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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
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Functions
20,015
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Types & classes
2,568
↓ 24 callers
Method
Invalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
neo/renderer/MegaTexture.cpp:460
↓ 24 callers
Method
PostEventMS
================ idClass::PostEventMS ================ */
neo/game/gamesys/Class.cpp:666
↓ 24 callers
Function
R_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
neo/renderer/tr_trisurf.cpp:555
↓ 24 callers
Function
R_CheckExtension
================= R_CheckExtension ================= */
neo/renderer/RenderSystem_init.cpp:318
↓ 24 callers
Function
R_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
neo/renderer/tr_main.cpp:365
↓ 24 callers
Method
RelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
neo/framework/FileSystem.cpp:941
↓ 24 callers
Method
Resize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
neo/tools/guied/GEStatusBar.cpp:69
↓ 24 callers
Method
SetStateBool
neo/ui/UserInterface.cpp:400
↓ 24 callers
Method
SetString
neo/framework/CVarSystem.h:146
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/game/anim/Anim_Blend.cpp:1236
↓ 24 callers
Method
SetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1322
↓ 24 callers
Method
Zero
neo/ui/Winvar.h:530
↓ 24 callers
Function
getS0
neo/renderer/Model_lwo.cpp:1197
↓ 23 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/game/ai/AI.cpp:3495
↓ 23 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/game/physics/Physics_AF.cpp:864
↓ 23 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/d3xp/physics/Physics_AF.cpp:864
↓ 23 callers
Function
GL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_exp.cpp:327
↓ 23 callers
Method
GetContentFlags
get content flags
neo/renderer/Material.h:497
↓ 23 callers
Method
GetFloat
neo/framework/CVarSystem.h:144
↓ 23 callers
Method
GetIntValue
neo/idlib/Token.h:152
↓ 23 callers
Method
GetNumSides
neo/tools/compilers/aas/Brush.h:115
↓ 23 callers
Method
GetRadius
neo/idlib/bv/Sphere.h:169
↓ 23 callers
Method
GetSourceFile
neo/ui/UserInterfaceLocal.h:77
↓ 23 callers
Method
GetSurfaceFlags
get surface flags
neo/renderer/Material.h:500
↓ 23 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/game/Game_local.cpp:3303
↓ 23 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/d3xp/Game_local.cpp:3593
↓ 23 callers
Function
Mem_Free16
================== Mem_Free16 ================== */
neo/idlib/Heap.cpp:1128
↓ 23 callers
Method
NumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/game/anim/Anim.cpp:98
↓ 23 callers
Method
PointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
neo/renderer/RenderWorld.cpp:860
↓ 23 callers
Method
ReadShort
=============== idMsgQueue::ReadShort =============== */
neo/framework/async/MsgChannel.cpp:189
↓ 23 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
neo/game/Player.cpp:5481
↓ 23 callers
Method
SetClipModel
============== idPlayer::SetClipModel ============== */
neo/d3xp/Player.cpp:6529
↓ 23 callers
Method
SetFlag
neo/tools/compilers/aas/Brush.h:107
↓ 23 callers
Method
SetVector
neo/idlib/Dict.h:200
↓ 23 callers
Method
UpdateVisuals
================ idEntity::UpdateVisuals ================ */
neo/game/Entity.cpp:1222
↓ 23 callers
Function
ogg_stream_packetout
neo/sound/OggVorbis/oggsrc/framing.c:886
↓ 23 callers
Function
oggpack_bytes
neo/sound/OggVorbis/oggsrc/bitwise.c:426
↓ 22 callers
Method
Clear
==================== idListGUILocal::Clear ==================== */
neo/ui/ListGUI.cpp:147
↓ 22 callers
Function
Face_Alloc
================ Face_Alloc ================ */
neo/tools/radiant/EditorBrush.cpp:251
↓ 22 callers
Method
FromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
neo/idlib/bv/Box.cpp:637
↓ 22 callers
Method
GenerateImage
================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for spe
neo/renderer/Image_load.cpp:509
↓ 22 callers
Method
Get
neo/tools/sound/DialogSound.cpp:256
↓ 22 callers
Method
GetCount
neo/tools/guied/GEModifierGroup.h:61
↓ 22 callers
Method
GetSize
neo/idlib/Heap.h:374
↓ 22 callers
Method
GetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
neo/cm/CollisionModel_load.cpp:2276
↓ 22 callers
Method
HandleEvent
================ idWindow::HandleEvent ================ */
neo/ui/Window.cpp:709
↓ 22 callers
Method
Icmpn
neo/idlib/Str.h:672
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
neo/game/Game_network.cpp:1650
↓ 22 callers
Method
Init
=============== idEventQueue::Init =============== */
neo/d3xp/Game_network.cpp:1695
↓ 22 callers
Method
IsEmpty
neo/tools/compilers/aas/Brush.h:171
↓ 22 callers
Function
LittleFloat
neo/idlib/Lib.cpp:283
↓ 22 callers
Function
MatchAndAppendToken
=================== MatchAndAppendToken =================== */
neo/renderer/Image_program.cpp:360
↓ 22 callers
Method
MessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
neo/tools/guied/GEApp.cpp:1380
↓ 22 callers
Method
SetColor
================ idLight::SetColor ================ */
neo/game/Light.cpp:469
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/game/physics/Physics_Parametric.cpp:334
↓ 22 callers
Method
SetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/d3xp/physics/Physics_Parametric.cpp:334
↓ 22 callers
Method
SetStartValue
neo/idlib/math/Interpolate.h:48
↓ 22 callers
Function
Sys_Printf
neo/sys/win32/win_main.cpp:389
↓ 22 callers
Function
Texture_ForName
neo/tools/radiant/NewTexWnd.cpp:700
↓ 22 callers
Function
curl_strequal
neo/curl/lib/strequal.c:37
↓ 22 callers
Function
jdiv_round_up
neo/renderer/jpeg-6/jutils.c:67
↓ 22 callers
Function
report
neo/sound/OggVorbis/oggsrc/bitwise.c:468
↓ 21 callers
Method
AppendDirty
neo/idlib/Token.h:160
↓ 21 callers
Method
BeginReading
neo/idlib/BitMsg.h:346
↓ 21 callers
Method
ClampedTime
neo/idlib/math/Curve.h:1033
↓ 21 callers
Method
Clear
================ idCollisionModelManagerLocal::Clear ================ */
neo/cm/CollisionModel_load.cpp:178
↓ 21 callers
Method
Clear
=========== idGameLocal::Clear ============ */
neo/d3xp/Game_local.cpp:198
↓ 21 callers
Method
ClearModified
neo/framework/CVarSystem.h:139
↓ 21 callers
Method
Contains
================ idWindow::Contains ================ */
neo/ui/Window.cpp:669
↓ 21 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/game/Actor.cpp:2155
↓ 21 callers
Method
Get
neo/d3xp/Game_local.h:252
↓ 21 callers
Method
GetFile
neo/framework/FileSystem.h:127
↓ 21 callers
Method
GetFileName
neo/idlib/Lexer.h:282
↓ 21 callers
Method
GetFilename
neo/tools/debugger/DebuggerScript.h:63
↓ 21 callers
Method
GetFloatValue
neo/idlib/Token.h:138
↓ 21 callers
Method
GetNumEntities
get the number of entities in the map
neo/idlib/MapFile.h:196
↓ 21 callers
Method
GetWindow
neo/tools/guied/GEViewer.h:71
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
neo/game/physics/Clip.cpp:272
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
neo/d3xp/physics/Clip.cpp:272
↓ 21 callers
Method
IsActive
neo/d3xp/AF.h:74
↓ 21 callers
Method
LoadFile
================ idLexer::LoadFile ================ */
neo/idlib/Lexer.cpp:1591
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
neo/game/anim/Anim_Blend.cpp:145
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
neo/d3xp/anim/Anim_Blend.cpp:145
↓ 21 callers
Method
Next
neo/idlib/containers/LinkList.h:267
↓ 21 callers
Function
Patch_GenericMesh
================== Patch_GenericMesh ================== */
neo/tools/radiant/PMESH.CPP:1903
↓ 21 callers
Function
R_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
neo/renderer/tr_main.cpp:322
↓ 21 callers
Function
R_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
neo/renderer/tr_trisurf.cpp:489
↓ 21 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/game/physics/Physics_StaticMulti.cpp:147
↓ 21 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/d3xp/physics/Physics_StaticMulti.cpp:147
↓ 21 callers
Function
SarrusDet
======================================================================================================================= compute a determinant using Sa
neo/tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callers
Method
Scale
neo/tools/radiant/XYWnd.h:156
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
neo/game/physics/Physics_Base.cpp:117
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
neo/d3xp/physics/Physics_Base.cpp:117
↓ 21 callers
Method
Side
neo/idlib/math/Plane.h:328
↓ 21 callers
Method
SpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
neo/game/GameEdit.cpp:744
↓ 21 callers
Method
Stop
================ idEntityFx::Stop ================ */
neo/game/Fx.cpp:267
↓ 21 callers
Method
TranslateSelf
================= idSurface::TranslateSelf ================= */
neo/idlib/geometry/Surface.h:213
↓ 20 callers
Method
Clamp
neo/idlib/math/Angles.h:232
↓ 20 callers
Method
Clip
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3874
↓ 20 callers
Method
Delete
================ idDict::Delete ================ */
neo/idlib/Dict.cpp:496
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