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github.com/TTimo/doom3.gpl
/ functions
Functions
20,015 in github.com/TTimo/doom3.gpl
⨍
Functions
20,015
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Types & classes
2,568
↓ 29 callers
Method
Empty
neo/idlib/Str.h:714
↓ 29 callers
Method
GetPortal
=================== GetPortal =================== */
neo/renderer/RenderWorld.cpp:822
↓ 29 callers
Method
GetStartTime
===================== idAnimBlend::GetStartTime ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1613
↓ 29 callers
Method
Handle
================ idClipModel::Handle ================ */
neo/game/physics/Clip.cpp:457
↓ 29 callers
Method
Handle
================ idClipModel::Handle ================ */
neo/d3xp/physics/Clip.cpp:457
↓ 29 callers
Function
LittleRevBytes
neo/idlib/Lib.cpp:285
↓ 29 callers
Method
NumStatements
neo/game/script/Script_Program.h:511
↓ 29 callers
Function
R_AllocStaticTriSurfIndexes
================= R_AllocStaticTriSurfIndexes ================= */
neo/renderer/tr_trisurf.cpp:565
↓ 29 callers
Method
ReadByte
================ idRestoreGame::ReadByte ================ */
neo/game/gamesys/SaveGame.cpp:944
↓ 29 callers
Method
ReadByte
=============== idMsgQueue::ReadByte =============== */
neo/framework/async/MsgChannel.cpp:168
↓ 29 callers
Method
ReadByte
================ idRestoreGame::ReadByte ================ */
neo/d3xp/gamesys/SaveGame.cpp:949
↓ 29 callers
Method
ReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/d3xp/gamesys/SaveGame.cpp:931
↓ 29 callers
Method
SetText
neo/tools/radiant/WaitDlg.cpp:94
↓ 29 callers
Method
Unlink
=============== idClipModel::Unlink =============== */
neo/d3xp/physics/Clip.cpp:491
↓ 29 callers
Function
WriteFloat
neo/tools/compilers/dmap/output.cpp:91
↓ 29 callers
Method
WriteJoint
================ idSaveGame::WriteJoint ================ */
neo/d3xp/gamesys/SaveGame.cpp:177
↓ 28 callers
Function
Curl_GetFTPResponse
neo/curl/lib/ftp.c:208
↓ 28 callers
Function
Curl_client_write
client_write() sends data to the write callback(s) The bit pattern defines to what "streams" to write to. Body and/or header. The defines are i
neo/curl/lib/sendf.c:319
↓ 28 callers
Method
FreeFileList
=============== idFileSystemLocal::FreeFileList =============== */
neo/framework/FileSystem.cpp:1699
↓ 28 callers
Method
GetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
neo/d3xp/AF.cpp:195
↓ 28 callers
Method
GetState
================= idDeclLocal::GetState ================= */
neo/framework/DeclManager.cpp:1796
↓ 28 callers
Method
IsGametypeFlagBased
================ idMultiplayerGame::IsGametypeFlagBased ================ */
neo/d3xp/MultiplayerGame.cpp:4186
↓ 28 callers
Method
Name
===================== idMD5Anim::TotalMovementDelta ===================== */
neo/game/anim/Anim.cpp:125
↓ 28 callers
Method
NextToken
==================== idTokenizer::NextToken ==================== */
neo/MayaImport/maya_main.cpp:427
↓ 28 callers
Method
ProjectOntoPlane
neo/idlib/math/Vector.h:769
↓ 28 callers
Function
R_AllocStaticTriSurf
============== R_AllocStaticTriSurf ============== */
neo/renderer/tr_trisurf.cpp:523
↓ 28 callers
Method
SendPacket
================== idPort::SendPacket ================== */
neo/sys/win32/win_net.cpp:1018
↓ 28 callers
Method
SkipBracedSection
================= idLexer::SkipBracedSection Skips until a matching close brace is found. Internal brace depths are properly skipped. ===============
neo/idlib/Lexer.cpp:1134
↓ 28 callers
Method
Unlink
=============== idClipModel::Unlink =============== */
neo/game/physics/Clip.cpp:491
↓ 28 callers
Function
_vorbis_block_alloc
neo/sound/OggVorbis/vorbissrc/block.c:103
↓ 28 callers
Method
size
neo/renderer/tr_shadowbounds.cpp:67
↓ 27 callers
Function
Brush_RemoveFromList
================ Brush_RemoveFromList ================ */
neo/tools/radiant/EditorBrush.cpp:2698
↓ 27 callers
Method
Cmpn
neo/idlib/Str.h:657
↓ 27 callers
Method
FindEntityDef
================ idGameLocal::FindEntityDef ================ */
neo/game/Game_local.cpp:3087
↓ 27 callers
Method
FreeSource
================ idLexer::FreeSource ================ */
neo/idlib/Lexer.cpp:1676
↓ 27 callers
Method
FromTransformedBounds
============ idBounds::FromTransformedBounds ============ */
neo/idlib/bv/Bounds.cpp:232
↓ 27 callers
Method
GetIndex
neo/renderer/RenderEntity.cpp:69
↓ 27 callers
Method
Inherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
neo/game/script/Script_Program.cpp:199
↓ 27 callers
Method
Inherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
neo/d3xp/script/Script_Program.cpp:199
↓ 27 callers
Method
IsIdle
===================== idAnimState::IsIdle ===================== */
neo/game/Actor.cpp:250
↓ 27 callers
Method
IsIdle
===================== idAnimState::IsIdle ===================== */
neo/d3xp/Actor.cpp:250
↓ 27 callers
Method
Name
===================== idMD5Anim::TotalMovementDelta ===================== */
neo/d3xp/anim/Anim.cpp:125
↓ 27 callers
Method
NumStatements
neo/d3xp/script/Script_Program.h:525
↓ 27 callers
Method
SetJointAxis
===================== idAnimator::SetJointAxis ===================== */
neo/game/anim/Anim_Blend.cpp:3606
↓ 27 callers
Method
SetJointAxis
===================== idAnimator::SetJointAxis ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3692
↓ 27 callers
Method
SetMute
=================== idSoundSystemLocal::SetMute =================== */
neo/sound/snd_system.cpp:1065
↓ 27 callers
Method
SetSort
this is only used by the gui system to force sorting order on images referenced from tga's instead of materials. this is done this way as there are 20
neo/renderer/Material.h:513
↓ 27 callers
Method
ValueForIndex
neo/idlib/math/Curve.h:440
↓ 26 callers
Method
AddSurface
================ idRenderModelStatic::AddSurface ================ */
neo/renderer/Model.cpp:355
↓ 26 callers
Method
AddToEnd
neo/idlib/containers/LinkList.h:230
↓ 26 callers
Method
Alloc
============== idCinematicLocal::Alloc ============== */
neo/renderer/Cinematic.cpp:199
↓ 26 callers
Method
AnimLength
===================== idAnimator::AnimLength ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4732
↓ 26 callers
Method
Dot
============ idSIMD_SSE::Dot dst[i] = constant.Normal() * src[i].xyz + constant[3]; ============ */
neo/idlib/math/Simd_SSE.cpp:75
↓ 26 callers
Function
Entity_LinkBrush
======================================================================================================================= Entity_LinkBrush ========
neo/tools/radiant/EditorEntity.cpp:1236
↓ 26 callers
Method
ExpectAnyToken
================ idLexer::ExpectAnyToken ================ */
neo/idlib/Lexer.cpp:992
↓ 26 callers
Method
GetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
neo/game/AF.cpp:195
↓ 26 callers
Method
GetWidth
================= idSurface_Patch::GetWidth ================= */
neo/idlib/geometry/Surface_Patch.h:133
↓ 26 callers
Method
MinMax
============ idSIMD_SSE::MinMax ============ */
neo/idlib/math/Simd_SSE.cpp:256
↓ 26 callers
Function
R_FindARBProgram
================== R_FindARBProgram Returns a GL identifier that can be bound to the given target, parsing a text file if it hasn't already been load
neo/renderer/draw_arb2.cpp:466
↓ 26 callers
Function
Select_Brush
======================================================================================================================= Select_Brush ============
neo/tools/radiant/SELECT.CPP:209
↓ 26 callers
Method
SetDist
neo/idlib/math/Plane.h:275
↓ 26 callers
Method
Write
================= idFile::Write ================= */
neo/framework/File.cpp:189
↓ 26 callers
Function
curl_easy_perform
neo/curl/lib/easy.c:260
↓ 26 callers
Function
error
neo/sound/OggVorbis/oggsrc/framing.c:1006
↓ 26 callers
Function
ogg_sync_pageout
neo/sound/OggVorbis/oggsrc/framing.c:643
↓ 25 callers
Method
AnimLength
===================== idAnimator::AnimLength ===================== */
neo/game/anim/Anim_Blend.cpp:4646
↓ 25 callers
Method
Clear
==================== idSampleDecoderLocal::Clear ==================== */
neo/sound/snd_decoder.cpp:372
↓ 25 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/d3xp/Actor.cpp:2203
↓ 25 callers
Method
GetExtrapolationType
neo/idlib/math/Extrapolate.h:67
↓ 25 callers
Method
GetName
================= idFile::GetName ================= */
neo/framework/File.cpp:161
↓ 25 callers
Method
GetPortals
neo/tools/compilers/aas/BrushBSP.h:108
↓ 25 callers
Method
GetTime
neo/ui/UserInterfaceLocal.h:83
↓ 25 callers
Method
GetType
================ idClass::GetType ================ */
neo/d3xp/gamesys/Class.cpp:570
↓ 25 callers
Method
HasChanged
neo/idlib/BitMsg.h:534
↓ 25 callers
Method
IndexForTime
neo/idlib/math/Curve.h:388
↓ 25 callers
Method
InitEmpty
================ idRenderModelStatic::InitEmpty ================ */
neo/renderer/Model.cpp:332
↓ 25 callers
Method
IsLoaded
neo/game/AF.h:65
↓ 25 callers
Method
Name
================ idRenderModelStatic::Name ================ */
neo/renderer/Model.cpp:367
↓ 25 callers
Function
QE_SingleBrush
======================================================================================================================= =============================
neo/tools/radiant/QE3.CPP:361
↓ 25 callers
Method
RayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
neo/idlib/bv/Box.cpp:614
↓ 25 callers
Method
ReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/game/gamesys/SaveGame.cpp:926
↓ 25 callers
Method
ReadString
================= idFile::ReadString ================= */
neo/framework/File.cpp:396
↓ 25 callers
Method
ReadVec3
================= idFile::ReadVec3 ================= */
neo/framework/File.cpp:424
↓ 25 callers
Method
Redraw
================ idWindow::Redraw ================ */
neo/ui/Window.cpp:1194
↓ 25 callers
Method
SetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7632
↓ 25 callers
Method
SetData
================= idFile_Memory::SetData ================= */
neo/framework/File.cpp:868
↓ 25 callers
Method
WriteJoint
================ idSaveGame::WriteJoint ================ */
neo/game/gamesys/SaveGame.cpp:177
↓ 25 callers
Method
WriteVec3
================= idFile::WriteVec3 ================= */
neo/framework/File.cpp:570
↓ 25 callers
Function
_analysis_output
neo/sound/OggVorbis/vorbissrc/analysis.c:103
↓ 25 callers
Function
fDiff
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:117
↓ 24 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/d3xp/ai/AI.cpp:3604
↓ 24 callers
Method
ContainsPoint
neo/idlib/bv/Box.h:263
↓ 24 callers
Function
Curl_tvdiff
* Make sure that the first argument is the more recent time, as otherwise * we'll get a weird negative time-diff back... */
neo/curl/lib/timeval.c:92
↓ 24 callers
Method
FreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1127
↓ 24 callers
Method
GetContents
neo/tools/compilers/aas/Brush.h:112
↓ 24 callers
Method
GetEntityDefName
================ idEntity::GetEntityDefName ================ */
neo/d3xp/Entity.cpp:842
↓ 24 callers
Method
GetName
================ DialogAFName::GetName ================ */
neo/tools/af/DialogAFName.cpp:84
↓ 24 callers
Method
GetNext
neo/idlib/containers/BTree.h:340
↓ 24 callers
Method
GetXYWnd
neo/tools/radiant/MainFrm.h:120
↓ 24 callers
Method
HasAmmo
=============== idInventory::HasAmmo =============== */
neo/d3xp/Player.cpp:1010
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