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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 1 callersFunctionPathBezierQuadraticCurveToCasteljau
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1269
↓ 1 callersMethodPostBeginPlay
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:47
↓ 1 callersMethodPrimRectUV
UnrealEngineModLoader/ImGui/imgui_draw.cpp:678
↓ 1 callersFunctionPrint
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:83
↓ 1 callersMethodRenderText
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3534
↓ 1 callersFunctionRenderViewportsThumbnails
UnrealEngineModLoader/ImGui/imgui.cpp:10968
↓ 1 callersFunctionSTB_TEXTEDIT_KEYTOTEXT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3656
↓ 1 callersFunctionSanitizeFormatString
Sanitize format - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi - stb_sprintf.h supports several new modifier
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2158
↓ 1 callersFunctionScanLoadedPaks
UnrealEngineModLoader/PakLoader.cpp:9
↓ 1 callersMethodSetArenaBasePtr
UnrealEngineModLoader/ImGui/imgui_internal.h:605
↓ 1 callersFunctionSetBit
UnrealEngineModLoader/ImGui/imgui_internal.h:544
↓ 1 callersMethodSetCircleTessellationMaxError
UnrealEngineModLoader/ImGui/imgui_draw.cpp:386
↓ 1 callersMethodSetToCurrentState
Save current stack sizes for later compare
UnrealEngineModLoader/ImGui/imgui.cpp:7357
↓ 1 callersMethodSetVoidPtr
UnrealEngineModLoader/ImGui/imgui.cpp:2034
↓ 1 callersFunctionSetupProfile
UnrealEngineModLoader/UnrealEngineModLoader/GameInfo/GameInfo.cpp:32
↓ 1 callersFunctionSetupViewportDrawData
UnrealEngineModLoader/ImGui/imgui.cpp:4375
↓ 1 callersFunctionShowCoreMods
UnrealEngineModLoader/LoaderUI.cpp:189
↓ 1 callersFunctionShowDemoWindowColumns
Demonstrate old/legacy Columns API! [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5262
↓ 1 callersFunctionShowDemoWindowLayout
UnrealEngineModLoader/ImGui/imgui_demo.cpp:2357
↓ 1 callersFunctionShowDemoWindowMisc
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5459
↓ 1 callersFunctionShowDemoWindowPopups
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3123
↓ 1 callersFunctionShowDemoWindowTables
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3560
↓ 1 callersFunctionShowDemoWindowWidgets
UnrealEngineModLoader/ImGui/imgui_demo.cpp:531
↓ 1 callersFunctionShowExampleAppAutoResize
Demonstrate creating a window which gets auto-resized according to its content.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6924
↓ 1 callersFunctionShowExampleAppConsole
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6545
↓ 1 callersFunctionShowExampleAppConstrainedResize
Demonstrate creating a window with custom resize constraints.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6948
↓ 1 callersFunctionShowExampleAppCustomRendering
Demonstrate using the low-level ImDrawList to draw custom shapes.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7120
↓ 1 callersFunctionShowExampleAppDocuments
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7450
↓ 1 callersFunctionShowExampleAppFullscreen
Demonstrate creating a window covering the entire screen/viewport
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7049
↓ 1 callersFunctionShowExampleAppLayout
Demonstrate create a window with multiple child windows.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6714
↓ 1 callersFunctionShowExampleAppLog
Demonstrate creating a simple log window with basic filtering.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6680
↓ 1 callersFunctionShowExampleAppLongText
Demonstrate/test rendering huge amount of text, and the incidence of clipping.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6862
↓ 1 callersFunctionShowExampleAppMainMenuBar
Demonstrate creating a "main" fullscreen menu bar and populating it. Note the difference between BeginMainMenuBar() and BeginMenuBar(): - BeginMenuBar
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6092
↓ 1 callersFunctionShowExampleAppPropertyEditor
Demonstrate create a simple property editor.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6827
↓ 1 callersFunctionShowExampleAppSimpleOverlay
Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7002
↓ 1 callersFunctionShowExampleAppWindowTitles
Demonstrate using "##" and "###" in identifiers to manipulate ID generation. This apply to all regular items as well. Read FAQ section "How can I have
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7087
↓ 1 callersFunctionShowLogicMods
UnrealEngineModLoader/LoaderUI.cpp:144
↓ 1 callersFunctionShowPlaceholderObject
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6779
↓ 1 callersFunctionShowTableColumnsStatusFlags
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3552
↓ 1 callersFunctionShowTools
UnrealEngineModLoader/LoaderUI.cpp:225
↓ 1 callersFunctionSliderFloat4
UnrealEngineModLoader/ImGui/imgui.h:2840
↓ 1 callersMethodSpawnActor
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:324
↓ 1 callersFunctionTableFixFlags
Helper
UnrealEngineModLoader/ImGui/imgui_tables.cpp:264
↓ 1 callersFunctionUILogicTick
UnrealEngineModLoader/LoaderUI.cpp:54
↓ 1 callersFunctionUnpackBitVectorToFlatIndexList
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2325
↓ 1 callersMethodUpdate
Helpers for internal use
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6600
↓ 1 callersMethodUpdateWorkRect
UnrealEngineModLoader/ImGui/imgui_internal.h:1312
↓ 1 callersFunctionWaitingForUnrealWindow
UnrealEngineModLauncher/UnrealEngineModLauncher.cpp:96
↓ 1 callersFunctionWorldDump
UnrealEngineModLoader/LoaderUI.cpp:42
↓ 1 callersMethod_CalcCircleAutoSegmentCount
UnrealEngineModLoader/ImGui/imgui_draw.cpp:567
↓ 1 callersMethod_ClearFreeMemory
UnrealEngineModLoader/ImGui/imgui_draw.cpp:426
↓ 1 callersMethod_TryMergeDrawCmds
Try to merge two last draw commands
UnrealEngineModLoader/ImGui/imgui_draw.cpp:495
↓ 1 callersFunctionchunk_size
UnrealEngineModLoader/ImGui/imgui_internal.h:664
↓ 1 callersMethodclear
UnrealEngineModLoader/INI/INI.h:147
↓ 1 callersMethodcreate
Create a new section and select it
UnrealEngineModLoader/INI/INI.h:286
↓ 1 callersFunctionerase
UnrealEngineModLoader/ImGui/imgui.h:1737
↓ 1 callersFunctionerase_unsorted
UnrealEngineModLoader/ImGui/imgui.h:1739
↓ 1 callersFunctioninsert
UnrealEngineModLoader/ImGui/imgui.h:1740
↓ 1 callersFunctionis_word_boundary_from_left
FIXME: Move setting to IO structure
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3676
↓ 1 callersFunctionload_original_dll
Loads the original DLL from the default system directory Function originally written by Michael Koch
LoaderAutoInjector/xinput1_3/xinput1_3.cpp:51
↓ 1 callersFunctionpush_back
NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
UnrealEngineModLoader/ImGui/imgui.h:1734
↓ 1 callersFunctionresize
UnrealEngineModLoader/ImGui/imgui.h:1728
↓ 1 callersMethodset
UnrealEngineModLoader/ImGui/imgui_internal.h:574
↓ 1 callersMethodsplit
UnrealEngineModLoader/ImGui/imgui.cpp:2080
↓ 1 callersFunctionstb_adler32
UnrealEngineModLoader/ImGui/imgui_draw.cpp:4009
↓ 1 callersFunctionstb_decompress
UnrealEngineModLoader/ImGui/imgui_draw.cpp:4040
↓ 1 callersFunctionstb_decompress_token
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3992
↓ 1 callersFunctionstb_text_create_undo_record
UnrealEngineModLoader/ImGui/imstb_textedit.h:1181
↓ 1 callersFunctionstb_text_makeundo_delete
UnrealEngineModLoader/ImGui/imstb_textedit.h:1349
↓ 1 callersFunctionstb_text_redo
UnrealEngineModLoader/ImGui/imstb_textedit.h:1293
↓ 1 callersFunctionstb_text_undo
UnrealEngineModLoader/ImGui/imstb_textedit.h:1225
↓ 1 callersFunctionstb_textedit_clear_state
reset the state to default
UnrealEngineModLoader/ImGui/imstb_textedit.h:1370
↓ 1 callersFunctionstb_textedit_click
API click: on mouse down, move the cursor to the clicked location, and reset the selection
UnrealEngineModLoader/ImGui/imstb_textedit.h:458
↓ 1 callersFunctionstb_textedit_cut
API cut: delete selection
UnrealEngineModLoader/ImGui/imstb_textedit.h:696
↓ 1 callersFunctionstb_textedit_discard_redo
discard the oldest entry in the redo list--it's bad if this ever happens, but because undo & redo have to store the actual characters in different cas
UnrealEngineModLoader/ImGui/imstb_textedit.h:1151
↓ 1 callersFunctionstb_textedit_drag
API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
UnrealEngineModLoader/ImGui/imstb_textedit.h:476
↓ 1 callersFunctionstb_textedit_flush_redo
UnrealEngineModLoader/ImGui/imstb_textedit.h:1122
↓ 1 callersFunctionstb_textedit_initialize_state
API initialize
UnrealEngineModLoader/ImGui/imstb_textedit.h:1388
↓ 1 callersFunctionstb_textedit_key
API key: process a keyboard input
UnrealEngineModLoader/ImGui/imstb_textedit.h:732
↓ 1 callersFunctionstb_textedit_paste
UnrealEngineModLoader/ImGui/imstb_textedit.h:1398
↓ 1 callersFunctionstb_textedit_paste_internal
API paste: replace existing selection with passed-in text
UnrealEngineModLoader/ImGui/imstb_textedit.h:707
↓ 1 callersFunctionstb_textedit_replace
stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling the stb_textedit_paste() function creates tw
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3756
↓ 1 callersFunctionstbrp__skyline_find_best_pos
UnrealEngineModLoader/ImGui/imstb_rectpack.h:351
↓ 1 callersFunctionstbrp__skyline_pack_rectangle
UnrealEngineModLoader/ImGui/imstb_rectpack.h:453
↓ 1 callersFunctionstbrp_init_target
UnrealEngineModLoader/ImGui/imstb_truetype.h:3757
↓ 1 callersFunctionstbrp_setup_allow_out_of_mem
UnrealEngineModLoader/ImGui/imstb_rectpack.h:242
↓ 1 callersFunctionstbtt_BakeFontBitmap
UnrealEngineModLoader/ImGui/imstb_truetype.h:4767
↓ 1 callersFunctionstbtt_BakeFontBitmap_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:3653
↓ 1 callersFunctionstbtt_FindMatchingFont_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:4751
↓ 1 callersFunctionstbtt_FlattenCurves
returns number of contours
UnrealEngineModLoader/ImGui/imstb_truetype.h:3458
↓ 1 callersFunctionstbtt_GetBakedQuad
UnrealEngineModLoader/ImGui/imstb_truetype.h:3699
↓ 1 callersFunctionstbtt_GetCodepointBitmap
UnrealEngineModLoader/ImGui/imstb_truetype.h:3637
↓ 1 callersFunctionstbtt_GetCodepointBitmapSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:3622
↓ 1 callersFunctionstbtt_GetCodepointHMetrics
UnrealEngineModLoader/ImGui/imstb_truetype.h:2576
↓ 1 callersFunctionstbtt_GetCodepointKernAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2569
↓ 1 callersFunctionstbtt_GetFontOffsetForIndex_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:1302
↓ 1 callersFunctionstbtt_GetGlyphKernAdvance
UnrealEngineModLoader/ImGui/imstb_truetype.h:2556
↓ 1 callersFunctionstbtt_GetGlyphSDF
UnrealEngineModLoader/ImGui/imstb_truetype.h:4406
↓ 1 callersFunctionstbtt_GetNumberOfFonts_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:1321
↓ 1 callersFunctionstbtt_GetPackedQuad
UnrealEngineModLoader/ImGui/imstb_truetype.h:4193
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