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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodSetItemAllowOverlap
Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. FIXME: Althoug
UnrealEngineModLoader/ImGui/imgui.cpp:4960
MethodSetItemDefaultFocus
UnrealEngineModLoader/ImGui/imgui.cpp:7069
MethodSetItemUsingMouseWheel
UnrealEngineModLoader/ImGui/imgui.cpp:4970
MethodSetKeyboardFocusHere
UnrealEngineModLoader/ImGui/imgui.cpp:7059
MethodSetMouseCursor
UnrealEngineModLoader/ImGui/imgui.cpp:4854
MethodSetNavID
FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked.
UnrealEngineModLoader/ImGui/imgui.cpp:8665
MethodSetNextItemOpen
Set next TreeNode/CollapsingHeader open state.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6020
MethodSetNextItemWidth
Affect large frame+labels widgets only.
UnrealEngineModLoader/ImGui/imgui.cpp:7636
FunctionSetNextTreeNodeOpen
OBSOLETED in 1.71 (from June 2019)
UnrealEngineModLoader/ImGui/imgui.h:2846
MethodSetNextWindowBgAlpha
UnrealEngineModLoader/ImGui/imgui.cpp:6999
MethodSetNextWindowCollapsed
UnrealEngineModLoader/ImGui/imgui.cpp:6984
MethodSetNextWindowContentSize
Content size = inner scrollable rectangle, padded with WindowPadding. SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize wil
UnrealEngineModLoader/ImGui/imgui.cpp:6970
MethodSetNextWindowFocus
UnrealEngineModLoader/ImGui/imgui.cpp:6993
MethodSetNextWindowPos
UnrealEngineModLoader/ImGui/imgui.cpp:6940
MethodSetNextWindowScroll
UnrealEngineModLoader/ImGui/imgui.cpp:6977
MethodSetNextWindowSize
UnrealEngineModLoader/ImGui/imgui.cpp:6950
MethodSetNextWindowSizeConstraints
UnrealEngineModLoader/ImGui/imgui.cpp:6959
MethodSetOutput
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:559
MethodSetScrollFromPosX
Note that a local position will vary depending on initial scroll value, This is a little bit confusing so bear with us: - local_pos = (absolution_pos
UnrealEngineModLoader/ImGui/imgui.cpp:8029
MethodSetScrollFromPosY
UnrealEngineModLoader/ImGui/imgui.cpp:8037
MethodSetScrollHereX
center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
UnrealEngineModLoader/ImGui/imgui.cpp:8060
MethodSetScrollHereY
center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
UnrealEngineModLoader/ImGui/imgui.cpp:8073
MethodSetScrollX
UnrealEngineModLoader/ImGui/imgui.cpp:7993
MethodSetScrollY
UnrealEngineModLoader/ImGui/imgui.cpp:8000
MethodSetStateStorage
UnrealEngineModLoader/ImGui/imgui.cpp:7086
MethodSetTabItemClosed
[Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. To use it to need to
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:8054
MethodSetTooltip
UnrealEngineModLoader/ImGui/imgui.cpp:8139
MethodSetTooltipV
UnrealEngineModLoader/ImGui/imgui.cpp:8132
FunctionSetVariable
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:495
MethodSetWindowClipRectBeforeSetChannel
[Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, they would meddle many times with the underly
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3634
MethodSetWindowCollapsed
UnrealEngineModLoader/ImGui/imgui.cpp:6881
MethodSetWindowFocus
UnrealEngineModLoader/ImGui/imgui.cpp:6922
MethodSetWindowFontScale
UnrealEngineModLoader/ImGui/imgui.cpp:7027
MethodSetWindowHitTestHole
UnrealEngineModLoader/ImGui/imgui.cpp:6892
MethodSetWindowPos
UnrealEngineModLoader/ImGui/imgui.cpp:6800
MethodSetWindowSize
UnrealEngineModLoader/ImGui/imgui.cpp:6838
FunctionSetupErrorMessage
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:88
MethodSetupHooks
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:59
MethodShadeVertsLinearColorGradientKeepAlpha
Generic linear color gradient, write to RGB fields, leave A untouched.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1853
MethodShadeVertsLinearUV
Distribute UV over (a, b) rectangle
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1877
MethodShowAboutWindow
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5642
MethodShowDemoWindow
Demonstrate most Dear ImGui features (this is big function!) You may execute this function to experiment with the UI and understand what it does. You
UnrealEngineModLoader/ImGui/imgui_demo.cpp:258
MethodShowFontAtlas
[DEBUG] List fonts in a font atlas and display its texture
UnrealEngineModLoader/ImGui/imgui.cpp:11381
MethodShowFontSelector
Demo helper function to select among loaded fonts. Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5791
MethodShowMetricsWindow
UnrealEngineModLoader/ImGui/imgui.cpp:11007
MethodShowStyleEditor
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5834
MethodShowStyleSelector
Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. Here we use the simplified Combo() api that pack
UnrealEngineModLoader/ImGui/imgui_demo.cpp:5818
MethodShowUserGuide
Helper to display basic user controls.
UnrealEngineModLoader/ImGui/imgui_demo.cpp:204
MethodShrinkWidths
Shrink excess width from a set of item, by removing width from the larger items first. Set items Width to -1.0f to disable shrinking this item.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1494
MethodShutdown
This function is merely here to free heap allocations.
UnrealEngineModLoader/ImGui/imgui.cpp:4198
MethodSin
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1610
MethodSliderAngle
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3123
MethodSliderBehavior
For 32-bit and larger types, slider bounds are limited to half the natural type range. So e.g. an integer Slider between INT_MAX-10 and INT_MAX will f
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2946
MethodSliderBehaviorT
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2786
MethodSliderFloat
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3103
MethodSliderFloat2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3108
MethodSliderFloat3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3113
MethodSliderFloat4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3118
MethodSliderInt
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3133
MethodSliderInt2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3138
MethodSliderInt3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3143
MethodSliderInt4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3148
MethodSliderScalar
Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. Read code of e.g. SliderFloat(
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:2987
MethodSliderScalarN
Add multiple sliders on 1 line for compact edition of multiple components
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3068
MethodSmallButton
Small buttons fits within text without additional vertical spacing.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:712
MethodSpacing
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1303
MethodSplitterBehavior
Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1424
MethodSquare
Helper functions to demonstrate programmatic constraints
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6953
MethodStartMouseMovingWindow
UnrealEngineModLoader/ImGui/imgui.cpp:3554
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:184
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:210
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:225
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:246
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:275
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:304
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:322
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:341
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:351
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:361
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:377
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:387
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:397
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:407
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:417
MethodStaticClass
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:440
MethodStaticConstructObject_Internal
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:202
MethodStaticLoadObject
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:197
MethodStrdup
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6235
MethodStricmp
Portable helpers
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6233
MethodStrnicmp
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6234
MethodStrtrim
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6236
MethodStyleColorsClassic
UnrealEngineModLoader/ImGui/imgui_draw.cpp:250
MethodStyleColorsDark
UnrealEngineModLoader/ImGui/imgui_draw.cpp:190
MethodStyleColorsLight
Those light colors are better suited with a thicker font than the default one + FrameBorder
UnrealEngineModLoader/ImGui/imgui_draw.cpp:311
MethodTArray
UnrealEngineModLoader/UE4/Basic.hpp:25
MethodTEnumAsByte
UnrealEngineModLoader/UE4/Basic.hpp:496
MethodTSubclassOf
UnrealEngineModLoader/UE4/Basic.hpp:581
MethodTabBarCalcMaxTabWidth
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7501
MethodTabBarCalcTabID
Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7486
MethodTabBarCloseTab
Called on manual closure attempt
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7527
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