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hub / github.com/TTimo/doom3.gpl / GenerateImage

Method GenerateImage

neo/renderer/Image_load.cpp:509–722  ·  view source on GitHub ↗

================ GenerateImage The alpha channel bytes should be 255 if you don't want the channel. We need a material characteristic to ask for specific texture modes. Designed limitations of flexibility: No support for texture borders. No support for texture border color. No support for texture environment colors or GL_BLEND or GL_DECAL texture environments, because the automatic optimizat

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Callers 15

R_EmptyLevelImageFunction · 0.80
R_RampImageFunction · 0.80
R_SpecularTableImageFunction · 0.80
R_Specular2DTableImageFunction · 0.80
R_AlphaRampImageFunction · 0.80
R_WhiteImageFunction · 0.80
R_BlackImageFunction · 0.80
R_BorderClampImageFunction · 0.80
R_RGBA8ImageFunction · 0.80
R_RGB8ImageFunction · 0.80
R_AlphaNotchImageFunction · 0.80
R_FlatNormalImageFunction · 0.80

Calls 11

R_StaticAllocFunction · 0.85
R_MipMapFunction · 0.85
R_StaticFreeFunction · 0.85
R_SetBorderTexelsFunction · 0.85
R_WriteTGAFunction · 0.85
R_BlendOverTextureFunction · 0.85
GL_CheckErrorsFunction · 0.85
GetIntegerMethod · 0.80
MakePowerOfTwoFunction · 0.70
ErrorMethod · 0.45
GetBoolMethod · 0.45

Tested by

no test coverage detected