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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 1 callersFunctionstbtt_InitFont_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:1350
↓ 1 callersFunctionstbtt_MakeGlyphBitmap
UnrealEngineModLoader/ImGui/imstb_truetype.h:3617
↓ 1 callersFunctionstbtt_MakeGlyphBitmapSubpixelPrefilter
UnrealEngineModLoader/ImGui/imstb_truetype.h:4021
↓ 1 callersFunctionstbtt_PackBegin
UnrealEngineModLoader/ImGui/imstb_truetype.h:3797
↓ 1 callersFunctionstbtt_PackEnd
UnrealEngineModLoader/ImGui/imstb_truetype.h:3829
↓ 1 callersFunctionstbtt_PackFontRanges
UnrealEngineModLoader/ImGui/imstb_truetype.h:4132
↓ 1 callersFunctionstbtt_PackFontRangesGatherRects
rects array must be big enough to accommodate all characters in the given ranges
UnrealEngineModLoader/ImGui/imstb_truetype.h:3989
↓ 1 callersFunctionstbtt_PackFontRangesPackRects
UnrealEngineModLoader/ImGui/imstb_truetype.h:4127
↓ 1 callersFunctionstbtt__GetCoverageIndex
UnrealEngineModLoader/ImGui/imstb_truetype.h:2315
↓ 1 callersFunctionstbtt__GetGlyphGPOSInfoAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2428
↓ 1 callersFunctionstbtt__GetGlyphKernInfoAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2285
↓ 1 callersFunctionstbtt__GetGlyphShapeT2
UnrealEngineModLoader/ImGui/imstb_truetype.h:2237
↓ 1 callersFunctionstbtt__GetGlyphShapeTT
UnrealEngineModLoader/ImGui/imstb_truetype.h:1639
↓ 1 callersFunctionstbtt__cff_index_count
UnrealEngineModLoader/ImGui/imstb_truetype.h:1237
↓ 1 callersFunctionstbtt__cff_skip_operand
UnrealEngineModLoader/ImGui/imstb_truetype.h:1199
↓ 1 callersFunctionstbtt__cid_get_glyph_subrs
UnrealEngineModLoader/ImGui/imstb_truetype.h:1950
↓ 1 callersFunctionstbtt__compute_crossings_x
UnrealEngineModLoader/ImGui/imstb_truetype.h:4297
↓ 1 callersFunctionstbtt__dict_get
UnrealEngineModLoader/ImGui/imstb_truetype.h:1214
↓ 1 callersFunctionstbtt__fill_active_edges
note: this routine clips fills that extend off the edges... ideally this wouldn't happen, but it could happen if the truetype glyph bounding boxes are
UnrealEngineModLoader/ImGui/imstb_truetype.h:2790
↓ 1 callersFunctionstbtt__fill_active_edges_new
UnrealEngineModLoader/ImGui/imstb_truetype.h:2973
↓ 1 callersFunctionstbtt__get_subr
UnrealEngineModLoader/ImGui/imstb_truetype.h:1936
↓ 1 callersFunctionstbtt__matches
UnrealEngineModLoader/ImGui/imstb_truetype.h:4722
↓ 1 callersFunctionstbtt__rasterize
UnrealEngineModLoader/ImGui/imstb_truetype.h:3330
↓ 1 callersFunctionstbtt__rasterize_sorted_edges
UnrealEngineModLoader/ImGui/imstb_truetype.h:2832
↓ 1 callersFunctionstbtt__ray_intersect_bezier
UnrealEngineModLoader/ImGui/imstb_truetype.h:4228
↓ 1 callersFunctionstbtt__solve_cubic
x^3 + c*x^2 + b*x + a = 0
UnrealEngineModLoader/ImGui/imstb_truetype.h:4375
↓ 1 callersFunctionstbtt__sort_edges
UnrealEngineModLoader/ImGui/imstb_truetype.h:3319
↓ 1 callersFunctionstbtt__sort_edges_ins_sort
UnrealEngineModLoader/ImGui/imstb_truetype.h:3239
↓ 1 callersFunctionstbtt__sort_edges_quicksort
UnrealEngineModLoader/ImGui/imstb_truetype.h:3257
↓ 1 callersFunctionstbtt__tesselate_cubic
UnrealEngineModLoader/ImGui/imstb_truetype.h:3415
↓ 1 callersFunctionstbtt__tesselate_curve
tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching
UnrealEngineModLoader/ImGui/imstb_truetype.h:3395
↓ 1 callersMethodtrigger
Methods
UnrealEngineModLoader/EventSystem.h:31
Method ~INI
UnrealEngineModLoader/INI/INI.h:143
MethodAcceptDragDropPayload
UnrealEngineModLoader/ImGui/imgui.cpp:10103
MethodActivateItem
UnrealEngineModLoader/ImGui/imgui.cpp:7036
FunctionAdd
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/MinHook.h:21
FunctionAddBPFunctionWrapper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:39
MethodAddBezierCurve
UnrealEngineModLoader/ImGui/imgui.h:2487
MethodAddCallback
UnrealEngineModLoader/ImGui/imgui_draw.cpp:474
MethodAddChar
Set bit n in the array
UnrealEngineModLoader/ImGui/imgui.h:2578
MethodAddContextHook
No specific ordering/dependency support, will see as needed
UnrealEngineModLoader/ImGui/imgui.cpp:3450
MethodAddConvexPolyFilled
We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:972
MethodAddCustomRectFontGlyph
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2205
MethodAddFont
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2067
MethodAddFontDefault
Load embedded ProggyClean.ttf at size 13, disable oversampling
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2116
MethodAddFontFromFileTTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2137
MethodAddFontFromMemoryCompressedBase85TTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2184
MethodAddFontFromMemoryCompressedTTF
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2172
MethodAddFontFromMemoryTTF
NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after B
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2159
MethodAddImageQuad
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1621
MethodAddImageRounded
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1637
MethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
UnrealEngineModLoader/ImGui/imgui.cpp:1126
MethodAddInputCharactersUTF8
UnrealEngineModLoader/ImGui/imgui.cpp:1168
MethodAddQuad
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1431
MethodAddQuadFilled
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1443
MethodAddRanges
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3073
MethodAddRemapChar
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3290
FunctionAddToCoreMods
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:47
MethodAlignTextToFramePadding
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1338
MethodArrowButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:776
MethodArrowButtonEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:746
FunctionBPFUNCTION
ExampleMod/ExampleMod.cpp:4
MethodBeginChild
UnrealEngineModLoader/ImGui/imgui.cpp:5058
MethodBeginChildEx
UnrealEngineModLoader/ImGui/imgui.cpp:5008
MethodBeginChildFrame
Helper to create a child window / scrolling region that looks like a normal widget frame.
UnrealEngineModLoader/ImGui/imgui.cpp:5117
MethodBeginColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3821
MethodBeginCombo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1552
MethodBeginComboPopup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1627
MethodBeginComboPreview
Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements (Experimental, see GitHub issues: #16
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1693
MethodBeginDeferredActorSpawnFromClass
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:381
MethodBeginDisabled
BeginDisabled()/EndDisabled() - Those can be nested but this cannot be used to enable an already disabled section (a single BeginDisabled(true) in the
UnrealEngineModLoader/ImGui/imgui.cpp:6626
MethodBeginDragDropSource
When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSo
UnrealEngineModLoader/ImGui/imgui.cpp:9871
MethodBeginDragDropTarget
We don't use BeginDragDropTargetCustom() and duplicate its code because: 1) we use LastItemRectHoveredRect which handles items that pushes a temporari
UnrealEngineModLoader/ImGui/imgui.cpp:10070
MethodBeginDragDropTargetCustom
UnrealEngineModLoader/ImGui/imgui.cpp:10043
MethodBeginGroup
Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine()
UnrealEngineModLoader/ImGui/imgui.cpp:7795
MethodBeginListBox
Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" Tip: If your vertical size is
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6265
MethodBeginMainMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6753
MethodBeginMenu
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6787
MethodBeginMenuBar
FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. Currently the main responsibility of this function being to setup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6646
MethodBeginPlay
ExampleMod/ExampleMod.cpp:33
MethodBeginPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8392
MethodBeginPopupContextItem
This is a helper to handle the simplest case of associating one named popup to one given widget. - To create a popup associated to the last item, you
UnrealEngineModLoader/ImGui/imgui.cpp:8488
MethodBeginPopupContextVoid
UnrealEngineModLoader/ImGui/imgui.cpp:8516
MethodBeginPopupContextWindow
UnrealEngineModLoader/ImGui/imgui.cpp:8502
MethodBeginPopupEx
Attention! BeginPopup() adds default flags which BeginPopupEx()!
UnrealEngineModLoader/ImGui/imgui.cpp:8369
MethodBeginPopupModal
If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. Note that popup visibility s
UnrealEngineModLoader/ImGui/imgui.cpp:8406
MethodBeginTabBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7142
MethodBeginTabBarEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7156
MethodBeginTabItem
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7777
MethodBeginTable
Read about "TABLE SIZING" at the top of this file.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:304
MethodBeginTableEx
UnrealEngineModLoader/ImGui/imgui_tables.cpp:310
MethodBeginTooltip
UnrealEngineModLoader/ImGui/imgui.cpp:8089
MethodBeginTooltipEx
UnrealEngineModLoader/ImGui/imgui.cpp:8094
MethodBeginViewportSideBar
Important: calling order matters! FIXME: Somehow overlapping with docking tech. FIXME: The "rect-cut" aspect of this could be formalized into a lower-
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6718
MethodBringWindowToDisplayBack
UnrealEngineModLoader/ImGui/imgui.cpp:6485
MethodBringWindowToDisplayFront
UnrealEngineModLoader/ImGui/imgui.cpp:6470
MethodBringWindowToFocusFront
UnrealEngineModLoader/ImGui/imgui.cpp:6449
MethodBuild
UnrealEngineModLoader/ImGui/imgui.cpp:2098
MethodBuild
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2253
MethodBuildRanges
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3080
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