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github.com/RussellJerome/UnrealModLoader
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Functions
1,733 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
↓ 1 callers
Function
stbtt_InitFont_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:1350
↓ 1 callers
Function
stbtt_MakeGlyphBitmap
UnrealEngineModLoader/ImGui/imstb_truetype.h:3617
↓ 1 callers
Function
stbtt_MakeGlyphBitmapSubpixelPrefilter
UnrealEngineModLoader/ImGui/imstb_truetype.h:4021
↓ 1 callers
Function
stbtt_PackBegin
UnrealEngineModLoader/ImGui/imstb_truetype.h:3797
↓ 1 callers
Function
stbtt_PackEnd
UnrealEngineModLoader/ImGui/imstb_truetype.h:3829
↓ 1 callers
Function
stbtt_PackFontRanges
UnrealEngineModLoader/ImGui/imstb_truetype.h:4132
↓ 1 callers
Function
stbtt_PackFontRangesGatherRects
rects array must be big enough to accommodate all characters in the given ranges
UnrealEngineModLoader/ImGui/imstb_truetype.h:3989
↓ 1 callers
Function
stbtt_PackFontRangesPackRects
UnrealEngineModLoader/ImGui/imstb_truetype.h:4127
↓ 1 callers
Function
stbtt__GetCoverageIndex
UnrealEngineModLoader/ImGui/imstb_truetype.h:2315
↓ 1 callers
Function
stbtt__GetGlyphGPOSInfoAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2428
↓ 1 callers
Function
stbtt__GetGlyphKernInfoAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2285
↓ 1 callers
Function
stbtt__GetGlyphShapeT2
UnrealEngineModLoader/ImGui/imstb_truetype.h:2237
↓ 1 callers
Function
stbtt__GetGlyphShapeTT
UnrealEngineModLoader/ImGui/imstb_truetype.h:1639
↓ 1 callers
Function
stbtt__cff_index_count
UnrealEngineModLoader/ImGui/imstb_truetype.h:1237
↓ 1 callers
Function
stbtt__cff_skip_operand
UnrealEngineModLoader/ImGui/imstb_truetype.h:1199
↓ 1 callers
Function
stbtt__cid_get_glyph_subrs
UnrealEngineModLoader/ImGui/imstb_truetype.h:1950
↓ 1 callers
Function
stbtt__compute_crossings_x
UnrealEngineModLoader/ImGui/imstb_truetype.h:4297
↓ 1 callers
Function
stbtt__dict_get
UnrealEngineModLoader/ImGui/imstb_truetype.h:1214
↓ 1 callers
Function
stbtt__fill_active_edges
note: this routine clips fills that extend off the edges... ideally this wouldn't happen, but it could happen if the truetype glyph bounding boxes are
UnrealEngineModLoader/ImGui/imstb_truetype.h:2790
↓ 1 callers
Function
stbtt__fill_active_edges_new
UnrealEngineModLoader/ImGui/imstb_truetype.h:2973
↓ 1 callers
Function
stbtt__get_subr
UnrealEngineModLoader/ImGui/imstb_truetype.h:1936
↓ 1 callers
Function
stbtt__matches
UnrealEngineModLoader/ImGui/imstb_truetype.h:4722
↓ 1 callers
Function
stbtt__rasterize
UnrealEngineModLoader/ImGui/imstb_truetype.h:3330
↓ 1 callers
Function
stbtt__rasterize_sorted_edges
UnrealEngineModLoader/ImGui/imstb_truetype.h:2832
↓ 1 callers
Function
stbtt__ray_intersect_bezier
UnrealEngineModLoader/ImGui/imstb_truetype.h:4228
↓ 1 callers
Function
stbtt__solve_cubic
x^3 + c*x^2 + b*x + a = 0
UnrealEngineModLoader/ImGui/imstb_truetype.h:4375
↓ 1 callers
Function
stbtt__sort_edges
UnrealEngineModLoader/ImGui/imstb_truetype.h:3319
↓ 1 callers
Function
stbtt__sort_edges_ins_sort
UnrealEngineModLoader/ImGui/imstb_truetype.h:3239
↓ 1 callers
Function
stbtt__sort_edges_quicksort
UnrealEngineModLoader/ImGui/imstb_truetype.h:3257
↓ 1 callers
Function
stbtt__tesselate_cubic
UnrealEngineModLoader/ImGui/imstb_truetype.h:3415
↓ 1 callers
Function
stbtt__tesselate_curve
tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching
UnrealEngineModLoader/ImGui/imstb_truetype.h:3395
↓ 1 callers
Method
trigger
Methods
UnrealEngineModLoader/EventSystem.h:31
Method
~INI
UnrealEngineModLoader/INI/INI.h:143
Method
AcceptDragDropPayload
UnrealEngineModLoader/ImGui/imgui.cpp:10103
Method
ActivateItem
UnrealEngineModLoader/ImGui/imgui.cpp:7036
Function
Add
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/MinHook.h:21
Function
AddBPFunctionWrapper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:39
Method
AddBezierCurve
UnrealEngineModLoader/ImGui/imgui.h:2487
Method
AddCallback
UnrealEngineModLoader/ImGui/imgui_draw.cpp:474
Method
AddChar
Set bit n in the array
UnrealEngineModLoader/ImGui/imgui.h:2578
Method
AddContextHook
No specific ordering/dependency support, will see as needed
UnrealEngineModLoader/ImGui/imgui.cpp:3450
Method
AddConvexPolyFilled
We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:972
Method
AddCustomRectFontGlyph
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2205
Method
AddFont
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2067
Method
AddFontDefault
Load embedded ProggyClean.ttf at size 13, disable oversampling
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2116
Method
AddFontFromFileTTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2137
Method
AddFontFromMemoryCompressedBase85TTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2184
Method
AddFontFromMemoryCompressedTTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2172
Method
AddFontFromMemoryTTF
NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after B
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2159
Method
AddImageQuad
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1621
Method
AddImageRounded
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1637
Method
AddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
UnrealEngineModLoader/ImGui/imgui.cpp:1126
Method
AddInputCharactersUTF8
UnrealEngineModLoader/ImGui/imgui.cpp:1168
Method
AddQuad
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1431
Method
AddQuadFilled
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1443
Method
AddRanges
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3073
Method
AddRemapChar
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3290
Function
AddToCoreMods
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:47
Method
AlignTextToFramePadding
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1338
Method
ArrowButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:776
Method
ArrowButtonEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:746
Function
BPFUNCTION
ExampleMod/ExampleMod.cpp:4
Method
BeginChild
UnrealEngineModLoader/ImGui/imgui.cpp:5058
Method
BeginChildEx
UnrealEngineModLoader/ImGui/imgui.cpp:5008
Method
BeginChildFrame
Helper to create a child window / scrolling region that looks like a normal widget frame.
UnrealEngineModLoader/ImGui/imgui.cpp:5117
Method
BeginColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3821
Method
BeginCombo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1552
Method
BeginComboPopup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1627
Method
BeginComboPreview
Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements (Experimental, see GitHub issues: #16
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1693
Method
BeginDeferredActorSpawnFromClass
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:381
Method
BeginDisabled
BeginDisabled()/EndDisabled() - Those can be nested but this cannot be used to enable an already disabled section (a single BeginDisabled(true) in the
UnrealEngineModLoader/ImGui/imgui.cpp:6626
Method
BeginDragDropSource
When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSo
UnrealEngineModLoader/ImGui/imgui.cpp:9871
Method
BeginDragDropTarget
We don't use BeginDragDropTargetCustom() and duplicate its code because: 1) we use LastItemRectHoveredRect which handles items that pushes a temporari
UnrealEngineModLoader/ImGui/imgui.cpp:10070
Method
BeginDragDropTargetCustom
UnrealEngineModLoader/ImGui/imgui.cpp:10043
Method
BeginGroup
Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine()
UnrealEngineModLoader/ImGui/imgui.cpp:7795
Method
BeginListBox
Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" Tip: If your vertical size is
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6265
Method
BeginMainMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6753
Method
BeginMenu
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6787
Method
BeginMenuBar
FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. Currently the main responsibility of this function being to setup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6646
Method
BeginPlay
ExampleMod/ExampleMod.cpp:33
Method
BeginPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8392
Method
BeginPopupContextItem
This is a helper to handle the simplest case of associating one named popup to one given widget. - To create a popup associated to the last item, you
UnrealEngineModLoader/ImGui/imgui.cpp:8488
Method
BeginPopupContextVoid
UnrealEngineModLoader/ImGui/imgui.cpp:8516
Method
BeginPopupContextWindow
UnrealEngineModLoader/ImGui/imgui.cpp:8502
Method
BeginPopupEx
Attention! BeginPopup() adds default flags which BeginPopupEx()!
UnrealEngineModLoader/ImGui/imgui.cpp:8369
Method
BeginPopupModal
If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. Note that popup visibility s
UnrealEngineModLoader/ImGui/imgui.cpp:8406
Method
BeginTabBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7142
Method
BeginTabBarEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7156
Method
BeginTabItem
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7777
Method
BeginTable
Read about "TABLE SIZING" at the top of this file.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:304
Method
BeginTableEx
UnrealEngineModLoader/ImGui/imgui_tables.cpp:310
Method
BeginTooltip
UnrealEngineModLoader/ImGui/imgui.cpp:8089
Method
BeginTooltipEx
UnrealEngineModLoader/ImGui/imgui.cpp:8094
Method
BeginViewportSideBar
Important: calling order matters! FIXME: Somehow overlapping with docking tech. FIXME: The "rect-cut" aspect of this could be formalized into a lower-
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6718
Method
BringWindowToDisplayBack
UnrealEngineModLoader/ImGui/imgui.cpp:6485
Method
BringWindowToDisplayFront
UnrealEngineModLoader/ImGui/imgui.cpp:6470
Method
BringWindowToFocusFront
UnrealEngineModLoader/ImGui/imgui.cpp:6449
Method
Build
UnrealEngineModLoader/ImGui/imgui.cpp:2098
Method
Build
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2253
Method
BuildRanges
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3080
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