MCPcopy Create free account

hub / github.com/RussellJerome/UnrealModLoader / functions

Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodDebugNodeTable
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3518
MethodDebugNodeTableSettings
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3580
MethodDebugNodeViewport
UnrealEngineModLoader/ImGui/imgui.cpp:11686
MethodDebugNodeWindow
UnrealEngineModLoader/ImGui/imgui.cpp:11706
MethodDebugNodeWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:11764
MethodDebugNodeWindowsList
UnrealEngineModLoader/ImGui/imgui.cpp:11770
MethodDebugRenderViewportThumbnail
UnrealEngineModLoader/ImGui/imgui.cpp:10938
MethodDestroyContext
UnrealEngineModLoader/ImGui/imgui.cpp:3439
MethodDisplayContents
Display placeholder contents for the Document
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7384
MethodDisplayContextMenu
Display context menu for the Document
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7401
MethodDisplayNode
UnrealEngineModLoader/ImGui/imgui_demo.cpp:4577
FunctionDllMain
UnrealEngineModLoader/UnrealEngineModLoader/dllmain.cpp:5
FunctionDllMain
ExampleMod/dllmain.cpp:10
FunctionDllMain
LoaderAutoInjector/xinput1_3/xinput1_3.cpp:13
MethodDragBehavior
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2333
MethodDragBehaviorT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2218
MethodDragFloat
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2490
MethodDragFloat2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2495
MethodDragFloat3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2500
MethodDragFloat4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2505
MethodDragFloatRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2511
MethodDragInt
NB: v_speed is float to allow adjusting the drag speed with more precision
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2544
MethodDragInt2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2549
MethodDragInt3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2554
MethodDragInt4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2559
MethodDragIntRange2
NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2565
MethodDragScalar
Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. Read code of e.g.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2371
MethodDragScalarN
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2455
FunctionDraw
Demonstrate creating a simple console window, with scrolling, filtering, completion and history. For the console example, we are using a more C++ like
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6199
MethodDrawImGui
ExampleMod/ExampleMod.cpp:56
MethodDummy
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1311
MethodEndChild
UnrealEngineModLoader/ImGui/imgui.cpp:5070
MethodEndChildFrame
UnrealEngineModLoader/ImGui/imgui.cpp:5131
MethodEndColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3953
MethodEndCombo
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1686
MethodEndComboPreview
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1719
MethodEndDisabled
UnrealEngineModLoader/ImGui/imgui.cpp:6640
MethodEndDragDropSource
UnrealEngineModLoader/ImGui/imgui.cpp:9984
MethodEndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
UnrealEngineModLoader/ImGui/imgui.cpp:10147
MethodEndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
UnrealEngineModLoader/ImGui/imgui.cpp:4414
MethodEndGroup
UnrealEngineModLoader/ImGui/imgui.cpp:7822
MethodEndListBox
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6318
MethodEndMainMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6774
MethodEndMenu
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6965
MethodEndMenuBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6674
MethodEndPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8438
MethodEndTabBar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7215
MethodEndTabItem
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7801
MethodEndTable
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1195
MethodEndTooltip
UnrealEngineModLoader/ImGui/imgui.cpp:8126
MethodErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
UnrealEngineModLoader/ImGui/imgui.cpp:7289
MethodErrorCheckEndFrameSanityChecks
UnrealEngineModLoader/ImGui/imgui.cpp:7248
MethodErrorCheckNewFrameSanityChecks
UnrealEngineModLoader/ImGui/imgui.cpp:7212
MethodEvent
Ctor & Dtor template< typename T_CB >
UnrealEngineModLoader/EventSystem.h:24
MethodEventDispatcher
UnrealEngineModLoader/EventSystem.h:42
MethodExampleAppConsole
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6210
MethodExampleAppDocuments
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7420
MethodExampleAppLog
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6566
MethodExampleMod
Basic Mod Info
ExampleMod/ExampleMod.h:9
MethodExecuteConsoleCommand
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:496
MethodExecuteUbergraph
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:84
FunctionExpand
UnrealEngineModLoader/ImGui/imgui_internal.h:504
MethodFActorSpawnParameters
UnrealEngineModLoader/UE4/Basic.hpp:595
MethodFLinearColor
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:469
MethodFName
UnrealEngineModLoader/UE4/Basic.hpp:337
MethodFQuat
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:399
MethodFRotator
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:381
MethodFString
UnrealEngineModLoader/UE4/Basic.hpp:456
MethodFTransform
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:677
MethodFVector
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:321
MethodFVector2D
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:347
MethodFilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1296
MethodFindBestWindowPosForPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8620
MethodFindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
UnrealEngineModLoader/ImGui/imgui.cpp:8535
MethodFindClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:177
MethodFindObject
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:34
MethodFindOrCreateColumns
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3795
MethodFindOrCreateWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10493
MethodFindRenderedTextEnd
UnrealEngineModLoader/ImGui/imgui.cpp:2685
MethodFindSettingsHandler
UnrealEngineModLoader/ImGui/imgui.cpp:10500
MethodFindWindowByID
UnrealEngineModLoader/ImGui/imgui.cpp:5143
MethodFindWindowByName
UnrealEngineModLoader/ImGui/imgui.cpp:5149
MethodFindWindowFocusIndex
UnrealEngineModLoader/ImGui/imgui.cpp:9597
MethodFindWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:10484
FunctionFloor
Full version, ensure both points are fully clipped.
UnrealEngineModLoader/ImGui/imgui_internal.h:511
MethodFocusTopMostWindowUnderOne
UnrealEngineModLoader/ImGui/imgui.cpp:6543
MethodFocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
UnrealEngineModLoader/ImGui/imgui.cpp:6500
FunctionFocusableItemRegister
If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)'
UnrealEngineModLoader/ImGui/imgui_internal.h:2431
FunctionFocusableItemUnregister
-> pass ImGuiItemAddFlags_Focusable flag to ItemAdd()
UnrealEngineModLoader/ImGui/imgui_internal.h:2432
FunctionFreeWrapper
UnrealEngineModLoader/ImGui/imgui.cpp:976
MethodGcAwakeTransientWindowBuffers
UnrealEngineModLoader/ImGui/imgui.cpp:3071
MethodGcCompactTransientMiscBuffers
UnrealEngineModLoader/ImGui/imgui.cpp:3047
MethodGcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
UnrealEngineModLoader/ImGui/imgui.cpp:3059
MethodGet
UnrealEngineModLoader/UE4/Basic.hpp:540
FunctionGetActiveID
UnrealEngineModLoader/ImGui/imgui_internal.h:2396
FunctionGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
UnrealEngineModLoader/ImGui/imgui_internal.h:639
MethodGetAllObjectsOfType
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:75
MethodGetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
UnrealEngineModLoader/ImGui/imgui.cpp:3423
MethodGetAnsiName
UnrealEngineModLoader/UE4/Basic.hpp:164
FunctionGetArea
UnrealEngineModLoader/ImGui/imgui_internal.h:494
← previousnext →801–900 of 1,733, ranked by callers