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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 15 callersMethodGetInverseMass
neo/game/physics/Physics_AF.h:689
↓ 15 callersMethodGetInverseMass
neo/d3xp/physics/Physics_AF.h:689
↓ 15 callersMethodGetPlaneNum
neo/tools/compilers/aas/Brush.h:77
↓ 15 callersMethodGivePowerUp
============== idInventory::GivePowerUp ============== */
neo/d3xp/Player.cpp:207
↓ 15 callersMethodInit
=============== idSessionLocal::Init Called in an orderly fashion at system startup, so commands, cvars, files, etc are all available ===============
neo/framework/Session.cpp:2847
↓ 15 callersMethodInit
=============== Init =============== */
neo/renderer/Image_init.cpp:1939
↓ 15 callersMethodIsEmpty
====================== idScreenRect::IsEmpty ====================== */
neo/renderer/tr_main.cpp:142
↓ 15 callersMethodIsFogLight
lightshader option to fill with fog from viewer instead of light from center
neo/renderer/Material.h:458
↓ 15 callersMethodIsModified
neo/tools/guied/GEWorkspace.h:278
↓ 15 callersMethodIsTraceModel
neo/game/physics/Clip.h:218
↓ 15 callersMethodIsTraceModel
neo/d3xp/physics/Clip.h:218
↓ 15 callersMethodLoadModel
================ idClipModel::LoadModel ================ */
neo/game/physics/Clip.cpp:215
↓ 15 callersMethodLoadModel
================ idClipModel::LoadModel ================ */
neo/d3xp/physics/Clip.cpp:215
↓ 15 callersFunctionPointInMoveList
================== PointInMoveList ================== */
neo/tools/radiant/PMESH.CPP:1941
↓ 15 callersFunctionPosix_QueEvent
================ Posix_QueEvent ptr should either be null, or point to a block of data that can be freed later ================ */
neo/sys/posix/posix_main.cpp:275
↓ 15 callersFunctionR_GlobalPlaneToLocal
neo/renderer/tr_main.cpp:547
↓ 15 callersMethodSavePrefs
neo/tools/radiant/PrefsDlg.cpp:391
↓ 15 callersFunctionSaveRegistryInfo
neo/tools/radiant/Radiant.cpp:398
↓ 15 callersFunctionSelect_ScaleTexture
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:1567
↓ 15 callersMethodSetBool
neo/tools/common/RegistryOptions.h:94
↓ 15 callersMethodSetName
neo/tools/radiant/QERTYPES.H:52
↓ 15 callersMethodSetOwner
================ idWeapon::SetOwner Only called at player spawn time, not each weapon switch ================ */
neo/game/Weapon.cpp:188
↓ 15 callersMethodSetScale
neo/tools/radiant/XYWnd.h:155
↓ 15 callersMethodSetShaderParm
================ idEntity::SetShaderParm ================ */
neo/d3xp/Entity.cpp:1067
↓ 15 callersMethodSetValuePos
neo/tools/particle/DialogParticleEditor.h:41
↓ 15 callersMethodSetValueRange
neo/tools/particle/DialogParticleEditor.h:36
↓ 15 callersMethodSetupCurrentPVS
================ idPVS::SetupCurrentPVS ================ */
neo/d3xp/Pvs.cpp:948
↓ 15 callersFunctionSys_KeyDown
======================================================================================================================= =============================
neo/tools/radiant/NewTexWnd.cpp:49
↓ 15 callersMethodTokenizeString
============ idCmdArgs::TokenizeString Parses the given string into command line tokens. The text is copied to a separate buffer and 0 characters are
neo/idlib/CmdArgs.cpp:106
↓ 15 callersFunctionadd_bufferf
* add_bufferf() builds a buffer from the formatted input */
neo/curl/lib/http.c:613
↓ 15 callersFunctionmyGlMultMatrix
========================== myGlMultMatrix ========================== */
neo/renderer/tr_main.cpp:783
↓ 15 callersFunctionogg_stream_pagein
neo/sound/OggVorbis/oggsrc/framing.c:674
↓ 15 callersMethodsetDrawable
neo/tools/radiant/GLWidget.cpp:801
↓ 15 callersFunctionunzlocal_getLong
neo/framework/Unzip.cpp:1130
↓ 14 callersMethodAdd
neo/idlib/containers/BTree.h:114
↓ 14 callersMethodAddPoint
neo/idlib/geometry/Winding.h:222
↓ 14 callersMethodAlloc
neo/idlib/Heap.h:197
↓ 14 callersMethodAnimFullName
===================== idAnimBlend::FullName ===================== */
neo/game/anim/Anim_Blend.cpp:1118
↓ 14 callersMethodAnimFullName
===================== idAnimBlend::FullName ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1204
↓ 14 callersMethodArgs
============ idCmdArgs::Args ============ */
neo/idlib/CmdArgs.cpp:52
↓ 14 callersFunctionBrush_RebuildBrush
================== Brush_RebuildBrush ================== */
neo/tools/radiant/PMESH.CPP:816
↓ 14 callersFunctionColorButton_GetColor
================ ColorButton_GetColor Retrieves the current color button color ================ */
neo/tools/common/ColorButton.cpp:95
↓ 14 callersMethodCropRenderSize
================ CropRenderSize This automatically halves sizes until it fits in the current window size, so if you specify a power of two size for a
neo/renderer/RenderSystem.cpp:802
↓ 14 callersMethodDebugCircle
==================== idRenderWorldLocal::DebugCircle ==================== */
neo/renderer/RenderWorld.cpp:1814
↓ 14 callersFunctionDistance
neo/tools/comafx/DialogColorPicker.cpp:285
↓ 14 callersMethodDrawModel
================ idCollisionModelManagerLocal::DrawModel ================ */
neo/cm/CollisionModel_debug.cpp:311
↓ 14 callersMethodEnable
neo/game/physics/Clip.h:150
↓ 14 callersMethodEnable
neo/d3xp/physics/Clip.h:150
↓ 14 callersMethodExtractFileExtension
==================== idStr::ExtractFileExtension ==================== */
neo/idlib/Str.cpp:965
↓ 14 callersMethodFadeSoundClasses
================= idSoundWorldLocal::FadeSoundClasses fade all sounds in the world with a given shader soundClass to is in Db (sigh), over is in seco
neo/sound/snd_world.cpp:2085
↓ 14 callersMethodFill
neo/idlib/Str.h:867
↓ 14 callersMethodFreeLightDef
================ idLight::FreeLightDef ================ */
neo/game/Light.cpp:799
↓ 14 callersFunctionGL_TexEnv
==================== GL_TexEnv ==================== */
neo/renderer/tr_backend.cpp:196
↓ 14 callersMethodGetCurrent44kHzTime
=============== idSoundSystemLocal::GetCurrent44kHzTime =============== */
neo/sound/snd_system.cpp:559
↓ 14 callersMethodGetDeclNameFromType
=================== idDeclManagerLocal::GetDeclNameFromType =================== */
neo/framework/DeclManager.cpp:1082
↓ 14 callersMethodGetLineNum
neo/idlib/Lexer.h:294
↓ 14 callersMethodGetMass
================ idPhysics_AF::GetMass ================ */
neo/d3xp/physics/Physics_AF.cpp:6113
↓ 14 callersFunctionGetMatrixForKey
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:264
↓ 14 callersMethodGetNumSides
neo/idlib/MapFile.h:106
↓ 14 callersMethodGetSibling
neo/tools/common/PropTree/PropTreeItem.cpp:349
↓ 14 callersMethodGetStateDict
neo/ui/UserInterfaceLocal.h:75
↓ 14 callersMethodInit
============== idPlayer::Init ============== */
neo/d3xp/Player.cpp:1470
↓ 14 callersMethodIsDynamicModel
================ idRenderModelStatic::IsDynamicModel ================ */
neo/renderer/Model.cpp:451
↓ 14 callersFunctionLoadRegistryInfo
neo/tools/radiant/Radiant.cpp:405
↓ 14 callersMethodNeedsUpdate
neo/ui/Winvar.h:69
↓ 14 callersMethodNormalize180
============ idRotation::Normalize180 ============ */
neo/idlib/math/Rotation.cpp:134
↓ 14 callersMethodNumAreas
=================== NumAreas =================== */
neo/renderer/RenderWorld.cpp:791
↓ 14 callersMethodNumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/d3xp/anim/Anim.cpp:98
↓ 14 callersMethodParentTo
neo/idlib/containers/Hierarchy.h:141
↓ 14 callersFunctionR_ClearedFrameAlloc
================== R_ClearedFrameAlloc ================== */
neo/renderer/tr_main.cpp:417
↓ 14 callersMethodRandomPrefix
================ idDict::RandomPrefix ================ */
neo/idlib/Dict.cpp:553
↓ 14 callersMethodRead
----------------------------------------------------------------------------- Name: idWaveFile::Read() Desc: Reads section of data from a wave file in
neo/sound/snd_wavefile.cpp:268
↓ 14 callersMethodRead
================ idRestoreGame::Read ================ */
neo/d3xp/gamesys/SaveGame.cpp:913
↓ 14 callersMethodReadClipModel
===================== idRestoreGame::ReadClipModel ===================== */
neo/d3xp/gamesys/SaveGame.cpp:1519
↓ 14 callersMethodReadDeltaDict
================== idBitMsg::ReadDeltaDict ================== */
neo/idlib/BitMsg.cpp:558
↓ 14 callersMethodReadShort
================ idRestoreGame::ReadShort ================ */
neo/game/gamesys/SaveGame.cpp:935
↓ 14 callersMethodSetAASAreaState
================ idDoor::SetAASAreaState ================ */
neo/d3xp/Mover.cpp:3419
↓ 14 callersMethodSetStateFloat
neo/ui/UserInterface.cpp:408
↓ 14 callersMethodSpawnEntityType
================ idGameLocal::SpawnEntityType ================ */
neo/d3xp/Game_local.cpp:3236
↓ 14 callersFunctionSys_LeaveCriticalSection
================== Sys_LeaveCriticalSection ================== */
neo/sys/win32/win_main.cpp:174
↓ 14 callersFunctionSys_QueEvent
================ Sys_QueEvent Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */
neo/sys/win32/win_main.cpp:731
↓ 14 callersMethodTestMaterialFlag
test for existance of specific material flag(s)
neo/renderer/Material.h:494
↓ 14 callersMethodToVectors
================= idAngles::ToVectors ================= */
neo/idlib/math/Angles.cpp:92
↓ 14 callersMethodTranslate
neo/game/physics/Clip.h:139
↓ 14 callersMethodTranslate
neo/d3xp/physics/Clip.h:139
↓ 14 callersMethodUnCrop
================ UnCrop ================ */
neo/renderer/RenderSystem.cpp:882
↓ 14 callersFunctionUpdateSelectablePoint
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:238
↓ 14 callersMethodWriteBool
================= idFile::WriteBool ================= */
neo/framework/File.cpp:536
↓ 14 callersMethodWriteClipModel
=================== idSaveGame::WriteClipModel =================== */
neo/d3xp/gamesys/SaveGame.cpp:744
↓ 14 callersMethodWriteUnsignedChar
================= idFile::WriteUnsignedChar ================= */
neo/framework/File.cpp:517
↓ 14 callersFunctioncurl_slist_free_all
be nice and clean up resources */
neo/curl/lib/sendf.c:108
↓ 14 callersFunctionsend_negotiation
neo/curl/lib/telnet.c:302
↓ 14 callersMethody
neo/ui/Winvar.h:505
↓ 13 callersMethodAddEntity
=============== idMapFile::AddEntity =============== */
neo/idlib/MapFile.cpp:885
↓ 13 callersMethodAddForce
================ idAFBody::AddForce ================ */
neo/d3xp/physics/Physics_AF.cpp:4377
↓ 13 callersMethodArgCompletion_FolderExtension
============ idCmdSystemLocal::ArgCompletion_FolderExtension ============ */
neo/framework/CmdSystem.cpp:683
↓ 13 callersMethodClearUpperTriangle
neo/idlib/math/Matrix.h:2414
↓ 13 callersMethodCreate
neo/tools/comafx/CDIB.cpp:80
↓ 13 callersMethodDelayedStart
================ idThread::DelayedStart ================ */
neo/d3xp/script/Script_Thread.cpp:558
↓ 13 callersFunctionEditSpinFloat
================ EditSpinFloat ================ */
neo/tools/comafx/StdAfx.cpp:305
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