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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodGetArrayDim
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:285
FunctionGetBL
Top-right
UnrealEngineModLoader/ImGui/imgui_internal.h:497
FunctionGetBPFunctionWrappers
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:52
FunctionGetBR
Bottom-left
UnrealEngineModLoader/ImGui/imgui_internal.h:498
MethodGetBackgroundDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:3527
MethodGetBit
UnrealEngineModLoader/ImGui/imgui.h:2576
MethodGetBool
UnrealEngineModLoader/ImGui/imgui.cpp:1955
MethodGetBoolRef
UnrealEngineModLoader/ImGui/imgui.cpp:1985
FunctionGetBufSize
Number of active/alive items in the pool (for display purpose)
UnrealEngineModLoader/ImGui/imgui_internal.h:640
MethodGetById
UnrealEngineModLoader/UE4/Basic.hpp:196
FunctionGetByKey
UnrealEngineModLoader/ImGui/imgui_internal.h:626
FunctionGetCenter
UnrealEngineModLoader/ImGui/imgui_internal.h:490
MethodGetClipRectMax
UnrealEngineModLoader/ImGui/imgui.h:2412
MethodGetClipRectMin
UnrealEngineModLoader/ImGui/imgui.h:2411
MethodGetClipboardText
UnrealEngineModLoader/ImGui/imgui.cpp:3381
FunctionGetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
UnrealEngineModLoader/ImGui/imgui.cpp:10771
MethodGetColorU32
UnrealEngineModLoader/ImGui/imgui.cpp:2461
MethodGetColumnIndex
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3642
MethodGetColumnNormFromOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3659
MethodGetColumnOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3683
MethodGetColumnOffsetFromNorm
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3654
MethodGetColumnWidth
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3712
MethodGetColumnsCount
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3648
MethodGetColumnsID
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3808
MethodGetContentRegionAvail
UnrealEngineModLoader/ImGui/imgui.cpp:7768
FunctionGetContentRegionAvailWidth
OBSOLETED in 1.70 (from May 2019)
UnrealEngineModLoader/ImGui/imgui.h:2848
MethodGetContentRegionMax
FIXME: This is in window space (not screen space!).
UnrealEngineModLoader/ImGui/imgui.cpp:7747
MethodGetContentRegionMaxAbs
[Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
UnrealEngineModLoader/ImGui/imgui.cpp:7758
MethodGetCurrentContext
Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some stat
UnrealEngineModLoader/ImGui/imgui.cpp:3401
MethodGetCurrentLevelName
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:403
FunctionGetCurrentTable
Tables: Internals
UnrealEngineModLoader/ImGui/imgui_internal.h:2523
MethodGetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
UnrealEngineModLoader/ImGui/imgui.cpp:7574
MethodGetCursorPosX
UnrealEngineModLoader/ImGui/imgui.cpp:7580
MethodGetCursorPosY
UnrealEngineModLoader/ImGui/imgui.cpp:7586
MethodGetCursorScreenPos
UnrealEngineModLoader/ImGui/imgui.cpp:7559
MethodGetCursorStartPos
UnrealEngineModLoader/ImGui/imgui.cpp:7613
MethodGetDefaultObjectFromArray
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:131
MethodGetDragDropPayload
UnrealEngineModLoader/ImGui/imgui.cpp:10140
MethodGetDrawData
Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
UnrealEngineModLoader/ImGui/imgui.cpp:3486
MethodGetDrawListSharedData
UnrealEngineModLoader/ImGui/imgui.cpp:3549
MethodGetDumper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.cpp:8
MethodGetEventList
UnrealEngineModLoader/EventSystem.h:71
MethodGetFloat
UnrealEngineModLoader/ImGui/imgui.cpp:1960
MethodGetFloatRef
UnrealEngineModLoader/ImGui/imgui.cpp:1990
FunctionGetFocusID
UnrealEngineModLoader/ImGui/imgui_internal.h:2397
FunctionGetFocusScope
Focus scope which is actually active
UnrealEngineModLoader/ImGui/imgui_internal.h:2481
FunctionGetFocusedFocusScope
UnrealEngineModLoader/ImGui/imgui_internal.h:2480
MethodGetFont
UnrealEngineModLoader/ImGui/imgui.cpp:7012
MethodGetFontSize
UnrealEngineModLoader/ImGui/imgui.cpp:7017
MethodGetFontTexUvWhitePixel
UnrealEngineModLoader/ImGui/imgui.cpp:7022
MethodGetForegroundDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:3538
MethodGetFrameCount
UnrealEngineModLoader/ImGui/imgui.cpp:3498
MethodGetFrameHeight
UnrealEngineModLoader/ImGui/imgui.cpp:7732
MethodGetFrameHeightWithSpacing
UnrealEngineModLoader/ImGui/imgui.cpp:7738
MethodGetFunctionFlags
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:278
MethodGetGameInstance
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:448
MethodGetGameMode
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:434
MethodGetGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:420
MethodGetGlobals
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.cpp:5
MethodGetGlyphRangesChineseFull
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2826
MethodGetGlyphRangesChineseSimplifiedCommon
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2856
MethodGetGlyphRangesCyrillic
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3014
MethodGetGlyphRangesJapanese
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2924
MethodGetGlyphRangesKorean
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2813
MethodGetGlyphRangesThai
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3027
MethodGetGlyphRangesVietnamese
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3039
FunctionGetHeight
UnrealEngineModLoader/ImGui/imgui_internal.h:493
MethodGetHoveredID
UnrealEngineModLoader/ImGui/imgui.cpp:3131
MethodGetIDWithSeed
Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call (note that when using this pattern, TestEngine's "Stack Tool" will tend t
UnrealEngineModLoader/ImGui/imgui.cpp:7141
MethodGetInputParams
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:600
FunctionGetItemFlags
UnrealEngineModLoader/ImGui/imgui_internal.h:2395
FunctionGetItemID
Basic Accessors
UnrealEngineModLoader/ImGui/imgui_internal.h:2393
MethodGetItemPtr
UnrealEngineModLoader/UE4/Basic.hpp:320
MethodGetItemRectMax
UnrealEngineModLoader/ImGui/imgui.cpp:4996
MethodGetItemRectMin
UnrealEngineModLoader/ImGui/imgui.cpp:4990
MethodGetItemRectSize
UnrealEngineModLoader/ImGui/imgui.cpp:5002
FunctionGetItemStatusFlags
Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
UnrealEngineModLoader/ImGui/imgui_internal.h:2394
MethodGetKeyIndex
UnrealEngineModLoader/ImGui/imgui.cpp:4663
MethodGetKeyPressedAmount
UnrealEngineModLoader/ImGui/imgui.cpp:4699
MethodGetLength
UnrealEngineModLoader/UE4/Basic.hpp:155
MethodGetMainViewport
UnrealEngineModLoader/ImGui/imgui.cpp:10720
MethodGetMergedKeyModFlags
UnrealEngineModLoader/ImGui/imgui.cpp:3929
MethodGetMouseCursor
UnrealEngineModLoader/ImGui/imgui.cpp:4849
MethodGetMouseDragDelta
Return the delta from the initial clicking position while the mouse button is clicked or was just released. This is locked and return 0.0f until the m
UnrealEngineModLoader/ImGui/imgui.cpp:4828
MethodGetMousePos
UnrealEngineModLoader/ImGui/imgui.cpp:4790
MethodGetMousePosOnOpeningCurrentPopup
NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed!
UnrealEngineModLoader/ImGui/imgui.cpp:4797
MethodGetName
UnrealEngineModLoader/UE4/Basic.hpp:176
MethodGetNavInputAmount
UnrealEngineModLoader/ImGui/imgui.cpp:9069
MethodGetNavInputAmount2d
UnrealEngineModLoader/ImGui/imgui.cpp:9091
MethodGetNext
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:241
MethodGetNumElements
UnrealEngineModLoader/UE4/Basic.hpp:327
MethodGetObjectPtr
UnrealEngineModLoader/UE4/Basic.hpp:101
FunctionGetOrAddByKey
UnrealEngineModLoader/ImGui/imgui_internal.h:629
MethodGetPlayerController
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:478
MethodGetPlayerPawn
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:462
MethodGetPopupAllowedExtentRect
Note that this is used for popups, which can overlap the non work-area of individual viewports.
UnrealEngineModLoader/ImGui/imgui.cpp:8610
FunctionGetRedoAvailCount
UnrealEngineModLoader/ImGui/imgui_internal.h:1085
MethodGetScrollMaxX
UnrealEngineModLoader/ImGui/imgui.cpp:7981
MethodGetScrollMaxY
UnrealEngineModLoader/ImGui/imgui.cpp:7987
MethodGetScrollX
UnrealEngineModLoader/ImGui/imgui.cpp:7969
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