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Functions
1,733 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
Method
GetArrayDim
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:285
Function
GetBL
Top-right
UnrealEngineModLoader/ImGui/imgui_internal.h:497
Function
GetBPFunctionWrappers
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.h:52
Function
GetBR
Bottom-left
UnrealEngineModLoader/ImGui/imgui_internal.h:498
Method
GetBackgroundDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:3527
Method
GetBit
UnrealEngineModLoader/ImGui/imgui.h:2576
Method
GetBool
UnrealEngineModLoader/ImGui/imgui.cpp:1955
Method
GetBoolRef
UnrealEngineModLoader/ImGui/imgui.cpp:1985
Function
GetBufSize
Number of active/alive items in the pool (for display purpose)
UnrealEngineModLoader/ImGui/imgui_internal.h:640
Method
GetById
UnrealEngineModLoader/UE4/Basic.hpp:196
Function
GetByKey
UnrealEngineModLoader/ImGui/imgui_internal.h:626
Function
GetCenter
UnrealEngineModLoader/ImGui/imgui_internal.h:490
Method
GetClipRectMax
UnrealEngineModLoader/ImGui/imgui.h:2412
Method
GetClipRectMin
UnrealEngineModLoader/ImGui/imgui.h:2411
Method
GetClipboardText
UnrealEngineModLoader/ImGui/imgui.cpp:3381
Function
GetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
UnrealEngineModLoader/ImGui/imgui.cpp:10771
Method
GetColorU32
UnrealEngineModLoader/ImGui/imgui.cpp:2461
Method
GetColumnIndex
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3642
Method
GetColumnNormFromOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3659
Method
GetColumnOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3683
Method
GetColumnOffsetFromNorm
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3654
Method
GetColumnWidth
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3712
Method
GetColumnsCount
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3648
Method
GetColumnsID
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3808
Method
GetContentRegionAvail
UnrealEngineModLoader/ImGui/imgui.cpp:7768
Function
GetContentRegionAvailWidth
OBSOLETED in 1.70 (from May 2019)
UnrealEngineModLoader/ImGui/imgui.h:2848
Method
GetContentRegionMax
FIXME: This is in window space (not screen space!).
UnrealEngineModLoader/ImGui/imgui.cpp:7747
Method
GetContentRegionMaxAbs
[Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
UnrealEngineModLoader/ImGui/imgui.cpp:7758
Method
GetCurrentContext
Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some stat
UnrealEngineModLoader/ImGui/imgui.cpp:3401
Method
GetCurrentLevelName
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:403
Function
GetCurrentTable
Tables: Internals
UnrealEngineModLoader/ImGui/imgui_internal.h:2523
Method
GetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
UnrealEngineModLoader/ImGui/imgui.cpp:7574
Method
GetCursorPosX
UnrealEngineModLoader/ImGui/imgui.cpp:7580
Method
GetCursorPosY
UnrealEngineModLoader/ImGui/imgui.cpp:7586
Method
GetCursorScreenPos
UnrealEngineModLoader/ImGui/imgui.cpp:7559
Method
GetCursorStartPos
UnrealEngineModLoader/ImGui/imgui.cpp:7613
Method
GetDefaultObjectFromArray
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:131
Method
GetDragDropPayload
UnrealEngineModLoader/ImGui/imgui.cpp:10140
Method
GetDrawData
Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
UnrealEngineModLoader/ImGui/imgui.cpp:3486
Method
GetDrawListSharedData
UnrealEngineModLoader/ImGui/imgui.cpp:3549
Method
GetDumper
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.cpp:8
Method
GetEventList
UnrealEngineModLoader/EventSystem.h:71
Method
GetFloat
UnrealEngineModLoader/ImGui/imgui.cpp:1960
Method
GetFloatRef
UnrealEngineModLoader/ImGui/imgui.cpp:1990
Function
GetFocusID
UnrealEngineModLoader/ImGui/imgui_internal.h:2397
Function
GetFocusScope
Focus scope which is actually active
UnrealEngineModLoader/ImGui/imgui_internal.h:2481
Function
GetFocusedFocusScope
UnrealEngineModLoader/ImGui/imgui_internal.h:2480
Method
GetFont
UnrealEngineModLoader/ImGui/imgui.cpp:7012
Method
GetFontSize
UnrealEngineModLoader/ImGui/imgui.cpp:7017
Method
GetFontTexUvWhitePixel
UnrealEngineModLoader/ImGui/imgui.cpp:7022
Method
GetForegroundDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:3538
Method
GetFrameCount
UnrealEngineModLoader/ImGui/imgui.cpp:3498
Method
GetFrameHeight
UnrealEngineModLoader/ImGui/imgui.cpp:7732
Method
GetFrameHeightWithSpacing
UnrealEngineModLoader/ImGui/imgui.cpp:7738
Method
GetFunctionFlags
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:278
Method
GetGameInstance
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:448
Method
GetGameMode
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:434
Method
GetGameState
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:420
Method
GetGlobals
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.cpp:5
Method
GetGlyphRangesChineseFull
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2826
Method
GetGlyphRangesChineseSimplifiedCommon
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2856
Method
GetGlyphRangesCyrillic
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3014
Method
GetGlyphRangesJapanese
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2924
Method
GetGlyphRangesKorean
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2813
Method
GetGlyphRangesThai
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3027
Method
GetGlyphRangesVietnamese
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3039
Function
GetHeight
UnrealEngineModLoader/ImGui/imgui_internal.h:493
Method
GetHoveredID
UnrealEngineModLoader/ImGui/imgui.cpp:3131
Method
GetIDWithSeed
Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call (note that when using this pattern, TestEngine's "Stack Tool" will tend t
UnrealEngineModLoader/ImGui/imgui.cpp:7141
Method
GetInputParams
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:600
Function
GetItemFlags
UnrealEngineModLoader/ImGui/imgui_internal.h:2395
Function
GetItemID
Basic Accessors
UnrealEngineModLoader/ImGui/imgui_internal.h:2393
Method
GetItemPtr
UnrealEngineModLoader/UE4/Basic.hpp:320
Method
GetItemRectMax
UnrealEngineModLoader/ImGui/imgui.cpp:4996
Method
GetItemRectMin
UnrealEngineModLoader/ImGui/imgui.cpp:4990
Method
GetItemRectSize
UnrealEngineModLoader/ImGui/imgui.cpp:5002
Function
GetItemStatusFlags
Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
UnrealEngineModLoader/ImGui/imgui_internal.h:2394
Method
GetKeyIndex
UnrealEngineModLoader/ImGui/imgui.cpp:4663
Method
GetKeyPressedAmount
UnrealEngineModLoader/ImGui/imgui.cpp:4699
Method
GetLength
UnrealEngineModLoader/UE4/Basic.hpp:155
Method
GetMainViewport
UnrealEngineModLoader/ImGui/imgui.cpp:10720
Method
GetMergedKeyModFlags
UnrealEngineModLoader/ImGui/imgui.cpp:3929
Method
GetMouseCursor
UnrealEngineModLoader/ImGui/imgui.cpp:4849
Method
GetMouseDragDelta
Return the delta from the initial clicking position while the mouse button is clicked or was just released. This is locked and return 0.0f until the m
UnrealEngineModLoader/ImGui/imgui.cpp:4828
Method
GetMousePos
UnrealEngineModLoader/ImGui/imgui.cpp:4790
Method
GetMousePosOnOpeningCurrentPopup
NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed!
UnrealEngineModLoader/ImGui/imgui.cpp:4797
Method
GetName
UnrealEngineModLoader/UE4/Basic.hpp:176
Method
GetNavInputAmount
UnrealEngineModLoader/ImGui/imgui.cpp:9069
Method
GetNavInputAmount2d
UnrealEngineModLoader/ImGui/imgui.cpp:9091
Method
GetNext
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:241
Method
GetNumElements
UnrealEngineModLoader/UE4/Basic.hpp:327
Method
GetObjectPtr
UnrealEngineModLoader/UE4/Basic.hpp:101
Function
GetOrAddByKey
UnrealEngineModLoader/ImGui/imgui_internal.h:629
Method
GetPlayerController
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:478
Method
GetPlayerPawn
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:462
Method
GetPopupAllowedExtentRect
Note that this is used for popups, which can overlap the non work-area of individual viewports.
UnrealEngineModLoader/ImGui/imgui.cpp:8610
Function
GetRedoAvailCount
UnrealEngineModLoader/ImGui/imgui_internal.h:1085
Method
GetScrollMaxX
UnrealEngineModLoader/ImGui/imgui.cpp:7981
Method
GetScrollMaxY
UnrealEngineModLoader/ImGui/imgui.cpp:7987
Method
GetScrollX
UnrealEngineModLoader/ImGui/imgui.cpp:7969
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