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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 24 callersMethodInvalidate
===================== Invalidate Forces all tiles to be regenerated ===================== */
neo/renderer/MegaTexture.cpp:460
↓ 24 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
neo/game/gamesys/Class.cpp:666
↓ 24 callersFunctionR_AllocStaticTriSurfVerts
================= R_AllocStaticTriSurfVerts ================= */
neo/renderer/tr_trisurf.cpp:555
↓ 24 callersFunctionR_CheckExtension
================= R_CheckExtension ================= */
neo/renderer/RenderSystem_init.cpp:318
↓ 24 callersFunctionR_FrameAlloc
================ R_FrameAlloc This data will be automatically freed when the current frame's back end completes. This should only be called by the f
neo/renderer/tr_main.cpp:365
↓ 24 callersMethodRelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
neo/framework/FileSystem.cpp:941
↓ 24 callersMethodResize
================ rvGEStatusBar::Resize Resizes the status bar and updates the content ================ */
neo/tools/guied/GEStatusBar.cpp:69
↓ 24 callersMethodSetStateBool
neo/ui/UserInterface.cpp:400
↓ 24 callersMethodSetString
neo/framework/CVarSystem.h:146
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/game/anim/Anim_Blend.cpp:1236
↓ 24 callersMethodSetSyncedAnimWeight
===================== idAnimBlend::SetSyncedAnimWeight ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1322
↓ 24 callersMethodZero
neo/ui/Winvar.h:530
↓ 24 callersFunctiongetS0
neo/renderer/Model_lwo.cpp:1197
↓ 23 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/game/ai/AI.cpp:3495
↓ 23 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/game/physics/Physics_AF.cpp:864
↓ 23 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
neo/d3xp/physics/Physics_AF.cpp:864
↓ 23 callersFunctionGL_SelectTextureNoClient
==================== GL_SelectTextureNoClient ==================== */
neo/renderer/draw_exp.cpp:327
↓ 23 callersMethodGetContentFlags
get content flags
neo/renderer/Material.h:497
↓ 23 callersMethodGetFloat
neo/framework/CVarSystem.h:144
↓ 23 callersMethodGetIntValue
neo/idlib/Token.h:152
↓ 23 callersMethodGetNumSides
neo/tools/compilers/aas/Brush.h:115
↓ 23 callersMethodGetRadius
neo/idlib/bv/Sphere.h:169
↓ 23 callersMethodGetSourceFile
neo/ui/UserInterfaceLocal.h:77
↓ 23 callersMethodGetSurfaceFlags
get surface flags
neo/renderer/Material.h:500
↓ 23 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/game/Game_local.cpp:3303
↓ 23 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
neo/d3xp/Game_local.cpp:3593
↓ 23 callersFunctionMem_Free16
================== Mem_Free16 ================== */
neo/idlib/Heap.cpp:1128
↓ 23 callersMethodNumJoints
==================== idMD5Anim::NumJoints ==================== */
neo/game/anim/Anim.cpp:98
↓ 23 callersMethodPointInArea
=============== PointInAreaNum Will return -1 if the point is not in an area, otherwise it will return 0 <= value < tr.world->numPortalAreas ========
neo/renderer/RenderWorld.cpp:860
↓ 23 callersMethodReadShort
=============== idMsgQueue::ReadShort =============== */
neo/framework/async/MsgChannel.cpp:189
↓ 23 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
neo/game/Player.cpp:5481
↓ 23 callersMethodSetClipModel
============== idPlayer::SetClipModel ============== */
neo/d3xp/Player.cpp:6529
↓ 23 callersMethodSetFlag
neo/tools/compilers/aas/Brush.h:107
↓ 23 callersMethodSetVector
neo/idlib/Dict.h:200
↓ 23 callersMethodUpdateVisuals
================ idEntity::UpdateVisuals ================ */
neo/game/Entity.cpp:1222
↓ 23 callersFunctionogg_stream_packetout
neo/sound/OggVorbis/oggsrc/framing.c:886
↓ 23 callersFunctionoggpack_bytes
neo/sound/OggVorbis/oggsrc/bitwise.c:426
↓ 22 callersMethodClear
==================== idListGUILocal::Clear ==================== */
neo/ui/ListGUI.cpp:147
↓ 22 callersFunctionFace_Alloc
================ Face_Alloc ================ */
neo/tools/radiant/EditorBrush.cpp:251
↓ 22 callersMethodFromPoints
============ idBox::FromPoints Tight box for a collection of points. ============ */
neo/idlib/bv/Box.cpp:637
↓ 22 callersMethodGenerateImage
================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for spe
neo/renderer/Image_load.cpp:509
↓ 22 callersMethodGet
neo/tools/sound/DialogSound.cpp:256
↓ 22 callersMethodGetCount
neo/tools/guied/GEModifierGroup.h:61
↓ 22 callersMethodGetSize
neo/idlib/Heap.h:374
↓ 22 callersMethodGetVertex
================ idCollisionModelManagerLocal::GetVertex ================ */
neo/cm/CollisionModel_load.cpp:2276
↓ 22 callersMethodHandleEvent
================ idWindow::HandleEvent ================ */
neo/ui/Window.cpp:709
↓ 22 callersMethodIcmpn
neo/idlib/Str.h:672
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
neo/game/Game_network.cpp:1650
↓ 22 callersMethodInit
=============== idEventQueue::Init =============== */
neo/d3xp/Game_network.cpp:1695
↓ 22 callersMethodIsEmpty
neo/tools/compilers/aas/Brush.h:171
↓ 22 callersFunctionLittleFloat
neo/idlib/Lib.cpp:283
↓ 22 callersFunctionMatchAndAppendToken
=================== MatchAndAppendToken =================== */
neo/renderer/Image_program.cpp:360
↓ 22 callersMethodMessageBox
================ rvGEApp::MessageBox Displays a modal message box ================ */
neo/tools/guied/GEApp.cpp:1380
↓ 22 callersMethodSetColor
================ idLight::SetColor ================ */
neo/game/Light.cpp:469
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/game/physics/Physics_Parametric.cpp:334
↓ 22 callersMethodSetLinearExtrapolation
================ idPhysics_Parametric::SetLinearExtrapolation ================ */
neo/d3xp/physics/Physics_Parametric.cpp:334
↓ 22 callersMethodSetStartValue
neo/idlib/math/Interpolate.h:48
↓ 22 callersFunctionSys_Printf
neo/sys/win32/win_main.cpp:389
↓ 22 callersFunctionTexture_ForName
neo/tools/radiant/NewTexWnd.cpp:700
↓ 22 callersFunctioncurl_strequal
neo/curl/lib/strequal.c:37
↓ 22 callersFunctionjdiv_round_up
neo/renderer/jpeg-6/jutils.c:67
↓ 22 callersFunctionreport
neo/sound/OggVorbis/oggsrc/bitwise.c:468
↓ 21 callersMethodAppendDirty
neo/idlib/Token.h:160
↓ 21 callersMethodBeginReading
neo/idlib/BitMsg.h:346
↓ 21 callersMethodClampedTime
neo/idlib/math/Curve.h:1033
↓ 21 callersMethodClear
================ idCollisionModelManagerLocal::Clear ================ */
neo/cm/CollisionModel_load.cpp:178
↓ 21 callersMethodClear
=========== idGameLocal::Clear ============ */
neo/d3xp/Game_local.cpp:198
↓ 21 callersMethodClearModified
neo/framework/CVarSystem.h:139
↓ 21 callersMethodContains
================ idWindow::Contains ================ */
neo/ui/Window.cpp:669
↓ 21 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/game/Actor.cpp:2155
↓ 21 callersMethodGet
neo/d3xp/Game_local.h:252
↓ 21 callersMethodGetFile
neo/framework/FileSystem.h:127
↓ 21 callersMethodGetFileName
neo/idlib/Lexer.h:282
↓ 21 callersMethodGetFilename
neo/tools/debugger/DebuggerScript.h:63
↓ 21 callersMethodGetFloatValue
neo/idlib/Token.h:138
↓ 21 callersMethodGetNumEntities
get the number of entities in the map
neo/idlib/MapFile.h:196
↓ 21 callersMethodGetWindow
neo/tools/guied/GEViewer.h:71
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
neo/game/physics/Clip.cpp:272
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
neo/d3xp/physics/Clip.cpp:272
↓ 21 callersMethodIsActive
neo/d3xp/AF.h:74
↓ 21 callersMethodLoadFile
================ idLexer::LoadFile ================ */
neo/idlib/Lexer.cpp:1591
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
neo/game/anim/Anim_Blend.cpp:145
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
neo/d3xp/anim/Anim_Blend.cpp:145
↓ 21 callersMethodNext
neo/idlib/containers/LinkList.h:267
↓ 21 callersFunctionPatch_GenericMesh
================== Patch_GenericMesh ================== */
neo/tools/radiant/PMESH.CPP:1903
↓ 21 callersFunctionR_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
neo/renderer/tr_main.cpp:322
↓ 21 callersFunctionR_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
neo/renderer/tr_trisurf.cpp:489
↓ 21 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/game/physics/Physics_StaticMulti.cpp:147
↓ 21 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
neo/d3xp/physics/Physics_StaticMulti.cpp:147
↓ 21 callersFunctionSarrusDet
======================================================================================================================= compute a determinant using Sa
neo/tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callersMethodScale
neo/tools/radiant/XYWnd.h:156
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
neo/game/physics/Physics_Base.cpp:117
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
neo/d3xp/physics/Physics_Base.cpp:117
↓ 21 callersMethodSide
neo/idlib/math/Plane.h:328
↓ 21 callersMethodSpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
neo/game/GameEdit.cpp:744
↓ 21 callersMethodStop
================ idEntityFx::Stop ================ */
neo/game/Fx.cpp:267
↓ 21 callersMethodTranslateSelf
================= idSurface::TranslateSelf ================= */
neo/idlib/geometry/Surface.h:213
↓ 20 callersMethodClamp
neo/idlib/math/Angles.h:232
↓ 20 callersMethodClip
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:3874
↓ 20 callersMethodDelete
================ idDict::Delete ================ */
neo/idlib/Dict.cpp:496
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