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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 17 callers
Method
ClipInPlace
============= idWinding::ClipInPlace ============= */
neo/idlib/geometry/Winding.cpp:349
↓ 17 callers
Method
Contents
============ idClip::Contents ============ */
neo/game/physics/Clip.cpp:1424
↓ 17 callers
Method
Copy
============ idBrushSide::Copy ============ */
neo/tools/compilers/aas/Brush.cpp:109
↓ 17 callers
Method
CycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/game/Actor.cpp:201
↓ 17 callers
Method
CycleAnim
===================== idAnimState::CycleAnim ===================== */
neo/d3xp/Actor.cpp:201
↓ 17 callers
Method
EmitSmoke
================ idSmokeParticles::EmitSmoke Called by game code to drop another particle into the list ================ */
neo/game/SmokeParticles.cpp:165
↓ 17 callers
Function
GL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_nv20.cpp:61
↓ 17 callers
Method
IsCleared
neo/idlib/bv/Box.h:229
↓ 17 callers
Method
Length
===================== idAnim::Length ===================== */
neo/d3xp/anim/Anim_Blend.cpp:186
↓ 17 callers
Method
Lerp
============= Lerp Linearly inperpolates one vector to another. ============= */
neo/idlib/math/Vector.cpp:62
↓ 17 callers
Method
MD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/game/anim/Anim_Blend.cpp:165
↓ 17 callers
Method
MD5Anim
===================== idAnim::MD5Anim index 0 will never be NULL. Any anim >= NumAnims will return NULL. ===================== */
neo/d3xp/anim/Anim_Blend.cpp:165
↓ 17 callers
Method
Mid
============ idStr::Mid ============ */
neo/idlib/Str.cpp:603
↓ 17 callers
Method
MoveCVarsToDict
============ idCVarSystemLocal::MoveCVarsToDict ============ */
neo/framework/CVarSystem.cpp:866
↓ 17 callers
Method
NumAnims
===================== idAnim::NumAnims ===================== */
neo/game/anim/Anim_Blend.cpp:212
↓ 17 callers
Method
NumAnims
===================== idAnim::NumAnims ===================== */
neo/d3xp/anim/Anim_Blend.cpp:212
↓ 17 callers
Function
Patch_MakeDirty
neo/tools/radiant/PMESH.CPP:780
↓ 17 callers
Method
PutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/d3xp/physics/Physics_AF.cpp:6028
↓ 17 callers
Method
ReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:1093
↓ 17 callers
Method
Release
neo/idlib/Base64.h:90
↓ 17 callers
Method
Remove
============ idBrushList::Remove ============ */
neo/tools/compilers/aas/Brush.cpp:1135
↓ 17 callers
Method
RemoveFromNode
============ idBrushBSPPortal::RemoveFromNode ============ */
neo/tools/compilers/aas/BrushBSP.cpp:104
↓ 17 callers
Method
SetPortalState
================ idMover::SetPortalState ================ */
neo/game/Mover.cpp:1531
↓ 17 callers
Method
SetPortalState
================ idMover::SetPortalState ================ */
neo/d3xp/Mover.cpp:1533
↓ 17 callers
Method
Sort
neo/idlib/containers/List.h:898
↓ 17 callers
Function
Sys_CompareNetAdrBase
=================== Sys_CompareNetAdrBase Compares without the port =================== */
neo/sys/win32/win_net.cpp:814
↓ 17 callers
Method
ToFloatPtr
neo/idlib/math/Matrix.h:316
↓ 17 callers
Method
WriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
neo/game/gamesys/SaveGame.cpp:348
↓ 17 callers
Function
curl_global_init
* Globally initializes cURL given a bitwise set of * the different features to initialize. */
neo/curl/lib/easy.c:147
↓ 17 callers
Function
curl_slist_append
append a struct to the linked list. It always retunrs the address of the * first record, so that you can sure this function as an initialization * f
neo/curl/lib/sendf.c:82
↓ 17 callers
Function
emit_2bytes
neo/renderer/jpeg-6/jcmarker.c:119
↓ 17 callers
Method
pixelsHigh
neo/tools/compilers/roqvq/NSBitmapImageRep.cpp:71
↓ 17 callers
Method
w
neo/ui/Winvar.h:588
↓ 16 callers
Function
AFDialogSetFileModified
================ AFDialogSetFileModified ================ */
neo/tools/af/DialogAF.cpp:613
↓ 16 callers
Function
ASE_ParseBracedBlock
neo/renderer/Model_ase.cpp:117
↓ 16 callers
Method
AddBounds
neo/idlib/bv/Bounds.h:255
↓ 16 callers
Method
AddToTail
============ idBrushList::AddToTail ============ */
neo/tools/compilers/aas/Brush.cpp:1055
↓ 16 callers
Method
AllocModel
================= idRenderModelManagerLocal::AllocModel ================= */
neo/renderer/ModelManager.cpp:346
↓ 16 callers
Method
Append
neo/idlib/containers/List.h:646
↓ 16 callers
Method
CaptureRenderToImage
================ CaptureRenderToImage ================ */
neo/renderer/RenderSystem.cpp:912
↓ 16 callers
Method
ChangeSize
neo/idlib/math/Vector.h:1720
↓ 16 callers
Method
Clear
=============== idDEntry::Clear =============== */
neo/framework/FileSystem.cpp:1826
↓ 16 callers
Function
DefaultOnToolTipNotify
================ DefaultOnToolTipNotify ================ */
neo/tools/comafx/StdAfx.cpp:104
↓ 16 callers
Method
Execute
================ idThread::Execute ================ */
neo/game/script/Script_Thread.cpp:646
↓ 16 callers
Method
Execute
================ idThread::Execute ================ */
neo/d3xp/script/Script_Thread.cpp:668
↓ 16 callers
Method
Find
============ idCVarSystemLocal::Find ============ */
neo/framework/CVarSystem.cpp:637
↓ 16 callers
Method
FindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
neo/game/script/Script_Program.cpp:1452
↓ 16 callers
Method
FromLine
neo/idlib/math/Pluecker.h:249
↓ 16 callers
Method
GetAcceleration
neo/idlib/math/Interpolate.h:295
↓ 16 callers
Method
GetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/game/physics/Physics_AF.cpp:1732
↓ 16 callers
Method
GetAngle
================ idAFConstraint_Hinge::GetAngle ================ */
neo/d3xp/physics/Physics_AF.cpp:1732
↓ 16 callers
Method
GetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/game/anim/Anim_Blend.cpp:2828
↓ 16 callers
Method
GetAnim
===================== idDeclModelDef::GetAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:2914
↓ 16 callers
Method
GetDeceleration
neo/idlib/math/Interpolate.h:296
↓ 16 callers
Method
GetEyePosition
===================== idActor::GetEyePosition ===================== */
neo/game/Actor.cpp:1406
↓ 16 callers
Method
GetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/game/Game_local.cpp:2521
↓ 16 callers
Method
GetLevelMap
================ idGameLocal::GetLevelMap should only be used for in-game level editing ================ */
neo/d3xp/Game_local.cpp:2785
↓ 16 callers
Method
GetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/game/physics/Physics_Parametric.cpp:466
↓ 16 callers
Method
GetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:466
↓ 16 callers
Method
GetPVSAreas
================ idPVS::GetPVSAreas ================ */
neo/d3xp/Pvs.cpp:939
↓ 16 callers
Method
Length
===================== idAnim::Length ===================== */
neo/game/anim/Anim_Blend.cpp:186
↓ 16 callers
Method
LengthIn44kHzSamples
=================== idSoundSample::LengthIn44kHzSamples =================== */
neo/sound/snd_cache.cpp:317
↓ 16 callers
Method
Offset
neo/ui/Rectangle.h:44
↓ 16 callers
Method
OrthogonalBasis
neo/idlib/math/Vector.h:744
↓ 16 callers
Method
PutToRest
================ idPhysics_AF::PutToRest put to rest untill something collides with this physics object ================ */
neo/game/physics/Physics_AF.cpp:6027
↓ 16 callers
Function
RB_StencilShadowPass
===================== RB_StencilShadowPass Stencil test should already be enabled, and the stencil buffer should have been set to 128 on any surfaces
neo/renderer/draw_common.cpp:1176
↓ 16 callers
Function
R_WriteTGA
================ R_WriteTGA ================ */
neo/renderer/Image_files.cpp:85
↓ 16 callers
Method
ReadBool
================= idFile::ReadBool ================= */
neo/framework/File.cpp:384
↓ 16 callers
Method
ReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/game/gamesys/SaveGame.cpp:1127
↓ 16 callers
Method
ReadMaterial
================ idRestoreGame::ReadMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:1132
↓ 16 callers
Method
RenderScene
==================== RenderScene Draw a 3D view into a part of the window, then return to 2D drawing. Rendering a scene may require multiple views t
neo/renderer/RenderWorld.cpp:675
↓ 16 callers
Method
Resize
neo/idlib/Heap.h:314
↓ 16 callers
Method
Rotation
============ idClip::Rotation ============ */
neo/game/physics/Clip.cpp:1125
↓ 16 callers
Function
Select_RotateAxis
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:958
↓ 16 callers
Method
ServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/game/Player.cpp:2103
↓ 16 callers
Method
ServerSpectate
=============== idPlayer::ServerSpectate ================ */
neo/d3xp/Player.cpp:2587
↓ 16 callers
Method
SetAngle
neo/idlib/math/Rotation.h:131
↓ 16 callers
Method
SetGravity
================ idPhysics_Base::SetGravity ================ */
neo/d3xp/physics/Physics_Base.cpp:417
↓ 16 callers
Method
SetVec
neo/idlib/math/Rotation.h:119
↓ 16 callers
Method
StartSoundShader
================ idEntity::StartSoundShader ================ */
neo/game/Entity.cpp:1564
↓ 16 callers
Method
Stop
================ idEntityFx::Stop ================ */
neo/d3xp/Fx.cpp:267
↓ 16 callers
Method
WriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/game/gamesys/SaveGame.cpp:380
↓ 16 callers
Method
WriteMaterial
================ idSaveGame::WriteMaterial ================ */
neo/d3xp/gamesys/SaveGame.cpp:380
↓ 16 callers
Method
WriteShort
================ idSaveGame::WriteShort ================ */
neo/game/gamesys/SaveGame.cpp:186
↓ 16 callers
Function
curl_multi_perform
neo/curl/lib/multi.c:306
↓ 16 callers
Function
oggpack_look
Read in bits without advancing the bitptr; bits <= 32 */
neo/sound/OggVorbis/oggsrc/bitwise.c:225
↓ 16 callers
Method
x
return wether string is emtpy
neo/ui/Winvar.h:249
↓ 15 callers
Method
AddToNodes
============ idBrushBSPPortal::AddToNodes ============ */
neo/tools/compilers/aas/BrushBSP.cpp:83
↓ 15 callers
Method
BecomeActive
================ idEntity::BecomeActive ================ */
neo/game/Entity.cpp:926
↓ 15 callers
Function
Brush_Create
================ Brush_Create Create non-textured blocks for entities The brush is NOT linked to any list ================ */
neo/tools/radiant/EditorBrush.cpp:1972
↓ 15 callers
Method
CallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
neo/game/script/Script_Thread.cpp:704
↓ 15 callers
Method
Close
================ idConsoleLocal::Close ================ */
neo/framework/Console.cpp:430
↓ 15 callers
Function
Curl_Transfer
neo/curl/lib/transfer.c:1997
↓ 15 callers
Method
DisableClip
================ idPhysics_AF::DisableClip ================ */
neo/game/physics/Physics_AF.cpp:7774
↓ 15 callers
Method
DisableClip
================ idPhysics_AF::DisableClip ================ */
neo/d3xp/physics/Physics_AF.cpp:7775
↓ 15 callers
Method
FreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/game/Pvs.cpp:1127
↓ 15 callers
Method
GetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/game/physics/Physics_Parametric.cpp:831
↓ 15 callers
Method
GetAngles
================ idPhysics_Parametric::GetAngles ================ */
neo/d3xp/physics/Physics_Parametric.cpp:831
↓ 15 callers
Method
GetFunction
================ idProgram::GetFunction ================ */
neo/game/script/Script_Program.h:538
↓ 15 callers
Method
GetFunction
================ idProgram::GetFunction ================ */
neo/d3xp/script/Script_Program.h:552
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