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github.com/RussellJerome/UnrealModLoader
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Functions
1,733 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
Method
DebugNodeTable
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3518
Method
DebugNodeTableSettings
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3580
Method
DebugNodeViewport
UnrealEngineModLoader/ImGui/imgui.cpp:11686
Method
DebugNodeWindow
UnrealEngineModLoader/ImGui/imgui.cpp:11706
Method
DebugNodeWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:11764
Method
DebugNodeWindowsList
UnrealEngineModLoader/ImGui/imgui.cpp:11770
Method
DebugRenderViewportThumbnail
UnrealEngineModLoader/ImGui/imgui.cpp:10938
Method
DestroyContext
UnrealEngineModLoader/ImGui/imgui.cpp:3439
Method
DisplayContents
Display placeholder contents for the Document
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7384
Method
DisplayContextMenu
Display context menu for the Document
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7401
Method
DisplayNode
UnrealEngineModLoader/ImGui/imgui_demo.cpp:4577
Function
DllMain
UnrealEngineModLoader/UnrealEngineModLoader/dllmain.cpp:5
Function
DllMain
ExampleMod/dllmain.cpp:10
Function
DllMain
LoaderAutoInjector/xinput1_3/xinput1_3.cpp:13
Method
DragBehavior
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2333
Method
DragBehaviorT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2218
Method
DragFloat
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2490
Method
DragFloat2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2495
Method
DragFloat3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2500
Method
DragFloat4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2505
Method
DragFloatRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2511
Method
DragInt
NB: v_speed is float to allow adjusting the drag speed with more precision
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2544
Method
DragInt2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2549
Method
DragInt3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2554
Method
DragInt4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2559
Method
DragIntRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2565
Method
DragScalar
Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. Read code of e.g.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2371
Method
DragScalarN
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2455
Function
Draw
Demonstrate creating a simple console window, with scrolling, filtering, completion and history. For the console example, we are using a more C++ like
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6199
Method
DrawImGui
ExampleMod/ExampleMod.cpp:56
Method
Dummy
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1311
Method
EndChild
UnrealEngineModLoader/ImGui/imgui.cpp:5070
Method
EndChildFrame
UnrealEngineModLoader/ImGui/imgui.cpp:5131
Method
EndColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3953
Method
EndCombo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1686
Method
EndComboPreview
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1719
Method
EndDisabled
UnrealEngineModLoader/ImGui/imgui.cpp:6640
Method
EndDragDropSource
UnrealEngineModLoader/ImGui/imgui.cpp:9984
Method
EndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
UnrealEngineModLoader/ImGui/imgui.cpp:10147
Method
EndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
UnrealEngineModLoader/ImGui/imgui.cpp:4414
Method
EndGroup
UnrealEngineModLoader/ImGui/imgui.cpp:7822
Method
EndListBox
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6318
Method
EndMainMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6774
Method
EndMenu
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6965
Method
EndMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6674
Method
EndPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8438
Method
EndTabBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7215
Method
EndTabItem
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7801
Method
EndTable
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1195
Method
EndTooltip
UnrealEngineModLoader/ImGui/imgui.cpp:8126
Method
ErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
UnrealEngineModLoader/ImGui/imgui.cpp:7289
Method
ErrorCheckEndFrameSanityChecks
UnrealEngineModLoader/ImGui/imgui.cpp:7248
Method
ErrorCheckNewFrameSanityChecks
UnrealEngineModLoader/ImGui/imgui.cpp:7212
Method
Event
Ctor & Dtor template< typename T_CB >
UnrealEngineModLoader/EventSystem.h:24
Method
EventDispatcher
UnrealEngineModLoader/EventSystem.h:42
Method
ExampleAppConsole
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6210
Method
ExampleAppDocuments
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7420
Method
ExampleAppLog
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6566
Method
ExampleMod
Basic Mod Info
ExampleMod/ExampleMod.h:9
Method
ExecuteConsoleCommand
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:496
Method
ExecuteUbergraph
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:84
Function
Expand
UnrealEngineModLoader/ImGui/imgui_internal.h:504
Method
FActorSpawnParameters
UnrealEngineModLoader/UE4/Basic.hpp:595
Method
FLinearColor
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:469
Method
FName
UnrealEngineModLoader/UE4/Basic.hpp:337
Method
FQuat
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:399
Method
FRotator
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:381
Method
FString
UnrealEngineModLoader/UE4/Basic.hpp:456
Method
FTransform
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:677
Method
FVector
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:321
Method
FVector2D
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:347
Method
FilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1296
Method
FindBestWindowPosForPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8620
Method
FindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
UnrealEngineModLoader/ImGui/imgui.cpp:8535
Method
FindClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:177
Method
FindObject
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:34
Method
FindOrCreateColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3795
Method
FindOrCreateWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10493
Method
FindRenderedTextEnd
UnrealEngineModLoader/ImGui/imgui.cpp:2685
Method
FindSettingsHandler
UnrealEngineModLoader/ImGui/imgui.cpp:10500
Method
FindWindowByID
UnrealEngineModLoader/ImGui/imgui.cpp:5143
Method
FindWindowByName
UnrealEngineModLoader/ImGui/imgui.cpp:5149
Method
FindWindowFocusIndex
UnrealEngineModLoader/ImGui/imgui.cpp:9597
Method
FindWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10484
Function
Floor
Full version, ensure both points are fully clipped.
UnrealEngineModLoader/ImGui/imgui_internal.h:511
Method
FocusTopMostWindowUnderOne
UnrealEngineModLoader/ImGui/imgui.cpp:6543
Method
FocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
UnrealEngineModLoader/ImGui/imgui.cpp:6500
Function
FocusableItemRegister
If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)'
UnrealEngineModLoader/ImGui/imgui_internal.h:2431
Function
FocusableItemUnregister
-> pass ImGuiItemAddFlags_Focusable flag to ItemAdd()
UnrealEngineModLoader/ImGui/imgui_internal.h:2432
Function
FreeWrapper
UnrealEngineModLoader/ImGui/imgui.cpp:976
Method
GcAwakeTransientWindowBuffers
UnrealEngineModLoader/ImGui/imgui.cpp:3071
Method
GcCompactTransientMiscBuffers
UnrealEngineModLoader/ImGui/imgui.cpp:3047
Method
GcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
UnrealEngineModLoader/ImGui/imgui.cpp:3059
Method
Get
UnrealEngineModLoader/UE4/Basic.hpp:540
Function
GetActiveID
UnrealEngineModLoader/ImGui/imgui_internal.h:2396
Function
GetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
UnrealEngineModLoader/ImGui/imgui_internal.h:639
Method
GetAllObjectsOfType
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:75
Method
GetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
UnrealEngineModLoader/ImGui/imgui.cpp:3423
Method
GetAnsiName
UnrealEngineModLoader/UE4/Basic.hpp:164
Function
GetArea
UnrealEngineModLoader/ImGui/imgui_internal.h:494
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