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github.com/RussellJerome/UnrealModLoader
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Functions
1,733 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
Method
TabBarFindTabByID
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7507
Method
TabBarLayout
This is called only once a frame before by the first call to ItemTab() The reason we're not calling it in BeginTabBar() is to leave a chance to the us
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7256
Method
TabBarProcessReorder
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7634
Method
TabBarQueueReorder
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7590
Method
TabBarQueueReorderFromMousePos
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7598
Method
TabBarRemoveTab
The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7517
Method
TabBarScrollClamp
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7549
Method
TabBarScrollToTab
Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7556
Method
TabBarScrollingButtons
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7665
Method
TabBarTabListPopupButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7726
Method
TabItemBackground
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:8079
Method
TabItemButton
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7820
Method
TabItemCalcSize
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:8067
Method
TabItemEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7836
Method
TabItemLabelAndCloseButton
Render text label (with custom clipping) + Unsaved Document marker + Close Button logic We tend to lock style.FramePadding for a given tab-bar, hence
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:8106
Method
TableBeginApplyRequests
Apply queued resizing/reordering/hiding requests
UnrealEngineModLoader/ImGui/imgui_tables.cpp:587
Method
TableBeginCell
[Internal] Called by TableSetColumnIndex()/TableNextColumn() This is called very frequently, so we need to be mindful of unnecessary overhead. FIXME-T
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1929
Method
TableBeginInitMemory
For reference, the average total _allocation count_ for a table is: + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) + 1 (for tab
UnrealEngineModLoader/ImGui/imgui_tables.cpp:571
Method
TableBeginRow
[Internal] Called by TableNextRow()
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1692
Method
TableDrawBorders
FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2489
Method
TableDrawContextMenu
Output context menu into current window (generally a popup) FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3022
Method
TableEndCell
[Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1987
Method
TableEndRow
[Internal] Called by TableNextRow()
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1725
Method
TableFindByID
UnrealEngineModLoader/ImGui/imgui_tables.cpp:297
Method
TableFixColumnSortDirection
Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2624
Method
TableGcCompactSettings
Compact and remove unused settings data (currently only used by TestEngine)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3482
Method
TableGcCompactTransientBuffers
Free up/compact internal Table buffers for when it gets unused
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3460
Method
TableGetBoundSettings
Get settings for a given table, NULL if none
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3175
Method
TableGetCellBgRect
Return the cell rectangle based on currently known height. - Important: we generally don't know our row height until the end of the row, so Max.y will
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1575
Method
TableGetColumnCount
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1507
Method
TableGetColumnFlags
We allow querying for an extra column in order to poll the IsHovered state of the right-most section
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1557
Method
TableGetColumnIndex
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1869
Method
TableGetColumnName
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1514
Method
TableGetColumnNextSortDirection
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2636
Method
TableGetColumnResizeID
Return the resizing ID for the right-side of the given column.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1588
Method
TableGetColumnWidthAuto
Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2051
Method
TableGetHeaderRowHeight
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2788
Method
TableGetHoveredColumn
Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1596
Method
TableGetMaxColumnWidth
Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2019
Method
TableGetRowIndex
[Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1657
Method
TableGetSortSpecs
Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) You can sort your data again when 'SpecsChanged == true'. It will b
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2599
Method
TableHeader
Emit a column header (text + optional sort order) We cpu-clip text here so that all columns headers can be merged into a same draw call. Note that bec
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2854
Method
TableHeadersRow
[Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). The intent is that advanced users wi
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2812
Method
TableLoadSettings
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3253
Method
TableMergeDrawChannels
This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). For simplicity we call it Tabl
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2322
Method
TableNextColumn
[Public] Append into the next column, wrap and create a new row when already on last column
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1900
Method
TableNextRow
[Public] Starts into the first cell of a new row
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1667
Method
TableOpenContextMenu
Use -1 to open menu not specific to a given column.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3001
Method
TablePopBackgroundChannel
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2226
Method
TablePushBackgroundChannel
Bg2 is used by Selectable (and possibly other widgets) to render to the background. Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders an
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2214
Method
TableRemove
Remove Table (currently only used by TestEngine)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3448
Method
TableResetSettings
Restore initial state of table (with or without saved settings)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3190
Method
TableSaveSettings
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3198
Method
TableSetBgColor
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1605
Method
TableSetColumnEnabled
Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view) Note that end-user can use th
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1541
Method
TableSetColumnIndex
[Public] Append into a specific column
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1879
Method
TableSetColumnSortDirection
Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert the value of SortDirection.
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2650
Method
TableSetColumnWidth
'width' = inner column width, without padding
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2068
Method
TableSetColumnWidthAutoAll
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2161
Method
TableSetColumnWidthAutoSingle
Disable clipping then auto-fit, will take 2 frames (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multip
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2151
Method
TableSettingsCreate
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3155
Method
TableSettingsFindByID
Find existing settings
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3164
Function
TableSettingsHandler_ApplyAll
Apply to existing windows (if any)
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3328
Function
TableSettingsHandler_ClearAll
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3318
Function
TableSettingsHandler_ReadLine
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3358
Function
TableSettingsHandler_ReadOpen
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3339
Function
TableSettingsHandler_WriteAll
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3384
Method
TableSettingsInstallHandler
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3425
Method
TableSetupColumn
See "COLUMN SIZING POLICIES" comments at the top of this file If (init_width_or_weight <= 0.0f) it is ignored
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1398
Method
TableSetupDrawChannels
Allocate draw channels. Called by TableUpdateLayout() - We allocate them following storage order instead of display order so reordering columns won't
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2254
Method
TableSetupScrollFreeze
[Public]
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1466
Method
TableSortSpecsBuild
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2749
Method
TableSortSpecsSanitize
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2683
Method
TableUpdateBorders
Process hit-testing on resizing borders. Actual size change will be applied in EndTable() - Set table->HoveredColumnBorder with a short delay/timer to
UnrealEngineModLoader/ImGui/imgui_tables.cpp:1135
Method
TableUpdateColumnsWeightFromWidth
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2173
Method
TableUpdateLayout
Layout columns for the frame. This is in essence the followup to BeginTable(). Runs on the first call to TableNextRow(), to give a chance for TableSet
UnrealEngineModLoader/ImGui/imgui_tables.cpp:714
Method
TempInputScalar
Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! This is intend
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3367
Method
TempInputText
Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) FIXME: Facilitate using this in variety
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3344
Function
TestBit
UnrealEngineModLoader/ImGui/imgui_internal.h:543
Method
Text
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:258
Method
TextColored
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:277
Method
TextColoredV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:285
Method
TextDisabled
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:295
Method
TextDisabledV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:303
Function
TextEditCallback
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6443
Function
TextEditCallbackStub
In C++11 you'd be better off using lambdas for this sort of forwarding callbacks
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6437
Method
TextEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:150
Method
TextUnformatted
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:253
Method
TextV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:266
Method
TextWrapped
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:314
Method
TextWrappedV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:322
Function
TitleBarRect
UnrealEngineModLoader/ImGui/imgui_internal.h:1980
Function
ToVec4
UnrealEngineModLoader/ImGui/imgui_internal.h:513
Function
Translate
UnrealEngineModLoader/ImGui/imgui_internal.h:506
Function
TranslateX
UnrealEngineModLoader/ImGui/imgui_internal.h:507
Function
TranslateY
UnrealEngineModLoader/ImGui/imgui_internal.h:508
Function
TreeAdvanceToLabelPos
OBSOLETED in 1.72 (from April 2019)
UnrealEngineModLoader/ImGui/imgui.h:2844
Method
TreeNode
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5647
Method
TreeNodeBehavior
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5778
Method
TreeNodeBehaviorIsOpen
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5732
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