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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 29 callersMethodEmpty
neo/idlib/Str.h:714
↓ 29 callersMethodGetPortal
=================== GetPortal =================== */
neo/renderer/RenderWorld.cpp:822
↓ 29 callersMethodGetStartTime
===================== idAnimBlend::GetStartTime ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1613
↓ 29 callersMethodHandle
================ idClipModel::Handle ================ */
neo/game/physics/Clip.cpp:457
↓ 29 callersMethodHandle
================ idClipModel::Handle ================ */
neo/d3xp/physics/Clip.cpp:457
↓ 29 callersFunctionLittleRevBytes
neo/idlib/Lib.cpp:285
↓ 29 callersMethodNumStatements
neo/game/script/Script_Program.h:511
↓ 29 callersFunctionR_AllocStaticTriSurfIndexes
================= R_AllocStaticTriSurfIndexes ================= */
neo/renderer/tr_trisurf.cpp:565
↓ 29 callersMethodReadByte
================ idRestoreGame::ReadByte ================ */
neo/game/gamesys/SaveGame.cpp:944
↓ 29 callersMethodReadByte
=============== idMsgQueue::ReadByte =============== */
neo/framework/async/MsgChannel.cpp:168
↓ 29 callersMethodReadByte
================ idRestoreGame::ReadByte ================ */
neo/d3xp/gamesys/SaveGame.cpp:949
↓ 29 callersMethodReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/d3xp/gamesys/SaveGame.cpp:931
↓ 29 callersMethodSetText
neo/tools/radiant/WaitDlg.cpp:94
↓ 29 callersMethodUnlink
=============== idClipModel::Unlink =============== */
neo/d3xp/physics/Clip.cpp:491
↓ 29 callersFunctionWriteFloat
neo/tools/compilers/dmap/output.cpp:91
↓ 29 callersMethodWriteJoint
================ idSaveGame::WriteJoint ================ */
neo/d3xp/gamesys/SaveGame.cpp:177
↓ 28 callersFunctionCurl_GetFTPResponse
neo/curl/lib/ftp.c:208
↓ 28 callersFunctionCurl_client_write
client_write() sends data to the write callback(s) The bit pattern defines to what "streams" to write to. Body and/or header. The defines are i
neo/curl/lib/sendf.c:319
↓ 28 callersMethodFreeFileList
=============== idFileSystemLocal::FreeFileList =============== */
neo/framework/FileSystem.cpp:1699
↓ 28 callersMethodGetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
neo/d3xp/AF.cpp:195
↓ 28 callersMethodGetState
================= idDeclLocal::GetState ================= */
neo/framework/DeclManager.cpp:1796
↓ 28 callersMethodIsGametypeFlagBased
================ idMultiplayerGame::IsGametypeFlagBased ================ */
neo/d3xp/MultiplayerGame.cpp:4186
↓ 28 callersMethodName
===================== idMD5Anim::TotalMovementDelta ===================== */
neo/game/anim/Anim.cpp:125
↓ 28 callersMethodNextToken
==================== idTokenizer::NextToken ==================== */
neo/MayaImport/maya_main.cpp:427
↓ 28 callersMethodProjectOntoPlane
neo/idlib/math/Vector.h:769
↓ 28 callersFunctionR_AllocStaticTriSurf
============== R_AllocStaticTriSurf ============== */
neo/renderer/tr_trisurf.cpp:523
↓ 28 callersMethodSendPacket
================== idPort::SendPacket ================== */
neo/sys/win32/win_net.cpp:1018
↓ 28 callersMethodSkipBracedSection
================= idLexer::SkipBracedSection Skips until a matching close brace is found. Internal brace depths are properly skipped. ===============
neo/idlib/Lexer.cpp:1134
↓ 28 callersMethodUnlink
=============== idClipModel::Unlink =============== */
neo/game/physics/Clip.cpp:491
↓ 28 callersFunction_vorbis_block_alloc
neo/sound/OggVorbis/vorbissrc/block.c:103
↓ 28 callersMethodsize
neo/renderer/tr_shadowbounds.cpp:67
↓ 27 callersFunctionBrush_RemoveFromList
================ Brush_RemoveFromList ================ */
neo/tools/radiant/EditorBrush.cpp:2698
↓ 27 callersMethodCmpn
neo/idlib/Str.h:657
↓ 27 callersMethodFindEntityDef
================ idGameLocal::FindEntityDef ================ */
neo/game/Game_local.cpp:3087
↓ 27 callersMethodFreeSource
================ idLexer::FreeSource ================ */
neo/idlib/Lexer.cpp:1676
↓ 27 callersMethodFromTransformedBounds
============ idBounds::FromTransformedBounds ============ */
neo/idlib/bv/Bounds.cpp:232
↓ 27 callersMethodGetIndex
neo/renderer/RenderEntity.cpp:69
↓ 27 callersMethodInherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
neo/game/script/Script_Program.cpp:199
↓ 27 callersMethodInherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
neo/d3xp/script/Script_Program.cpp:199
↓ 27 callersMethodIsIdle
===================== idAnimState::IsIdle ===================== */
neo/game/Actor.cpp:250
↓ 27 callersMethodIsIdle
===================== idAnimState::IsIdle ===================== */
neo/d3xp/Actor.cpp:250
↓ 27 callersMethodName
===================== idMD5Anim::TotalMovementDelta ===================== */
neo/d3xp/anim/Anim.cpp:125
↓ 27 callersMethodNumStatements
neo/d3xp/script/Script_Program.h:525
↓ 27 callersMethodSetJointAxis
===================== idAnimator::SetJointAxis ===================== */
neo/game/anim/Anim_Blend.cpp:3606
↓ 27 callersMethodSetJointAxis
===================== idAnimator::SetJointAxis ===================== */
neo/d3xp/anim/Anim_Blend.cpp:3692
↓ 27 callersMethodSetMute
=================== idSoundSystemLocal::SetMute =================== */
neo/sound/snd_system.cpp:1065
↓ 27 callersMethodSetSort
this is only used by the gui system to force sorting order on images referenced from tga's instead of materials. this is done this way as there are 20
neo/renderer/Material.h:513
↓ 27 callersMethodValueForIndex
neo/idlib/math/Curve.h:440
↓ 26 callersMethodAddSurface
================ idRenderModelStatic::AddSurface ================ */
neo/renderer/Model.cpp:355
↓ 26 callersMethodAddToEnd
neo/idlib/containers/LinkList.h:230
↓ 26 callersMethodAlloc
============== idCinematicLocal::Alloc ============== */
neo/renderer/Cinematic.cpp:199
↓ 26 callersMethodAnimLength
===================== idAnimator::AnimLength ===================== */
neo/d3xp/anim/Anim_Blend.cpp:4732
↓ 26 callersMethodDot
============ idSIMD_SSE::Dot dst[i] = constant.Normal() * src[i].xyz + constant[3]; ============ */
neo/idlib/math/Simd_SSE.cpp:75
↓ 26 callersFunctionEntity_LinkBrush
======================================================================================================================= Entity_LinkBrush ========
neo/tools/radiant/EditorEntity.cpp:1236
↓ 26 callersMethodExpectAnyToken
================ idLexer::ExpectAnyToken ================ */
neo/idlib/Lexer.cpp:992
↓ 26 callersMethodGetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
neo/game/AF.cpp:195
↓ 26 callersMethodGetWidth
================= idSurface_Patch::GetWidth ================= */
neo/idlib/geometry/Surface_Patch.h:133
↓ 26 callersMethodMinMax
============ idSIMD_SSE::MinMax ============ */
neo/idlib/math/Simd_SSE.cpp:256
↓ 26 callersFunctionR_FindARBProgram
================== R_FindARBProgram Returns a GL identifier that can be bound to the given target, parsing a text file if it hasn't already been load
neo/renderer/draw_arb2.cpp:466
↓ 26 callersFunctionSelect_Brush
======================================================================================================================= Select_Brush ============
neo/tools/radiant/SELECT.CPP:209
↓ 26 callersMethodSetDist
neo/idlib/math/Plane.h:275
↓ 26 callersMethodWrite
================= idFile::Write ================= */
neo/framework/File.cpp:189
↓ 26 callersFunctioncurl_easy_perform
neo/curl/lib/easy.c:260
↓ 26 callersFunctionerror
neo/sound/OggVorbis/oggsrc/framing.c:1006
↓ 26 callersFunctionogg_sync_pageout
neo/sound/OggVorbis/oggsrc/framing.c:643
↓ 25 callersMethodAnimLength
===================== idAnimator::AnimLength ===================== */
neo/game/anim/Anim_Blend.cpp:4646
↓ 25 callersMethodClear
==================== idSampleDecoderLocal::Clear ==================== */
neo/sound/snd_decoder.cpp:372
↓ 25 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
neo/d3xp/Actor.cpp:2203
↓ 25 callersMethodGetExtrapolationType
neo/idlib/math/Extrapolate.h:67
↓ 25 callersMethodGetName
================= idFile::GetName ================= */
neo/framework/File.cpp:161
↓ 25 callersMethodGetPortals
neo/tools/compilers/aas/BrushBSP.h:108
↓ 25 callersMethodGetTime
neo/ui/UserInterfaceLocal.h:83
↓ 25 callersMethodGetType
================ idClass::GetType ================ */
neo/d3xp/gamesys/Class.cpp:570
↓ 25 callersMethodHasChanged
neo/idlib/BitMsg.h:534
↓ 25 callersMethodIndexForTime
neo/idlib/math/Curve.h:388
↓ 25 callersMethodInitEmpty
================ idRenderModelStatic::InitEmpty ================ */
neo/renderer/Model.cpp:332
↓ 25 callersMethodIsLoaded
neo/game/AF.h:65
↓ 25 callersMethodName
================ idRenderModelStatic::Name ================ */
neo/renderer/Model.cpp:367
↓ 25 callersFunctionQE_SingleBrush
======================================================================================================================= =============================
neo/tools/radiant/QE3.CPP:361
↓ 25 callersMethodRayIntersection
============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start p
neo/idlib/bv/Box.cpp:614
↓ 25 callersMethodReadJoint
================ idRestoreGame::ReadJoint ================ */
neo/game/gamesys/SaveGame.cpp:926
↓ 25 callersMethodReadString
================= idFile::ReadString ================= */
neo/framework/File.cpp:396
↓ 25 callersMethodReadVec3
================= idFile::ReadVec3 ================= */
neo/framework/File.cpp:424
↓ 25 callersMethodRedraw
================ idWindow::Redraw ================ */
neo/ui/Window.cpp:1194
↓ 25 callersMethodSetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
neo/d3xp/physics/Physics_AF.cpp:7632
↓ 25 callersMethodSetData
================= idFile_Memory::SetData ================= */
neo/framework/File.cpp:868
↓ 25 callersMethodWriteJoint
================ idSaveGame::WriteJoint ================ */
neo/game/gamesys/SaveGame.cpp:177
↓ 25 callersMethodWriteVec3
================= idFile::WriteVec3 ================= */
neo/framework/File.cpp:570
↓ 25 callersFunction_analysis_output
neo/sound/OggVorbis/vorbissrc/analysis.c:103
↓ 25 callersFunctionfDiff
======================================================================================================================= =============================
neo/tools/radiant/XYWnd.cpp:117
↓ 24 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
neo/d3xp/ai/AI.cpp:3604
↓ 24 callersMethodContainsPoint
neo/idlib/bv/Box.h:263
↓ 24 callersFunctionCurl_tvdiff
* Make sure that the first argument is the more recent time, as otherwise * we'll get a weird negative time-diff back... */
neo/curl/lib/timeval.c:92
↓ 24 callersMethodFreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1127
↓ 24 callersMethodGetContents
neo/tools/compilers/aas/Brush.h:112
↓ 24 callersMethodGetEntityDefName
================ idEntity::GetEntityDefName ================ */
neo/d3xp/Entity.cpp:842
↓ 24 callersMethodGetName
================ DialogAFName::GetName ================ */
neo/tools/af/DialogAFName.cpp:84
↓ 24 callersMethodGetNext
neo/idlib/containers/BTree.h:340
↓ 24 callersMethodGetXYWnd
neo/tools/radiant/MainFrm.h:120
↓ 24 callersMethodHasAmmo
=============== idInventory::HasAmmo =============== */
neo/d3xp/Player.cpp:1010
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