr;
220 }
221 }
222
223 bool saveGame(const char* filename, const char* saveName)
224 {

Callers 2

mainFunction · 0.50
screenGPU_destroyFunction · 0.50

Calls 1

freeFunction · 0.50

Tested by

no test coverage detected