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Types & classes391 in github.com/RussellJerome/UnrealModLoader

↓ 230 callersClassImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
UnrealEngineModLoader/ImGui/imgui.h:270
↓ 6 callersClassImGuiStoragePair
UnrealEngineModLoader/ImGui/imgui.h:2121
↓ 6 callersClassImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
UnrealEngineModLoader/ImGui/imgui_internal.h:470
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7361
↓ 4 callersClassFVector
ScriptStruct CoreUObject.Vector 0x000C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:315
↓ 4 callersClassImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
UnrealEngineModLoader/ImGui/imgui.h:145
↓ 2 callersClassFActorSpawnParameters
UnrealEngineModLoader/UE4/Basic.hpp:593
↓ 2 callersClassFQuat
ScriptStruct CoreUObject.Quat 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:392
↓ 2 callersClassImColor
Helper to build glyph ranges from text/string data
UnrealEngineModLoader/ImGui/imgui.h:148
↓ 2 callersClassImGuiPtrOrIndex
UnrealEngineModLoader/ImGui/imgui_internal.h:1207
↓ 2 callersClassImGuiStyleMod
Storage of stack sizes for debugging/asserting
UnrealEngineModLoader/ImGui/imgui_internal.h:137
↓ 2 callersClassImGuiTextRange
UnrealEngineModLoader/ImGui/imgui.h:2074
↓ 2 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
UnrealEngineModLoader/ImGui/imgui_internal.h:147
↓ 2 callersClassMyItem
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3424
↓ 1 callersClassFTransform
ScriptStruct CoreUObject.Transform 0x0030
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:669
↓ 1 callersClassImDrawChannel
Forward declarations
UnrealEngineModLoader/ImGui/imgui.h:135
↓ 1 callersClassImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
UnrealEngineModLoader/ImGui/imgui.h:136
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
UnrealEngineModLoader/ImGui/imgui.h:138
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
UnrealEngineModLoader/ImGui/imgui_internal.h:119
↓ 1 callersClassImGuiOldColumns
Storage data for a single column for legacy Columns() api
UnrealEngineModLoader/ImGui/imgui_internal.h:133
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
UnrealEngineModLoader/ImGui/imgui_internal.h:139
↓ 1 callersClassImGuiTableColumn
Storage for a table
UnrealEngineModLoader/ImGui/imgui_internal.h:141
↓ 1 callersClassImGuiTableColumnSettings
sizeof() ~ 12
UnrealEngineModLoader/ImGui/imgui_internal.h:2283
↓ 1 callersClassImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
UnrealEngineModLoader/ImGui/imgui_internal.h:143
↓ 1 callersClassImGuiTableTempData
Storage for one column of a table
UnrealEngineModLoader/ImGui/imgui_internal.h:142
↓ 1 callersClassImGuiWindow
Storage for a column .ini settings
UnrealEngineModLoader/ImGui/imgui_internal.h:145
ClassAActor
UnrealEngineModLoader/UE4/Basic.hpp:610
ClassAActor
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:329
ClassAActor
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:428
ClassAActor
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:381
ClassACustomClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:404
ClassAGameMode
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:368
ClassAGameMode
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:433
ClassAGameMode
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:434
ClassAGameModeBase
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:358
ClassAGameState
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:374
ClassAGameState
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:432
ClassAGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:420
ClassAGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:427
ClassAPawn
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:394
ClassAPawn
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:435
ClassAPawn
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:462
ClassAPlayerController
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:348
ClassAPlayerController
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:436
ClassAPlayerController
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:478
ClassBACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:197
ClassBPFunctionWrapper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:25
EnumContentsType
Expose a few Borders related flags interactively
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3666
ClassCustomConstraints
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6950
ClassDumper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.h:3
EnumEAutomationEventType
Enum CoreUObject.EAutomationEventType
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:48
EnumEAxis
Enum CoreUObject.EAxis
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:228
EnumEInternalObjectFlags
UnrealEngineModLoader/UE4/Basic.hpp:622
EnumEInterpCurveMode
Enum CoreUObject.EInterpCurveMode
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:15
EnumELifetimeCondition
Enum CoreUObject.ELifetimeCondition
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:58
EnumELocalizedTextSourceCategory
Enum CoreUObject.ELocalizedTextSourceCategory
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:38
EnumELogTimes
Enum CoreUObject.ELogTimes
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:239
EnumEMouseCursor
Enum CoreUObject.EMouseCursor
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:136
EnumEPixelFormat
Enum CoreUObject.EPixelFormat
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:157
EnumERangeBoundTypes
Enum CoreUObject.ERangeBoundTypes
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:28
EnumESearchCase
Enum CoreUObject.ESearchCase
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:259
EnumESearchDir
Enum CoreUObject.ESearchDir
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:250
EnumESpawnActorCollisionHandlingMethod
Enum Engine.ESpawnActorCollisionHandlingMethod
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:267
EnumEUnit
Enum CoreUObject.EUnit
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:79
EnumElement
Using the format string to display a name instead of an integer. Here we completely omit '%d' from the format string, so it'll only display a name. Th
UnrealEngineModLoader/ImGui/imgui_demo.cpp:694
ClassEnumDesc
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3488
ClassEvent
UnrealEngineModLoader/EventSystem.h:16
ClassEventDispatcher
UnrealEngineModLoader/EventSystem.h:39
ClassExampleAppConsole
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6199
ClassExampleAppDocuments
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7416
ClassExampleAppLog
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6559
ClassExampleMod
ExampleMod/ExampleMod.h:4
ClassFAutomationEvent
ScriptStruct CoreUObject.AutomationEvent 0x0038
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:851
ClassFAutomationEvent
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:864
ClassFAutomationExecutionEntry
ScriptStruct CoreUObject.AutomationExecutionEntry 0x0058
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:862
ClassFBox
ScriptStruct CoreUObject.Box 0x001C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:484
ClassFBox2D
ScriptStruct CoreUObject.Box2D 0x0014
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:494
ClassFBoxSphereBounds
ScriptStruct CoreUObject.BoxSphereBounds 0x001C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:504
ClassFChunkedFixedUObjectArray
UnrealEngineModLoader/UE4/Basic.hpp:93
ClassFColor
ScriptStruct CoreUObject.Color 0x0004
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:452
ClassFDateTime
ScriptStruct CoreUObject.DateTime 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:692
ClassFDateTime
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:868
ClassFFallbackStruct
ScriptStruct CoreUObject.FallbackStruct 0x0001
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:780
ClassFField
UE4.25 AND UP
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:283
ClassFField
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:307
ClassFFloatInterval
ScriptStruct CoreUObject.FloatInterval 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:821
ClassFFloatRange
ScriptStruct CoreUObject.FloatRange 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:796
ClassFFloatRangeBound
ScriptStruct CoreUObject.FloatRangeBound 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:787
ClassFFloatRangeBound
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:798
ClassFFrame
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:547
ClassFFrameNumber
ScriptStruct CoreUObject.FrameNumber 0x0004
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:699
ClassFFrameNumber
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:716
ClassFFrameRate
ScriptStruct CoreUObject.FrameRate 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:706
ClassFFrameRate
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:725
ClassFFrameTime
ScriptStruct CoreUObject.FrameTime 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:714
ClassFFrameTime
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:724
ClassFGuid
ScriptStruct CoreUObject.Guid 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:305
ClassFGuid
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:857
ClassFInt32Interval
ScriptStruct CoreUObject.Int32Interval 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:829
ClassFInt32Range
ScriptStruct CoreUObject.Int32Range 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:813
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