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hub / github.com/TTimo/doom3.gpl / RayIntersection

Method RayIntersection

neo/idlib/bv/Box.cpp:614–628  ·  view source on GitHub ↗

============ idBox::RayIntersection Returns true if the ray intersects the box. The ray can intersect the box in both directions from the start point. If start is inside the box then scale1 < 0 and scale2 > 0. ============ */

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Callers 15

ShowTargetsMethod · 0.45
FindTraceEntityMethod · 0.45
Event_LaunchMissileMethod · 0.45
GetPointOutsideObstaclesFunction · 0.45
GetFirstBlockingObstacleFunction · 0.45
OptimizePathFunction · 0.45
LaunchProjectileMethod · 0.45
Patch_IntersectFunction · 0.45
CreateDecalMethod · 0.45

Calls 2

BoxPlaneClipFunction · 0.85
TransposeMethod · 0.60

Tested by

no test coverage detected