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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodBuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
UnrealEngineModLoader/ImGui/imgui.cpp:1931
MethodBullet
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1267
MethodBulletText
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:373
MethodBulletTextV
Text with a little bullet aligned to the typical tree node.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:382
MethodButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:706
MethodButtonBehavior
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:486
MethodButtonEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:662
MethodCalcItemSize
[Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). Those tw
UnrealEngineModLoader/ImGui/imgui.cpp:7699
MethodCalcItemWidth
Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). The SetNextItemWidth() data is generally cleared/consumed by
UnrealEngineModLoader/ImGui/imgui.cpp:7677
MethodCalcListClipping
Helper to calculate coarse clipping of large list of evenly sized items. NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read co
UnrealEngineModLoader/ImGui/imgui.cpp:2239
MethodCalcNextTotalWidth
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6611
MethodCalcTextSize
Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. CalcTextSize("") should return ImVec2(0.0f, g.FontSize)
UnrealEngineModLoader/ImGui/imgui.cpp:4562
MethodCalcTypematicRepeatAmount
t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) t1 = current time (e.g.: g.Time) An event is triggered at: t = 0.0f t = repeat_delay, t = re
UnrealEngineModLoader/ImGui/imgui.cpp:4685
MethodCalcWindowNextAutoFitSize
UnrealEngineModLoader/ImGui/imgui.cpp:5308
MethodCalcWordWrapPositionA
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3325
MethodCalcWorkRectPos
Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building r
UnrealEngineModLoader/ImGui/imgui_internal.h:1310
MethodCalcWorkRectSize
UnrealEngineModLoader/ImGui/imgui_internal.h:1311
MethodCalcWrapWidthForPos
UnrealEngineModLoader/ImGui/imgui.cpp:3340
FunctionCallBackBeginPlay
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:9
FunctionCallBackDX11Present
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:29
FunctionCallBackDrawImGui
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:19
FunctionCallBackInitGameState
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:14
FunctionCallBackPostBeginPlay
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:24
MethodCallContextHooks
Call context hooks (used by e.g. test engine) We assume a small number of hooks so all stored in same array
UnrealEngineModLoader/ImGui/imgui.cpp:3471
MethodCaptureKeyboardFromApp
UnrealEngineModLoader/ImGui/imgui.cpp:4859
MethodCaptureMouseFromApp
UnrealEngineModLoader/ImGui/imgui.cpp:4864
MethodChannelsMerge
UnrealEngineModLoader/ImGui/imgui.h:2471
MethodChannelsSetCurrent
UnrealEngineModLoader/ImGui/imgui.h:2472
MethodChannelsSplit
Advanced: Channels - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives
UnrealEngineModLoader/ImGui/imgui.h:2470
MethodCheckbox
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1062
MethodCheckboxFlags
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1148
MethodCheckboxFlagsT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1120
MethodClear
UnrealEngineModLoader/ImGui/imgui.h:2012
MethodClear
UnrealEngineModLoader/ImGui/imgui.h:2070
MethodClear
- Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) - Set***() functions find pair, insertion on demand if mis
UnrealEngineModLoader/ImGui/imgui.h:2135
MethodClear
UnrealEngineModLoader/ImGui/imgui.h:2334
MethodClear
UnrealEngineModLoader/ImGui/imgui.h:2520
MethodClear
UnrealEngineModLoader/ImGui/imgui.h:2575
MethodClear
UnrealEngineModLoader/ImGui/imgui_internal.h:728
MethodClear
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6572
MethodClearActiveID
UnrealEngineModLoader/ImGui/imgui.cpp:3116
FunctionClearBit
UnrealEngineModLoader/ImGui/imgui_internal.h:545
MethodClearDragDrop
UnrealEngineModLoader/ImGui/imgui.cpp:9850
MethodClearFlags
UnrealEngineModLoader/ImGui/imgui_internal.h:1160
MethodClearFonts
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2017
MethodClearFreeMemory
UnrealEngineModLoader/ImGui/imgui_internal.h:729
MethodClearIniSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10510
MethodClearInputCharacters
UnrealEngineModLoader/ImGui/imgui.cpp:1179
MethodClearInputData
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1981
MethodClearLog
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6238
FunctionClearSelection
UnrealEngineModLoader/ImGui/imgui_internal.h:1092
FunctionClearText
UnrealEngineModLoader/ImGui/imgui_internal.h:1082
FunctionClipWith
UnrealEngineModLoader/ImGui/imgui_internal.h:509
FunctionClipWithFull
Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
UnrealEngineModLoader/ImGui/imgui_internal.h:510
MethodCloneOutput
UnrealEngineModLoader/ImGui/imgui_draw.cpp:441
MethodCloseButton
Button to close a window
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:783
MethodCloseCurrentPopup
Close the popup we have begin-ed into.
UnrealEngineModLoader/ImGui/imgui.cpp:8338
MethodClosePopupToLevel
UnrealEngineModLoader/ImGui/imgui.cpp:8310
MethodClosePopupsOverWindow
When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. This function closes any popups that are ov
UnrealEngineModLoader/ImGui/imgui.cpp:8266
MethodCollapseButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:821
MethodCollapsingHeader
CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). This
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6032
MethodColorButton
A little color square. Return true when clicked. FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the toolti
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5406
MethodColorConvertFloat4ToU32
UnrealEngineModLoader/ImGui/imgui.cpp:1841
MethodColorConvertHSVtoRGB
Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 also http://en.wikipedia.org/wiki/HSL_and_HSV
UnrealEngineModLoader/ImGui/imgui.cpp:1875
MethodColorConvertRGBtoHSV
Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 Optimized http://lolengine.net/blog/2013/01/13/fas
UnrealEngineModLoader/ImGui/imgui.cpp:1853
MethodColorConvertU32ToFloat4
UnrealEngineModLoader/ImGui/imgui.cpp:1831
MethodColorEdit3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:4756
MethodColorEdit4
Edit colors components (each component in 0.0f..1.0f range). See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiCo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:4764
MethodColorEditOptionsPopup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5543
MethodColorPicker3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5004
MethodColorPicker4
Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. (In C++ the 'float col[4]' notation for a function argument is
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5027
MethodColorPickerOptionsPopup
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5594
MethodColorTooltip
Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5509
MethodColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:4029
MethodCombo
Old API, prefer using BeginCombo() nowadays if you can.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1773
MethodCompareWithSortSpecs
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3440
MethodCompleteModCreation
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:68
FunctionContains
Bottom-right
UnrealEngineModLoader/ImGui/imgui_internal.h:499
FunctionCreate
UnrealEngineModLoader/ImGui/imgui_internal.h:554
MethodCreateContext
UnrealEngineModLoader/ImGui/imgui.cpp:3430
MethodCreateGameProfile
UnrealEngineModLoader/UnrealEngineModLoader/GameInfo/GameInfo.cpp:435
MethodCreateNewWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10462
MethodDX11Present
ExampleMod/ExampleMod.cpp:48
MethodDataTypeApplyOp
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1924
MethodDataTypeApplyOpFromText
User can input math operators (e.g. +100) to edit a numerical values. NB: This is _not_ a full expression evaluator. We should probably add one and re
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1976
MethodDataTypeClamp
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2114
FunctionDataTypeClampT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2106
MethodDataTypeCompare
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2085
FunctionDataTypeCompareT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2078
MethodDataTypeFormatString
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1901
MethodDataTypeGetInfo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1895
MethodDeIndexAllBuffers
For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a wa
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1814
MethodDebugCheckVersionAndDataLayout
Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. Verify that the type sizes are matching between th
UnrealEngineModLoader/ImGui/imgui.cpp:7199
FunctionDebugDrawItemRect
UnrealEngineModLoader/ImGui/imgui_internal.h:2676
MethodDebugNodeColumns
[DEBUG] Display contents of Columns
UnrealEngineModLoader/ImGui/imgui.cpp:11400
MethodDebugNodeDrawCmdShowMeshAndBoundingBox
[DEBUG] Display mesh/aabb of a ImDrawCmd
UnrealEngineModLoader/ImGui/imgui.cpp:11505
MethodDebugNodeDrawList
[DEBUG] Display contents of ImDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:11411
MethodDebugNodeFont
[DEBUG] Display details for a single font, called by ShowStyleEditor().
UnrealEngineModLoader/ImGui/imgui.cpp:11535
MethodDebugNodeStorage
[DEBUG] Display contents of ImGuiStorage
UnrealEngineModLoader/ImGui/imgui.cpp:11631
MethodDebugNodeTabBar
[DEBUG] Display contents of ImGuiTabBar
UnrealEngineModLoader/ImGui/imgui.cpp:11644
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