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Types & classes
391 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
↓ 230 callers
Class
ImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
UnrealEngineModLoader/ImGui/imgui.h:270
↓ 6 callers
Class
ImGuiStoragePair
UnrealEngineModLoader/ImGui/imgui.h:2121
↓ 6 callers
Class
ImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
UnrealEngineModLoader/ImGui/imgui_internal.h:470
↓ 6 callers
Class
MyDocument
Simplified structure to mimic a Document model
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7361
↓ 4 callers
Class
FVector
ScriptStruct CoreUObject.Vector 0x000C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:315
↓ 4 callers
Class
ImFontConfig
Opaque interface to a font builder (stb_truetype or FreeType).
UnrealEngineModLoader/ImGui/imgui.h:145
↓ 2 callers
Class
FActorSpawnParameters
UnrealEngineModLoader/UE4/Basic.hpp:593
↓ 2 callers
Class
FQuat
ScriptStruct CoreUObject.Quat 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:392
↓ 2 callers
Class
ImColor
Helper to build glyph ranges from text/string data
UnrealEngineModLoader/ImGui/imgui.h:148
↓ 2 callers
Class
ImGuiPtrOrIndex
UnrealEngineModLoader/ImGui/imgui_internal.h:1207
↓ 2 callers
Class
ImGuiStyleMod
Storage of stack sizes for debugging/asserting
UnrealEngineModLoader/ImGui/imgui_internal.h:137
↓ 2 callers
Class
ImGuiTextRange
UnrealEngineModLoader/ImGui/imgui.h:2074
↓ 2 callers
Class
ImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
UnrealEngineModLoader/ImGui/imgui_internal.h:147
↓ 2 callers
Class
MyItem
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3424
↓ 1 callers
Class
FTransform
ScriptStruct CoreUObject.Transform 0x0030
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:669
↓ 1 callers
Class
ImDrawChannel
Forward declarations
UnrealEngineModLoader/ImGui/imgui.h:135
↓ 1 callers
Class
ImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
UnrealEngineModLoader/ImGui/imgui.h:136
↓ 1 callers
Class
ImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
UnrealEngineModLoader/ImGui/imgui.h:138
↓ 1 callers
Class
ImDrawListSharedData
Helper to build a ImDrawData instance
UnrealEngineModLoader/ImGui/imgui_internal.h:119
↓ 1 callers
Class
ImGuiOldColumns
Storage data for a single column for legacy Columns() api
UnrealEngineModLoader/ImGui/imgui_internal.h:133
↓ 1 callers
Class
ImGuiTabItem
Storage for a tab bar
UnrealEngineModLoader/ImGui/imgui_internal.h:139
↓ 1 callers
Class
ImGuiTableColumn
Storage for a table
UnrealEngineModLoader/ImGui/imgui_internal.h:141
↓ 1 callers
Class
ImGuiTableColumnSettings
sizeof() ~ 12
UnrealEngineModLoader/ImGui/imgui_internal.h:2283
↓ 1 callers
Class
ImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
UnrealEngineModLoader/ImGui/imgui_internal.h:143
↓ 1 callers
Class
ImGuiTableTempData
Storage for one column of a table
UnrealEngineModLoader/ImGui/imgui_internal.h:142
↓ 1 callers
Class
ImGuiWindow
Storage for a column .ini settings
UnrealEngineModLoader/ImGui/imgui_internal.h:145
Class
AActor
UnrealEngineModLoader/UE4/Basic.hpp:610
Class
AActor
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:329
Class
AActor
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:428
Class
AActor
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:381
Class
ACustomClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:404
Class
AGameMode
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:368
Class
AGameMode
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:433
Class
AGameMode
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:434
Class
AGameModeBase
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:358
Class
AGameState
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:374
Class
AGameState
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:432
Class
AGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:420
Class
AGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:427
Class
APawn
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:394
Class
APawn
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:435
Class
APawn
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:462
Class
APlayerController
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:348
Class
APlayerController
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:436
Class
APlayerController
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:478
Class
BACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:197
Class
BPFunctionWrapper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:25
Enum
ContentsType
Expose a few Borders related flags interactively
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3666
Class
CustomConstraints
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6950
Class
Dumper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.h:3
Enum
EAutomationEventType
Enum CoreUObject.EAutomationEventType
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:48
Enum
EAxis
Enum CoreUObject.EAxis
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:228
Enum
EInternalObjectFlags
UnrealEngineModLoader/UE4/Basic.hpp:622
Enum
EInterpCurveMode
Enum CoreUObject.EInterpCurveMode
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:15
Enum
ELifetimeCondition
Enum CoreUObject.ELifetimeCondition
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:58
Enum
ELocalizedTextSourceCategory
Enum CoreUObject.ELocalizedTextSourceCategory
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:38
Enum
ELogTimes
Enum CoreUObject.ELogTimes
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:239
Enum
EMouseCursor
Enum CoreUObject.EMouseCursor
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:136
Enum
EPixelFormat
Enum CoreUObject.EPixelFormat
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:157
Enum
ERangeBoundTypes
Enum CoreUObject.ERangeBoundTypes
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:28
Enum
ESearchCase
Enum CoreUObject.ESearchCase
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:259
Enum
ESearchDir
Enum CoreUObject.ESearchDir
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:250
Enum
ESpawnActorCollisionHandlingMethod
Enum Engine.ESpawnActorCollisionHandlingMethod
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:267
Enum
EUnit
Enum CoreUObject.EUnit
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:79
Enum
Element
Using the format string to display a name instead of an integer. Here we completely omit '%d' from the format string, so it'll only display a name. Th
UnrealEngineModLoader/ImGui/imgui_demo.cpp:694
Class
EnumDesc
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3488
Class
Event
UnrealEngineModLoader/EventSystem.h:16
Class
EventDispatcher
UnrealEngineModLoader/EventSystem.h:39
Class
ExampleAppConsole
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6199
Class
ExampleAppDocuments
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7416
Class
ExampleAppLog
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6559
Class
ExampleMod
ExampleMod/ExampleMod.h:4
Class
FAutomationEvent
ScriptStruct CoreUObject.AutomationEvent 0x0038
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:851
Class
FAutomationEvent
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:864
Class
FAutomationExecutionEntry
ScriptStruct CoreUObject.AutomationExecutionEntry 0x0058
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:862
Class
FBox
ScriptStruct CoreUObject.Box 0x001C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:484
Class
FBox2D
ScriptStruct CoreUObject.Box2D 0x0014
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:494
Class
FBoxSphereBounds
ScriptStruct CoreUObject.BoxSphereBounds 0x001C
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:504
Class
FChunkedFixedUObjectArray
UnrealEngineModLoader/UE4/Basic.hpp:93
Class
FColor
ScriptStruct CoreUObject.Color 0x0004
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:452
Class
FDateTime
ScriptStruct CoreUObject.DateTime 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:692
Class
FDateTime
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:868
Class
FFallbackStruct
ScriptStruct CoreUObject.FallbackStruct 0x0001
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:780
Class
FField
UE4.25 AND UP
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:283
Class
FField
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:307
Class
FFloatInterval
ScriptStruct CoreUObject.FloatInterval 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:821
Class
FFloatRange
ScriptStruct CoreUObject.FloatRange 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:796
Class
FFloatRangeBound
ScriptStruct CoreUObject.FloatRangeBound 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:787
Class
FFloatRangeBound
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:798
Class
FFrame
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:547
Class
FFrameNumber
ScriptStruct CoreUObject.FrameNumber 0x0004
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:699
Class
FFrameNumber
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:716
Class
FFrameRate
ScriptStruct CoreUObject.FrameRate 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:706
Class
FFrameRate
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:725
Class
FFrameTime
ScriptStruct CoreUObject.FrameTime 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:714
Class
FFrameTime
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:724
Class
FGuid
ScriptStruct CoreUObject.Guid 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:305
Class
FGuid
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:857
Class
FInt32Interval
ScriptStruct CoreUObject.Int32Interval 0x0008
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:829
Class
FInt32Range
ScriptStruct CoreUObject.Int32Range 0x0010
UnrealEngineModLoader/UE4/CoreUObject_structs.hpp:813
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