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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 17 callersMethodClipInPlace
============= idWinding::ClipInPlace ============= */
neo/idlib/geometry/Winding.cpp:349
↓ 17 callersMethodContents
============ idClip::Contents ============ */
neo/game/physics/Clip.cpp:1424
↓ 17 callersMethodCopy
============ idBrushSide::Copy ============ */
neo/tools/compilers/aas/Brush.cpp:109
↓ 17 callersMethodCycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/game/Actor.cpp:201
↓ 17 callersMethodCycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/d3xp/Actor.cpp:201
↓ 17 callersMethodEmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
neo/game/SmokeParticles.cpp:165
↓ 17 callersFunctionGL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_nv20.cpp:61
↓ 17 callersMethodIsCleared
neo/idlib/bv/Box.h:229
↓ 17 callersMethodLength
===================== idAnim::Length ===================== */
neo/d3xp/anim/Anim_Blend.cpp:186
↓ 17 callersMethodLerp
============= Lerp Linearly inperpolates one vector to another. ============= */
neo/idlib/math/Vector.cpp:62
↓ 17 callersMethodMD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/game/anim/Anim_Blend.cpp:165
↓ 17 callersMethodMD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/d3xp/anim/Anim_Blend.cpp:165
↓ 17 callersMethodMid
============ idStr::Mid ============ */
neo/idlib/Str.cpp:603
↓ 17 callersMethodMoveCVarsToDict
============ idCVarSystemLocal::MoveCVarsToDict ============ */
neo/framework/CVarSystem.cpp:866
↓ 17 callersMethodNumAnims
===================== idAnim::NumAnims ===================== */
neo/game/anim/Anim_Blend.cpp:212
↓ 17 callersMethodNumAnims
===================== idAnim::NumAnims ===================== */
neo/d3xp/anim/Anim_Blend.cpp:212
↓ 17 callersFunctionPatch_MakeDirty
neo/tools/radiant/PMESH.CPP:780
↓ 17 callersMethodPutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/d3xp/physics/Physics_AF.cpp:6028
↓ 17 callersMethodReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:1093
↓ 17 callersMethodRelease
neo/idlib/Base64.h:90
↓ 17 callersMethodRemove
============ idBrushList::Remove ============ */
neo/tools/compilers/aas/Brush.cpp:1135
↓ 17 callersMethodRemoveFromNode
============ idBrushBSPPortal::RemoveFromNode ============ */
neo/tools/compilers/aas/BrushBSP.cpp:104
↓ 17 callersMethodSetPortalState
================ idMover::SetPortalState ================ */
neo/game/Mover.cpp:1531
↓ 17 callersMethodSetPortalState
================ idMover::SetPortalState ================ */
neo/d3xp/Mover.cpp:1533
↓ 17 callersMethodSort
neo/idlib/containers/List.h:898
↓ 17 callersFunctionSys_CompareNetAdrBase
=================== Sys_CompareNetAdrBase Compares without the port =================== */
neo/sys/win32/win_net.cpp:814
↓ 17 callersMethodToFloatPtr
neo/idlib/math/Matrix.h:316
↓ 17 callersMethodWriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:348
↓ 17 callersFunctioncurl_global_init
* Globally initializes cURL given a bitwise set of * the different features to initialize. */
neo/curl/lib/easy.c:147
↓ 17 callersFunctioncurl_slist_append
append a struct to the linked list. It always retunrs the address of the * first record, so that you can sure this function as an initialization * f
neo/curl/lib/sendf.c:82
↓ 17 callersFunctionemit_2bytes
neo/renderer/jpeg-6/jcmarker.c:119
↓ 17 callersMethodpixelsHigh
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:71
↓ 17 callersMethodw
neo/ui/Winvar.h:588
↓ 16 callersFunctionAFDialogSetFileModified
================ AFDialogSetFileModified ================ */
neo/tools/af/DialogAF.cpp:613
↓ 16 callersFunctionASE_ParseBracedBlock
neo/renderer/Model_ase.cpp:117
↓ 16 callersMethodAddBounds
neo/idlib/bv/Bounds.h:255
↓ 16 callersMethodAddToTail
============ idBrushList::AddToTail ============ */
neo/tools/compilers/aas/Brush.cpp:1055
↓ 16 callersMethodAllocModel
================= idRenderModelManagerLocal::AllocModel ================= */
neo/renderer/ModelManager.cpp:346
↓ 16 callersMethodAppend
neo/idlib/containers/List.h:646
↓ 16 callersMethodCaptureRenderToImage
================ CaptureRenderToImage ================ */
neo/renderer/RenderSystem.cpp:912
↓ 16 callersMethodChangeSize
neo/idlib/math/Vector.h:1720
↓ 16 callersMethodClear
=============== idDEntry::Clear =============== */
neo/framework/FileSystem.cpp:1826
↓ 16 callersFunctionDefaultOnToolTipNotify
================ DefaultOnToolTipNotify ================ */
neo/tools/comafx/StdAfx.cpp:104
↓ 16 callersMethodExecute
================ idThread::Execute ================ */
neo/game/script/Script_Thread.cpp:646
↓ 16 callersMethodExecute
================ idThread::Execute ================ */
neo/d3xp/script/Script_Thread.cpp:668
↓ 16 callersMethodFind
============ idCVarSystemLocal::Find ============ */
neo/framework/CVarSystem.cpp:637
↓ 16 callersMethodFindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
neo/game/script/Script_Program.cpp:1452
↓ 16 callersMethodFromLine
neo/idlib/math/Pluecker.h:249
↓ 16 callersMethodGetAcceleration
neo/idlib/math/Interpolate.h:295
↓ 16 callersMethodGetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/game/physics/Physics_AF.cpp:1732
↓ 16 callersMethodGetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/d3xp/physics/Physics_AF.cpp:1732
↓ 16 callersMethodGetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/game/anim/Anim_Blend.cpp:2828
↓ 16 callersMethodGetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2914
↓ 16 callersMethodGetDeceleration
neo/idlib/math/Interpolate.h:296
↓ 16 callersMethodGetEyePosition
===================== idActor::GetEyePosition ===================== */
neo/game/Actor.cpp:1406
↓ 16 callersMethodGetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/game/Game_local.cpp:2521
↓ 16 callersMethodGetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/d3xp/Game_local.cpp:2785
↓ 16 callersMethodGetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/game/physics/Physics_Parametric.cpp:466
↓ 16 callersMethodGetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:466
↓ 16 callersMethodGetPVSAreas
================ idPVS::GetPVSAreas ================ */
neo/d3xp/Pvs.cpp:939
↓ 16 callersMethodLength
===================== idAnim::Length ===================== */
neo/game/anim/Anim_Blend.cpp:186
↓ 16 callersMethodLengthIn44kHzSamples
=================== idSoundSample::LengthIn44kHzSamples =================== */
neo/sound/snd_cache.cpp:317
↓ 16 callersMethodOffset
neo/ui/Rectangle.h:44
↓ 16 callersMethodOrthogonalBasis
neo/idlib/math/Vector.h:744
↓ 16 callersMethodPutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/game/physics/Physics_AF.cpp:6027
↓ 16 callersFunctionRB_StencilShadowPass
===================== RB_StencilShadowPass Stencil test should already be enabled, and the stencil buffer should have been set to 128 on any surfaces
neo/renderer/draw_common.cpp:1176
↓ 16 callersFunctionR_WriteTGA
================ R_WriteTGA ================ */
neo/renderer/Image_files.cpp:85
↓ 16 callersMethodReadBool
================= idFile::ReadBool ================= */
neo/framework/File.cpp:384
↓ 16 callersMethodReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/game/gamesys/SaveGame.cpp:1127
↓ 16 callersMethodReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:1132
↓ 16 callersMethodRenderScene
==================== RenderScene Draw a 3D view into a part of the window, then return to 2D drawing. Rendering a scene may require multiple views t
neo/renderer/RenderWorld.cpp:675
↓ 16 callersMethodResize
neo/idlib/Heap.h:314
↓ 16 callersMethodRotation
============ idClip::Rotation ============ */
neo/game/physics/Clip.cpp:1125
↓ 16 callersFunctionSelect_RotateAxis
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:958
↓ 16 callersMethodServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/game/Player.cpp:2103
↓ 16 callersMethodServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/d3xp/Player.cpp:2587
↓ 16 callersMethodSetAngle
neo/idlib/math/Rotation.h:131
↓ 16 callersMethodSetGravity
================ idPhysics_Base::SetGravity ================ */
neo/d3xp/physics/Physics_Base.cpp:417
↓ 16 callersMethodSetVec
neo/idlib/math/Rotation.h:119
↓ 16 callersMethodStartSoundShader
================ idEntity::StartSoundShader ================ */
neo/game/Entity.cpp:1564
↓ 16 callersMethodStop
================ idEntityFx::Stop ================ */
neo/d3xp/Fx.cpp:267
↓ 16 callersMethodWriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/game/gamesys/SaveGame.cpp:380
↓ 16 callersMethodWriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:380
↓ 16 callersMethodWriteShort
================ idSaveGame::WriteShort ================ */
neo/game/gamesys/SaveGame.cpp:186
↓ 16 callersFunctioncurl_multi_perform
neo/curl/lib/multi.c:306
↓ 16 callersFunctionoggpack_look
Read in bits without advancing the bitptr; bits <= 32 */
neo/sound/OggVorbis/oggsrc/bitwise.c:225
↓ 16 callersMethodx
return wether string is emtpy
neo/ui/Winvar.h:249
↓ 15 callersMethodAddToNodes
============ idBrushBSPPortal::AddToNodes ============ */
neo/tools/compilers/aas/BrushBSP.cpp:83
↓ 15 callersMethodBecomeActive
================ idEntity::BecomeActive ================ */
neo/game/Entity.cpp:926
↓ 15 callersFunctionBrush_Create
================ Brush_Create Create non-textured blocks for entities The brush is NOT linked to any list ================ */
neo/tools/radiant/EditorBrush.cpp:1972
↓ 15 callersMethodCallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
neo/game/script/Script_Thread.cpp:704
↓ 15 callersMethodClose
================ idConsoleLocal::Close ================ */
neo/framework/Console.cpp:430
↓ 15 callersFunctionCurl_Transfer
neo/curl/lib/transfer.c:1997
↓ 15 callersMethodDisableClip
================ idPhysics_AF::DisableClip ================ */
neo/game/physics/Physics_AF.cpp:7774
↓ 15 callersMethodDisableClip
================ idPhysics_AF::DisableClip ================ */
neo/d3xp/physics/Physics_AF.cpp:7775
↓ 15 callersMethodFreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/game/Pvs.cpp:1127
↓ 15 callersMethodGetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/game/physics/Physics_Parametric.cpp:831
↓ 15 callersMethodGetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:831
↓ 15 callersMethodGetFunction
================ idProgram::GetFunction ================ */
neo/game/script/Script_Program.h:538
↓ 15 callersMethodGetFunction
================ idProgram::GetFunction ================ */
neo/d3xp/script/Script_Program.h:552
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