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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 13 callersFunctionEntity_Free
======================================================================================================================= Entity_Free Frees the enti
neo/tools/radiant/EditorEntity.cpp:336
↓ 13 callersMethodFieldType
================ idTypeDef::FieldType If type is a field, then returns it's type ================ */
neo/game/script/Script_Program.cpp:414
↓ 13 callersMethodFieldType
================ idTypeDef::FieldType If type is a field, then returns it's type ================ */
neo/d3xp/script/Script_Program.cpp:414
↓ 13 callersMethodFixDegenerateNormal
neo/idlib/math/Plane.h:256
↓ 13 callersFunctionGL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_arb2.cpp:56
↓ 13 callersFunctionGLimp_ExtensionPointer
=================== GLimp_ExtensionPointer Returns a function pointer for an OpenGL extension entry point =================== */
neo/sys/win32/win_glimp.cpp:1230
↓ 13 callersMethodGetAngle
neo/idlib/math/Rotation.h:154
↓ 13 callersMethodGetConstraint
================ idPhysics_AF::GetConstraint ================ */
neo/game/physics/Physics_AF.cpp:7215
↓ 13 callersMethodGetConstraint
================ idPhysics_AF::GetConstraint ================ */
neo/d3xp/physics/Physics_AF.cpp:7216
↓ 13 callersMethodGetGridSnap
neo/tools/guied/GEOptions.h:228
↓ 13 callersMethodGetJointName
==================== idDeclModelDef::GetJointName ==================== */
neo/d3xp/anim/Anim_Blend.cpp:3028
↓ 13 callersMethodGetNumPVSAreas
================ idEntity::GetNumPVSAreas ================ */
neo/d3xp/Entity.cpp:1363
↓ 13 callersMethodGetRootNode
root node of the tree
neo/tools/compilers/aas/BrushBSP.h:176
↓ 13 callersMethodHitTest
================ rvGESelectionMgr::HitTest Test to see if the given coordinate is within the selection rectangle and if it is see what its over. ====
neo/tools/guied/GESelectionMgr.cpp:369
↓ 13 callersMethodImageFromFunction
================== ImageFromFunction Images that are procedurally generated are allways specified with a callback which must work at any time, allowi
neo/renderer/Image_init.cpp:1434
↓ 13 callersMethodInit
============== idPlayer::Init ============== */
neo/game/Player.cpp:1190
↓ 13 callersMethodIsHidden
================ idEntity::IsHidden ================ */
neo/d3xp/Entity.cpp:1217
↓ 13 callersMethodLU_Factor
============ idMatX::LU_Factor in-place factorization: LU L is a triangular matrix stored in the lower triangle. L has ones on the diagonal tha
neo/idlib/math/Matrix.cpp:3863
↓ 13 callersMethodLength
neo/idlib/math/Quat.h:258
↓ 13 callersMethodListFiles
=============== idFileSystemLocal::ListFiles =============== */
neo/framework/FileSystem.cpp:1623
↓ 13 callersMethodLoadKeyWordsFromFile
================ CSyntaxRichEditCtrl::LoadKeyWordsFromFile ================ */
neo/tools/comafx/CSyntaxRichEditCtrl.cpp:331
↓ 13 callersFunctionMergeTriLists
=============== MergeTriLists This does not copy any tris, it just relinks them =============== */
neo/tools/compilers/dmap/tritools.cpp:70
↓ 13 callersMethodNumJoints
===================== idDeclModelDef::NumJoints ===================== */
neo/game/anim/Anim_Blend.cpp:2921
↓ 13 callersMethodNumJoints
===================== idDeclModelDef::NumJoints ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3007
↓ 13 callersMethodNumPortalsInArea
=================== NumPortalsInArea =================== */
neo/renderer/RenderWorld.cpp:800
↓ 13 callersMethodPresent
================ idItem::Present ================ */
neo/d3xp/Item.cpp:242
↓ 13 callersFunctionR_LocalPointToGlobal
neo/renderer/tr_main.cpp:470
↓ 13 callersMethodRead
================ idRestoreGame::Read ================ */
neo/game/gamesys/SaveGame.cpp:908
↓ 13 callersMethodReadClipModel
===================== idRestoreGame::ReadClipModel ===================== */
neo/game/gamesys/SaveGame.cpp:1509
↓ 13 callersMethodReadHashString
================ idDemoFile::ReadHashString ================ */
neo/framework/DemoFile.cpp:212
↓ 13 callersFunctionSelect_ShiftTexture
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:1504
↓ 13 callersMethodServerSendChatMessage
================ idGameLocal::ServerSendChatMessage ================ */
neo/game/Game_network.cpp:764
↓ 13 callersMethodServerSendChatMessage
================ idGameLocal::ServerSendChatMessage ================ */
neo/d3xp/Game_network.cpp:778
↓ 13 callersMethodSetLog
================ idDemoFile::SetLog ================ */
neo/framework/DemoFile.cpp:130
↓ 13 callersMethodSetSkin
================ idEntity::SetSkin ================ */
neo/d3xp/Entity.cpp:1178
↓ 13 callersMethodShutdown
=============== Shutdown =============== */
neo/renderer/Image_init.cpp:1991
↓ 13 callersMethodStart
================ idThread::Start ================ */
neo/game/script/Script_Thread.cpp:549
↓ 13 callersMethodStart
================ idEntityFx::Start ================ */
neo/d3xp/Fx.cpp:246
↓ 13 callersMethodStart
================ idThread::Start ================ */
neo/d3xp/script/Script_Thread.cpp:571
↓ 13 callersMethodStopAllSounds
=============== idSoundWorldLocal::StopAllSounds this is called from the main thread =============== */
neo/sound/snd_world.cpp:1407
↓ 13 callersMethodStripLeading
============ idStr::StripLeading ============ */
neo/idlib/Str.cpp:469
↓ 13 callersMethodWriteClipModel
=================== idSaveGame::WriteClipModel =================== */
neo/game/gamesys/SaveGame.cpp:739
↓ 13 callersMethodWriteHashString
================ idDemoFile::WriteHashString ================ */
neo/framework/DemoFile.cpp:248
↓ 13 callersFunction_analysis_output_always
there was no great place to put this.... */
neo/sound/OggVorbis/vorbissrc/analysis.c:67
↓ 13 callersFunction_seek_helper
save a tiny smidge of verbosity to make the code more readable */
neo/sound/OggVorbis/vorbissrc/vorbisfile.c:76
↓ 13 callersFunctionemit_marker
neo/renderer/jpeg-6/jcmarker.c:110
↓ 13 callersFunctionogg_page_serialno
neo/sound/OggVorbis/oggsrc/framing.c:58
↓ 13 callersFunctionoggpackB_look
Read in bits without advancing the bitptr; bits <= 32 */
neo/sound/OggVorbis/oggsrc/bitwise.c:252
↓ 13 callersMethodsetMedia
neo/tools/radiant/GLWidget.cpp:476
↓ 12 callersMethodAddConstraint
================ idPhysics_AF::AddConstraint ================ */
neo/game/physics/Physics_AF.cpp:7041
↓ 12 callersMethodAddConstraint
================ idPhysics_AF::AddConstraint ================ */
neo/d3xp/physics/Physics_AF.cpp:7042
↓ 12 callersMethodAddForce
================ idAFBody::AddForce ================ */
neo/game/physics/Physics_AF.cpp:4376
↓ 12 callersMethodAddUpdateVar
================ idWindow::AddUpdateVar ================ */
neo/ui/Window.cpp:575
↓ 12 callersFunctionAllocNode
================ AllocNode ================ */
neo/tools/compilers/dmap/ubrush.cpp:487
↓ 12 callersMethodBoundsInAreas
=================== BoundsInAreas fills the *areas array with the number of the areas the bounds are in returns the total number of areas the bou
neo/renderer/RenderWorld.cpp:947
↓ 12 callersMethodClear
=============== idSessionLocal::Clear =============== */
neo/framework/Session.cpp:297
↓ 12 callersMethodClear
neo/idlib/Str.h:724
↓ 12 callersMethodClear
neo/idlib/math/Curve.h:48
↓ 12 callersMethodClearAllAnims
===================== idAnimator::ClearAllAnims ===================== */
neo/game/anim/Anim_Blend.cpp:3682
↓ 12 callersMethodClearAllAnims
===================== idAnimator::ClearAllAnims ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3768
↓ 12 callersMethodClose
================ idDoor::Close ================ */
neo/game/Mover.cpp:3514
↓ 12 callersFunctionColorButton_SetColor
================ ColorButton_SetColor Sets the current color button color ================ */
neo/tools/common/ColorButton.cpp:44
↓ 12 callersFunctionCurl_debug
return 0 on success */
neo/curl/lib/sendf.c:439
↓ 12 callersMethodDeleteItem
neo/tools/common/PropTree/PropTree.cpp:384
↓ 12 callersMethodEndFrame
=========== idVertexCache::EndFrame =========== */
neo/renderer/VertexCache.cpp:437
↓ 12 callersMethodEntityGetSpawnArgs
================ idGameEdit::EntityGetSpawnArgs ================ */
neo/game/GameEdit.cpp:852
↓ 12 callersFunctionEntityHasModel
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:441
↓ 12 callersMethodFade
================ idStaticEntity::Fade ================ */
neo/game/Misc.cpp:1480
↓ 12 callersMethodFade
================ idStaticEntity::Fade ================ */
neo/d3xp/Misc.cpp:1546
↓ 12 callersMethodFreeEmptyBaseBlocks
neo/idlib/Heap.h:523
↓ 12 callersMethodFromRay
neo/idlib/math/Pluecker.h:258
↓ 12 callersMethodGet
neo/idlib/containers/Stack.h:72
↓ 12 callersMethodGetAnim
==================== idAnimManager::GetAnim ==================== */
neo/game/anim/Anim.cpp:953
↓ 12 callersMethodGetAnim
==================== idAnimManager::GetAnim ==================== */
neo/d3xp/anim/Anim.cpp:953
↓ 12 callersMethodGetCamera
============= idGameLocal::GetCamera ============= */
neo/game/Game_local.cpp:3945
↓ 12 callersMethodGetCamera
============= idGameLocal::GetCamera ============= */
neo/d3xp/Game_local.cpp:4243
↓ 12 callersMethodGetClipMask
================ idPhysics_Base::GetClipMask ================ */
neo/d3xp/physics/Physics_Base.cpp:196
↓ 12 callersMethodGetNextVisible
neo/tools/common/PropTree/PropTreeItem.cpp:361
↓ 12 callersMethodGetPVSAreas
================ idPVS::GetPVSAreas ================ */
neo/game/Pvs.cpp:939
↓ 12 callersMethodGetRootItem
neo/tools/common/PropTree/PropTree.cpp:290
↓ 12 callersMethodGetSurfaceType
gets name for surface type (stone, metal, flesh, etc.)
neo/renderer/Material.h:503
↓ 12 callersMethodGetTime
================ idPhysics_AF::GetTime ================ */
neo/game/physics/Physics_AF.cpp:6423
↓ 12 callersMethodGetTime
================ idPhysics_AF::GetTime ================ */
neo/d3xp/physics/Physics_AF.cpp:6424
↓ 12 callersMethodGetWinVarByName
================ idWindow::GetWinVarByName ================ */
neo/ui/Window.cpp:1776
↓ 12 callersMethodIsBaseBlock
neo/idlib/Heap.h:376
↓ 12 callersMethodIsValid
neo/d3xp/Game_local.h:690
↓ 12 callersMethodLaunch
================= idProjectile::Launch ================= */
neo/d3xp/Projectile.cpp:306
↓ 12 callersFunctionLittleBitField
neo/idlib/Lib.cpp:286
↓ 12 callersFunctionLoadModel
neo/tools/radiant/ECLASS.CPP:115
↓ 12 callersMethodMemoryUsed
neo/idlib/containers/List.h:252
↓ 12 callersMethodNumFrames
==================== idMD5Anim::NumFrames ==================== */
neo/game/anim/Anim.cpp:89
↓ 12 callersMethodNumFrames
==================== idMD5Anim::NumFrames ==================== */
neo/d3xp/anim/Anim.cpp:89
↓ 12 callersMethodOSPathToRelativePath
neo/tools/debugger/DebuggerServer.cpp:103
↓ 12 callersFunctionPatch_AdjustSelected
================== Patch_AdjustSelected ================== */
neo/tools/radiant/PMESH.CPP:3102
↓ 12 callersMethodPowerUpActive
=============== idPlayer::PowerUpActive =============== */
neo/d3xp/Player.cpp:3657
↓ 12 callersFunctionRB_SimpleSurfaceSetup
================ RB_SimpleSurfaceSetup ================ */
neo/renderer/tr_rendertools.cpp:125
↓ 12 callersFunctionSelect_Delete
======================================================================================================================= =============================
neo/tools/radiant/SELECT.CPP:398
↓ 12 callersMethodSetGravity
================ idPhysics_Base::SetGravity ================ */
neo/game/physics/Physics_Base.cpp:417
↓ 12 callersMethodSetJointPos
===================== idAnimator::SetJointPos ===================== */
neo/game/anim/Anim_Blend.cpp:3566
↓ 12 callersMethodSetJointPos
===================== idAnimator::SetJointPos ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3652
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