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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodPopItemFlag
UnrealEngineModLoader/ImGui/imgui.cpp:6612
MethodPopItemWidth
UnrealEngineModLoader/ImGui/imgui.cpp:7668
MethodPopStyleColor
UnrealEngineModLoader/ImGui/imgui.cpp:2514
MethodPopStyleVar
UnrealEngineModLoader/ImGui/imgui.cpp:2598
MethodPopTextWrapPos
UnrealEngineModLoader/ImGui/imgui.cpp:6679
MethodPostBeginPlay
ExampleMod/ExampleMod.cpp:37
MethodPrimQuadUV
UnrealEngineModLoader/ImGui/imgui_draw.cpp:693
MethodPrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:663
MethodPrimUnreserve
Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
UnrealEngineModLoader/ImGui/imgui_draw.cpp:652
MethodPrimWriteIdx
UnrealEngineModLoader/ImGui/imgui.h:2483
MethodPrimWriteVtx
UnrealEngineModLoader/ImGui/imgui.h:2482
MethodProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1231
MethodPushAllowKeyboardFocus
FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
UnrealEngineModLoader/ImGui/imgui.cpp:6652
MethodPushButtonRepeat
UnrealEngineModLoader/ImGui/imgui.cpp:6662
MethodPushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
UnrealEngineModLoader/ImGui/imgui_draw.cpp:578
MethodPushClipRectFullScreen
UnrealEngineModLoader/ImGui/imgui_draw.cpp:597
MethodPushColumnClipRect
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3758
MethodPushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3770
MethodPushFocusScope
UnrealEngineModLoader/ImGui/imgui.cpp:7042
MethodPushFont
UnrealEngineModLoader/ImGui/imgui.cpp:6581
MethodPushID
UnrealEngineModLoader/ImGui/imgui.cpp:7098
MethodPushItemFlag
UnrealEngineModLoader/ImGui/imgui.cpp:6599
MethodPushItemWidth
FIXME: Remove the == 0.0f behavior?
UnrealEngineModLoader/ImGui/imgui.cpp:7644
MethodPushMultiItemsWidths
UnrealEngineModLoader/ImGui/imgui.cpp:7653
MethodPushOverrideID
Push a given id value ignoring the ID stack as a seed.
UnrealEngineModLoader/ImGui/imgui.cpp:7131
MethodPushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
UnrealEngineModLoader/ImGui/imgui.cpp:2494
MethodPushStyleVar
UnrealEngineModLoader/ImGui/imgui.cpp:2570
MethodPushTextWrapPos
UnrealEngineModLoader/ImGui/imgui.cpp:6672
MethodRadioButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1168
FunctionRead
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.h:10
FunctionRead
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.cpp:5
FunctionRect
We don't use g.FontSize because the window may be != g.CurrentWidow.
UnrealEngineModLoader/ImGui/imgui_internal.h:1977
FunctionRemove
UnrealEngineModLoader/ImGui/imgui_internal.h:633
MethodRemoveContextHook
Deferred removal, avoiding issue with changing vector while iterating it
UnrealEngineModLoader/ImGui/imgui.cpp:3460
MethodRender
Prepare the data for rendering so you can call GetDrawData() (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API
UnrealEngineModLoader/ImGui/imgui.cpp:4500
MethodRenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3742
MethodRenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3815
MethodRenderBullet
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3773
MethodRenderCheckMark
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3778
MethodRenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3916
MethodRenderFrame
Render a rectangle shaped with optional rounding and borders
UnrealEngineModLoader/ImGui/imgui.cpp:2867
MethodRenderFrameBorder
UnrealEngineModLoader/ImGui/imgui.cpp:2880
MethodRenderMouseCursor
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3793
MethodRenderNavHighlight
UnrealEngineModLoader/ImGui/imgui.cpp:2892
MethodRenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3836
MethodRenderRectFilledWithHole
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3896
MethodRenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
UnrealEngineModLoader/ImGui/imgui.cpp:2698
MethodRenderTextClipped
UnrealEngineModLoader/ImGui/imgui.cpp:2770
MethodRenderTextClippedEx
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
UnrealEngineModLoader/ImGui/imgui.cpp:2742
MethodRenderTextEllipsis
Another overly complex function until we reorganize everything into a nice all-in-one helper. This is made more complex because we have dissociated th
UnrealEngineModLoader/ImGui/imgui.cpp:2789
MethodRenderTextWrapped
UnrealEngineModLoader/ImGui/imgui.cpp:2724
MethodRenderWindowDecorations
Draw background and borders Draw and handle scrollbars
UnrealEngineModLoader/ImGui/imgui.cpp:5572
MethodRenderWindowOuterBorders
UnrealEngineModLoader/ImGui/imgui.cpp:5546
MethodRenderWindowTitleBarContents
Render title text, collapse button, close button
UnrealEngineModLoader/ImGui/imgui.cpp:5656
FunctionReserve
UnrealEngineModLoader/ImGui/imgui_internal.h:635
MethodResetMouseDragDelta
UnrealEngineModLoader/ImGui/imgui.cpp:4841
MethodRoundScalarWithFormatT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2173
FunctionSTBRP__CDECL rect_height_compare
[DEAR IMGUI] Added STBRP__CDECL
UnrealEngineModLoader/ImGui/imstb_rectpack.h:533
FunctionSTBRP__CDECL rect_original_order
[DEAR IMGUI] Added STBRP__CDECL
UnrealEngineModLoader/ImGui/imstb_rectpack.h:545
FunctionSTB_TEXTEDIT_MOVEWORDLEFT_IMPL
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3674
FunctionSTB_TEXTEDIT_MOVEWORDRIGHT_IMPL
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3677
MethodSameLine
Gets back to previous line and continue with horizontal layout offset_from_start_x == 0 : follow right after previous item offset_from_start_x != 0 :
UnrealEngineModLoader/ImGui/imgui.cpp:7536
MethodSaveIniSettingsToDisk
UnrealEngineModLoader/ImGui/imgui.cpp:10600
MethodSaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
UnrealEngineModLoader/ImGui/imgui.cpp:10617
MethodSaw
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1611
MethodScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
UnrealEngineModLoader/ImGui/imgui.cpp:1038
MethodScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than draw_data->DisplaySize, or if there
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1835
MethodScaleRatioFromValueT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2651
MethodScaleValueFromRatioT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2707
MethodScrollToBringRectIntoView
Scroll to keep newly navigated item fully into view
UnrealEngineModLoader/ImGui/imgui.cpp:7940
MethodScrollbar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:865
MethodScrollbarEx
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:900
FunctionSelectAll
UnrealEngineModLoader/ImGui/imgui_internal.h:1096
MethodSelectable
Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6088
MethodSeparator
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1410
MethodSeparatorEx
Horizontal/vertical separating line
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1350
MethodSetActiveID
UnrealEngineModLoader/ImGui/imgui.cpp:3081
MethodSetActiveIdUsingNavAndKeys
UnrealEngineModLoader/ImGui/imgui.cpp:4980
FunctionSetAllBits
UnrealEngineModLoader/ImGui/imgui_internal.h:542
MethodSetAllInt
UnrealEngineModLoader/ImGui/imgui.cpp:2045
MethodSetAllocatorFunctions
UnrealEngineModLoader/ImGui/imgui.cpp:3415
FunctionSetBitRange
UnrealEngineModLoader/ImGui/imgui_internal.h:546
MethodSetBool
UnrealEngineModLoader/ImGui/imgui.cpp:2018
MethodSetClipboardText
UnrealEngineModLoader/ImGui/imgui.cpp:3387
FunctionSetClipboardTextFn_DefaultImpl
UnrealEngineModLoader/ImGui/imgui.cpp:10794
MethodSetColorEditOptions
Initialize/override default color options
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5490
MethodSetColumnOffset
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3725
MethodSetColumnWidth
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3747
MethodSetCurrentContext
UnrealEngineModLoader/ImGui/imgui.cpp:3406
MethodSetCurrentFont
Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
UnrealEngineModLoader/ImGui/imgui.cpp:6565
MethodSetCursorPos
UnrealEngineModLoader/ImGui/imgui.cpp:7592
MethodSetCursorPosX
UnrealEngineModLoader/ImGui/imgui.cpp:7599
MethodSetCursorPosY
UnrealEngineModLoader/ImGui/imgui.cpp:7606
MethodSetCursorScreenPos
UnrealEngineModLoader/ImGui/imgui.cpp:7565
MethodSetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
UnrealEngineModLoader/ImGui/imgui.cpp:10000
MethodSetFloat
UnrealEngineModLoader/ImGui/imgui.cpp:2023
MethodSetFocusID
UnrealEngineModLoader/ImGui/imgui.cpp:8679
MethodSetGlyphVisible
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3228
MethodSetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
UnrealEngineModLoader/ImGui/imgui.h:2240
MethodSetHoveredID
UnrealEngineModLoader/ImGui/imgui.cpp:3121
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