Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/RussellJerome/UnrealModLoader
/ functions
Functions
1,733 in github.com/RussellJerome/UnrealModLoader
⨍
Functions
1,733
◇
Types & classes
391
Method
PopItemFlag
UnrealEngineModLoader/ImGui/imgui.cpp:6612
Method
PopItemWidth
UnrealEngineModLoader/ImGui/imgui.cpp:7668
Method
PopStyleColor
UnrealEngineModLoader/ImGui/imgui.cpp:2514
Method
PopStyleVar
UnrealEngineModLoader/ImGui/imgui.cpp:2598
Method
PopTextWrapPos
UnrealEngineModLoader/ImGui/imgui.cpp:6679
Method
PostBeginPlay
ExampleMod/ExampleMod.cpp:37
Method
PrimQuadUV
UnrealEngineModLoader/ImGui/imgui_draw.cpp:693
Method
PrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:663
Method
PrimUnreserve
Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
UnrealEngineModLoader/ImGui/imgui_draw.cpp:652
Method
PrimWriteIdx
UnrealEngineModLoader/ImGui/imgui.h:2483
Method
PrimWriteVtx
UnrealEngineModLoader/ImGui/imgui.h:2482
Method
ProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1231
Method
PushAllowKeyboardFocus
FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
UnrealEngineModLoader/ImGui/imgui.cpp:6652
Method
PushButtonRepeat
UnrealEngineModLoader/ImGui/imgui.cpp:6662
Method
PushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
UnrealEngineModLoader/ImGui/imgui_draw.cpp:578
Method
PushClipRectFullScreen
UnrealEngineModLoader/ImGui/imgui_draw.cpp:597
Method
PushColumnClipRect
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3758
Method
PushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3770
Method
PushFocusScope
UnrealEngineModLoader/ImGui/imgui.cpp:7042
Method
PushFont
UnrealEngineModLoader/ImGui/imgui.cpp:6581
Method
PushID
UnrealEngineModLoader/ImGui/imgui.cpp:7098
Method
PushItemFlag
UnrealEngineModLoader/ImGui/imgui.cpp:6599
Method
PushItemWidth
FIXME: Remove the == 0.0f behavior?
UnrealEngineModLoader/ImGui/imgui.cpp:7644
Method
PushMultiItemsWidths
UnrealEngineModLoader/ImGui/imgui.cpp:7653
Method
PushOverrideID
Push a given id value ignoring the ID stack as a seed.
UnrealEngineModLoader/ImGui/imgui.cpp:7131
Method
PushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
UnrealEngineModLoader/ImGui/imgui.cpp:2494
Method
PushStyleVar
UnrealEngineModLoader/ImGui/imgui.cpp:2570
Method
PushTextWrapPos
UnrealEngineModLoader/ImGui/imgui.cpp:6672
Method
RadioButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1168
Function
Read
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.h:10
Function
Read
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.cpp:5
Function
Rect
We don't use g.FontSize because the window may be != g.CurrentWidow.
UnrealEngineModLoader/ImGui/imgui_internal.h:1977
Function
Remove
UnrealEngineModLoader/ImGui/imgui_internal.h:633
Method
RemoveContextHook
Deferred removal, avoiding issue with changing vector while iterating it
UnrealEngineModLoader/ImGui/imgui.cpp:3460
Method
Render
Prepare the data for rendering so you can call GetDrawData() (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API
UnrealEngineModLoader/ImGui/imgui.cpp:4500
Method
RenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3742
Method
RenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3815
Method
RenderBullet
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3773
Method
RenderCheckMark
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3778
Method
RenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3916
Method
RenderFrame
Render a rectangle shaped with optional rounding and borders
UnrealEngineModLoader/ImGui/imgui.cpp:2867
Method
RenderFrameBorder
UnrealEngineModLoader/ImGui/imgui.cpp:2880
Method
RenderMouseCursor
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3793
Method
RenderNavHighlight
UnrealEngineModLoader/ImGui/imgui.cpp:2892
Method
RenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3836
Method
RenderRectFilledWithHole
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3896
Method
RenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
UnrealEngineModLoader/ImGui/imgui.cpp:2698
Method
RenderTextClipped
UnrealEngineModLoader/ImGui/imgui.cpp:2770
Method
RenderTextClippedEx
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
UnrealEngineModLoader/ImGui/imgui.cpp:2742
Method
RenderTextEllipsis
Another overly complex function until we reorganize everything into a nice all-in-one helper. This is made more complex because we have dissociated th
UnrealEngineModLoader/ImGui/imgui.cpp:2789
Method
RenderTextWrapped
UnrealEngineModLoader/ImGui/imgui.cpp:2724
Method
RenderWindowDecorations
Draw background and borders Draw and handle scrollbars
UnrealEngineModLoader/ImGui/imgui.cpp:5572
Method
RenderWindowOuterBorders
UnrealEngineModLoader/ImGui/imgui.cpp:5546
Method
RenderWindowTitleBarContents
Render title text, collapse button, close button
UnrealEngineModLoader/ImGui/imgui.cpp:5656
Function
Reserve
UnrealEngineModLoader/ImGui/imgui_internal.h:635
Method
ResetMouseDragDelta
UnrealEngineModLoader/ImGui/imgui.cpp:4841
Method
RoundScalarWithFormatT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2173
Function
STBRP__CDECL rect_height_compare
[DEAR IMGUI] Added STBRP__CDECL
UnrealEngineModLoader/ImGui/imstb_rectpack.h:533
Function
STBRP__CDECL rect_original_order
[DEAR IMGUI] Added STBRP__CDECL
UnrealEngineModLoader/ImGui/imstb_rectpack.h:545
Function
STB_TEXTEDIT_MOVEWORDLEFT_IMPL
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3674
Function
STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3677
Method
SameLine
Gets back to previous line and continue with horizontal layout offset_from_start_x == 0 : follow right after previous item offset_from_start_x != 0 :
UnrealEngineModLoader/ImGui/imgui.cpp:7536
Method
SaveIniSettingsToDisk
UnrealEngineModLoader/ImGui/imgui.cpp:10600
Method
SaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
UnrealEngineModLoader/ImGui/imgui.cpp:10617
Method
Saw
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1611
Method
ScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
UnrealEngineModLoader/ImGui/imgui.cpp:1038
Method
ScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than draw_data->DisplaySize, or if there
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1835
Method
ScaleRatioFromValueT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2651
Method
ScaleValueFromRatioT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2707
Method
ScrollToBringRectIntoView
Scroll to keep newly navigated item fully into view
UnrealEngineModLoader/ImGui/imgui.cpp:7940
Method
Scrollbar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:865
Method
ScrollbarEx
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:900
Function
SelectAll
UnrealEngineModLoader/ImGui/imgui_internal.h:1096
Method
Selectable
Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6088
Method
Separator
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1410
Method
SeparatorEx
Horizontal/vertical separating line
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1350
Method
SetActiveID
UnrealEngineModLoader/ImGui/imgui.cpp:3081
Method
SetActiveIdUsingNavAndKeys
UnrealEngineModLoader/ImGui/imgui.cpp:4980
Function
SetAllBits
UnrealEngineModLoader/ImGui/imgui_internal.h:542
Method
SetAllInt
UnrealEngineModLoader/ImGui/imgui.cpp:2045
Method
SetAllocatorFunctions
UnrealEngineModLoader/ImGui/imgui.cpp:3415
Function
SetBitRange
UnrealEngineModLoader/ImGui/imgui_internal.h:546
Method
SetBool
UnrealEngineModLoader/ImGui/imgui.cpp:2018
Method
SetClipboardText
UnrealEngineModLoader/ImGui/imgui.cpp:3387
Function
SetClipboardTextFn_DefaultImpl
UnrealEngineModLoader/ImGui/imgui.cpp:10794
Method
SetColorEditOptions
Initialize/override default color options
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5490
Method
SetColumnOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3725
Method
SetColumnWidth
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3747
Method
SetCurrentContext
UnrealEngineModLoader/ImGui/imgui.cpp:3406
Method
SetCurrentFont
Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
UnrealEngineModLoader/ImGui/imgui.cpp:6565
Method
SetCursorPos
UnrealEngineModLoader/ImGui/imgui.cpp:7592
Method
SetCursorPosX
UnrealEngineModLoader/ImGui/imgui.cpp:7599
Method
SetCursorPosY
UnrealEngineModLoader/ImGui/imgui.cpp:7606
Method
SetCursorScreenPos
UnrealEngineModLoader/ImGui/imgui.cpp:7565
Method
SetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
UnrealEngineModLoader/ImGui/imgui.cpp:10000
Method
SetFloat
UnrealEngineModLoader/ImGui/imgui.cpp:2023
Method
SetFocusID
UnrealEngineModLoader/ImGui/imgui.cpp:8679
Method
SetGlyphVisible
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3228
Method
SetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
UnrealEngineModLoader/ImGui/imgui.h:2240
Method
SetHoveredID
UnrealEngineModLoader/ImGui/imgui.cpp:3121
← previous
next →
1,301–1,400 of 1,733, ranked by callers