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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodTreeNodeEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5683
MethodTreeNodeExV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5710
MethodTreeNodeV
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5673
MethodTreePop
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5990
MethodTreePush
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5965
MethodTreePushOverrideID
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5981
FunctionTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
UnrealEngineModLoader/ImGui/imgui_internal.h:642
MethodUnindent
UnrealEngineModLoader/ImGui/imgui.cpp:7627
MethodUpdateDebugToolItemPicker
[DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
UnrealEngineModLoader/ImGui/imgui.cpp:4142
MethodUpdateHoveredWindowAndCaptureFlags
The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (img
UnrealEngineModLoader/ImGui/imgui.cpp:3867
MethodUpdateMouseInputs
UnrealEngineModLoader/ImGui/imgui.cpp:3676
MethodUpdateMouseMovingWindowEndFrame
Initiate moving window when clicking on empty space or title bar. Handle left-click and right-click focus.
UnrealEngineModLoader/ImGui/imgui.cpp:3619
MethodUpdateMouseMovingWindowNewFrame
Handle mouse moving window Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() FIX
UnrealEngineModLoader/ImGui/imgui.cpp:3579
MethodUpdateMouseWheel
UnrealEngineModLoader/ImGui/imgui.cpp:3743
MethodUpdateSettings
Called by NewFrame()
UnrealEngineModLoader/ImGui/imgui.cpp:10420
MethodUpdateTabFocus
UnrealEngineModLoader/ImGui/imgui.cpp:3828
MethodUpdateViewportsNewFrame
Update viewports and monitor infos
UnrealEngineModLoader/ImGui/imgui.cpp:10727
MethodUpdateWindowManualResize
Handle resize for: Resize Grips, Borders, Gamepad Return true when using auto-fit (double click on resize grip)
UnrealEngineModLoader/ImGui/imgui.cpp:5407
MethodUpdateWindowParentAndRootLinks
UnrealEngineModLoader/ImGui/imgui.cpp:5743
MethodVSliderFloat
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3212
MethodVSliderInt
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3217
MethodVSliderScalar
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3153
MethodValue
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6556
FunctionWindowEnumerationCallBack
UnrealEngineModLauncher/UnrealEngineModLauncher.cpp:56
FunctionWindowSettingsHandler_ApplyAll
Apply to existing windows (if any)
UnrealEngineModLoader/ImGui/imgui.cpp:10662
FunctionWindowSettingsHandler_ClearAll
UnrealEngineModLoader/ImGui/imgui.cpp:10633
FunctionWindowSettingsHandler_ReadLine
UnrealEngineModLoader/ImGui/imgui.cpp:10651
FunctionWindowSettingsHandler_ReadOpen
UnrealEngineModLoader/ImGui/imgui.cpp:10641
FunctionWindowSettingsHandler_WriteAll
UnrealEngineModLoader/ImGui/imgui.cpp:10674
FunctionWrite
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.h:18
FunctionWrite
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.cpp:11
Function_IsWindowsVersionOrGreater
Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they require a manifest to be functional for c
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:473
Method_OnChangedClipRect
Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have
UnrealEngineModLoader/ImGui/imgui_draw.cpp:508
Method_OnChangedTextureID
UnrealEngineModLoader/ImGui/imgui_draw.cpp:530
Method_OnChangedVtxOffset
UnrealEngineModLoader/ImGui/imgui_draw.cpp:552
Method_PathArcToFastEx
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1053
Method_PathArcToN
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1145
Method_parseFile
UnrealEngineModLoader/INI/INI.h:179
Functionalloc_chunk
UnrealEngineModLoader/ImGui/imgui_internal.h:661
Functionbegin
UnrealEngineModLoader/ImGui/imgui.h:1717
Methodbegin
UnrealEngineModLoader/ImGui/imgui_internal.h:581
Functioncapacity
UnrealEngineModLoader/ImGui/imgui.h:1713
Functionclear
UnrealEngineModLoader/ImGui/imgui_internal.h:658
Functionclear_delete
Important: does not destruct anything
UnrealEngineModLoader/ImGui/imgui.h:1706
Functionclear_destruct
Important: never called automatically! always explicit.
UnrealEngineModLoader/ImGui/imgui.h:1707
Functioncontains
UnrealEngineModLoader/ImGui/imgui.h:1741
Functionconvert_to
UnrealEngineModLoader/INI/INI.h:58
Functionconvert_to<const char*>
UnrealEngineModLoader/INI/INI.h:71
Functionconvert_to<fini_string_t>
UnrealEngineModLoader/INI/INI.h:66
Functionempty
UnrealEngineModLoader/ImGui/imgui.h:1709
Functionempty
UnrealEngineModLoader/ImGui/imgui_internal.h:659
Methodempty
UnrealEngineModLoader/ImGui/imgui.h:2081
Functionend
UnrealEngineModLoader/ImGui/imgui.h:1719
Methodend
UnrealEngineModLoader/ImGui/imgui_internal.h:583
Functionfind_erase
UnrealEngineModLoader/ImGui/imgui.h:1744
Functionfind_erase_unsorted
UnrealEngineModLoader/ImGui/imgui.h:1745
MethodgetAs
UnrealEngineModLoader/INI/INI.h:331
FunctionhookBeginPlay
UnrealEngineModLoader/Hooks.cpp:237
FunctionhookD3D11Present
UnrealEngineModLoader/LoaderUI.cpp:414
FunctionhookInitGameState
UnrealEngineModLoader/Hooks.cpp:71
FunctionhookProcessFunction
UnrealEngineModLoader/Hooks.cpp:29
FunctionhookResizeBuffers
UnrealEngineModLoader/LoaderUI.cpp:282
MethodhookWndProc
UnrealEngineModLoader/LoaderUI.cpp:270
Functionindex_from_ptr
UnrealEngineModLoader/ImGui/imgui.h:1746
Functionmain
UnrealEngineModLoader/ImGui/imstb_truetype.h:335
Functionmain
UnrealEngineModLauncher/UnrealEngineModLauncher.cpp:115
Functionmax_size
UnrealEngineModLoader/ImGui/imgui.h:1712
Functionmy_stbtt_initfont
UnrealEngineModLoader/ImGui/imstb_truetype.h:290
Functionmy_stbtt_print
UnrealEngineModLoader/ImGui/imstb_truetype.h:302
Functionnext_chunk
UnrealEngineModLoader/ImGui/imgui_internal.h:663
Functionoffset_from_ptr
UnrealEngineModLoader/ImGui/imgui_internal.h:666
Functionoperator delete
UnrealEngineModLoader/ImGui/imgui.h:1668
Functionoperator new
UnrealEngineModLoader/ImGui/imgui.h:1667
Functionoperator*
UnrealEngineModLoader/ImGui/imgui_internal.h:346
Functionoperator+
UnrealEngineModLoader/ImGui/imgui_internal.h:349
Functionoperator-
UnrealEngineModLoader/ImGui/imgui_internal.h:350
Functionoperator/
UnrealEngineModLoader/ImGui/imgui_internal.h:348
Methodoperator==
UnrealEngineModLoader/UE4/Basic.hpp:447
Functionoperator[]
UnrealEngineModLoader/ImGui/imgui.h:262
Methodoperator[]
UnrealEngineModLoader/UE4/Basic.hpp:286
Methodoperator[]
UnrealEngineModLoader/ImGui/imgui.h:2097
Methodparse
UnrealEngineModLoader/INI/INI.h:151
Functionpop_back
UnrealEngineModLoader/ImGui/imgui.h:1735
Functionptr_from_offset
UnrealEngineModLoader/ImGui/imgui_internal.h:667
Functionpush_front
UnrealEngineModLoader/ImGui/imgui.h:1736
Methodremove
Removes a section including all key/value pairs
UnrealEngineModLoader/INI/INI.h:297
Methodsave
UnrealEngineModLoader/INI/INI.h:227
Methodset
UnrealEngineModLoader/INI/INI.h:344
Functionshrink
UnrealEngineModLoader/ImGui/imgui.h:1730
Functionsize
UnrealEngineModLoader/ImGui/imgui.h:1710
Functionsize
UnrealEngineModLoader/ImGui/imgui_internal.h:660
Methodsize
UnrealEngineModLoader/ImGui/imgui_internal.h:576
Functionsize_in_bytes
UnrealEngineModLoader/ImGui/imgui.h:1711
Functionstb_textedit_move_to_word_next
UnrealEngineModLoader/ImGui/imstb_textedit.h:669
Functionstb_textedit_move_to_word_previous
UnrealEngineModLoader/ImGui/imstb_textedit.h:654
Functionstbrp_init_target
UnrealEngineModLoader/ImGui/imstb_rectpack.h:262
Functionstbrp_pack_rects
UnrealEngineModLoader/ImGui/imstb_rectpack.h:558
Functionstbrp_setup_heuristic
UnrealEngineModLoader/ImGui/imstb_rectpack.h:230
Functionstbtt_CompareUTF8toUTF16_bigendian
UnrealEngineModLoader/ImGui/imstb_truetype.h:4794
Functionstbtt_FindMatchingFont
UnrealEngineModLoader/ImGui/imstb_truetype.h:4789
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