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Functions1,733 in github.com/RussellJerome/UnrealModLoader

MethodIsWindowChildOf
UnrealEngineModLoader/ImGui/imgui.cpp:6686
MethodIsWindowCollapsed
UnrealEngineModLoader/ImGui/imgui.cpp:6904
MethodIsWindowFocused
UnrealEngineModLoader/ImGui/imgui.cpp:6752
MethodIsWindowHovered
UnrealEngineModLoader/ImGui/imgui.cpp:6713
MethodIsWindowNavFocusable
Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) Note that NoNavFocus makes the window not reachable with CTRL+TAB but
UnrealEngineModLoader/ImGui/imgui.cpp:6776
MethodItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
UnrealEngineModLoader/ImGui/imgui.cpp:7469
MethodItemFocusable
Called by ItemAdd() Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
UnrealEngineModLoader/ImGui/imgui.cpp:3295
MethodItemGetter
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1063
MethodItemHoverable
Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
UnrealEngineModLoader/ImGui/imgui.cpp:3229
MethodItemSize
Advance cursor given item size for layout. Register minimum needed size so it can extend the bounding box used for auto-fit calculation. See comments
UnrealEngineModLoader/ImGui/imgui.cpp:7428
FunctionItems_ArrayGetter
Getter for the old Combo() API: const char*[]
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1743
FunctionItems_SingleStringGetter
Getter for the old Combo() API: "item1\0item2\0item3\0"
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1752
MethodKeepAliveID
UnrealEngineModLoader/ImGui/imgui.cpp:3137
MethodLabelText
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:336
MethodLabelTextV
Add a label+text combo aligned to other label+value widgets
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:345
MethodListBox
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6329
FunctionListBoxFooter
UnrealEngineModLoader/ImGui/imgui.h:2823
FunctionListBoxHeader
Helper to calculate size from items_count and height_in_items
UnrealEngineModLoader/ImGui/imgui.h:2822
MethodListBoxHeader
OBSOLETED in 1.81 (from February 2021)
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6306
MethodLoadClassFromString
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:250
MethodLoadIniSettingsFromDisk
UnrealEngineModLoader/ImGui/imgui.cpp:10519
MethodLoadIniSettingsFromMemory
Zero-tolerance, no error reporting, cheap .ini parsing
UnrealEngineModLoader/ImGui/imgui.cpp:10530
MethodLoadModLoader
LoaderAutoInjector/Loader/Loader.cpp:38
MethodLogBegin
Start logging/capturing text output
UnrealEngineModLoader/ImGui/imgui.cpp:10260
MethodLogButtons
Helper to display logging buttons FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest f
UnrealEngineModLoader/ImGui/imgui.cpp:10374
MethodLogFinish
UnrealEngineModLoader/ImGui/imgui.cpp:10338
MethodLogRenderedText
Internal version that takes a position to decide on newline placement and pad items according to their depth. We split text into individual lines to a
UnrealEngineModLoader/ImGui/imgui.cpp:10201
MethodLogSetNextTextDecoration
Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText)
UnrealEngineModLoader/ImGui/imgui.cpp:10277
MethodLogText
UnrealEngineModLoader/ImGui/imgui.cpp:10177
MethodLogTextV
UnrealEngineModLoader/ImGui/imgui.cpp:10189
MethodLogToBuffer
UnrealEngineModLoader/ImGui/imgui.cpp:10330
MethodLogToClipboard
Start logging/capturing text output to clipboard
UnrealEngineModLoader/ImGui/imgui.cpp:10322
MethodLogToFile
Start logging/capturing text output to given file
UnrealEngineModLoader/ImGui/imgui.cpp:10297
MethodLogToTTY
UnrealEngineModLoader/ImGui/imgui.cpp:10284
FunctionLogicThread
UnrealEngineModLoader/LoaderUI.cpp:522
FunctionMallocWrapper
UnrealEngineModLoader/ImGui/imgui.cpp:975
MethodMarkIniSettingsDirty
UnrealEngineModLoader/ImGui/imgui.cpp:10447
MethodMarkItemEdited
UnrealEngineModLoader/ImGui/imgui.cpp:3146
MethodMemAlloc
IM_ALLOC() == ImGui::MemAlloc()
UnrealEngineModLoader/ImGui/imgui.cpp:3365
MethodMemFree
IM_FREE() == ImGui::MemFree()
UnrealEngineModLoader/ImGui/imgui.cpp:3373
FunctionMenuBarRect
UnrealEngineModLoader/ImGui/imgui_internal.h:1982
MethodMenuItem
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7043
MethodMenuItemEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6981
MethodMergeGroup
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2337
MethodMyCallback
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1327
MethodMyDocument
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7370
MethodMyInputTextMultiline
Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. For example, you code may declare a function 'ImGui
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1403
MethodMyResizeCallback
UnrealEngineModLoader/ImGui/imgui_demo.cpp:1389
MethodNavApplyItemToResult
UnrealEngineModLoader/ImGui/imgui.cpp:8865
MethodNavCalcPreferredRefPos
UnrealEngineModLoader/ImGui/imgui.cpp:9049
MethodNavEndFrame
UnrealEngineModLoader/ImGui/imgui.cpp:9535
MethodNavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
UnrealEngineModLoader/ImGui/imgui.cpp:9018
MethodNavMoveRequestButNoResultYet
UnrealEngineModLoader/ImGui/imgui.cpp:8935
MethodNavMoveRequestCancel
UnrealEngineModLoader/ImGui/imgui.cpp:8941
MethodNavMoveRequestForward
UnrealEngineModLoader/ImGui/imgui.cpp:8948
MethodNavMoveRequestTryWrapping
UnrealEngineModLoader/ImGui/imgui.cpp:8960
MethodNavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
UnrealEngineModLoader/ImGui/imgui.cpp:8874
MethodNavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
UnrealEngineModLoader/ImGui/imgui.cpp:8983
MethodNavRestoreLayer
UnrealEngineModLoader/ImGui/imgui.cpp:8990
MethodNavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
UnrealEngineModLoader/ImGui/imgui.cpp:8972
MethodNavScoreItem
Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057
UnrealEngineModLoader/ImGui/imgui.cpp:8734
MethodNavUpdate
UnrealEngineModLoader/ImGui/imgui.cpp:9107
MethodNavUpdateAnyRequestFlag
UnrealEngineModLoader/ImGui/imgui.cpp:9009
MethodNavUpdateInitResult
UnrealEngineModLoader/ImGui/imgui.cpp:9378
MethodNavUpdateMoveResult
Apply result from previous frame navigation directional move request
UnrealEngineModLoader/ImGui/imgui.cpp:9397
MethodNavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys
UnrealEngineModLoader/ImGui/imgui.cpp:9462
MethodNavUpdateWindowing
Windowing management mode Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
UnrealEngineModLoader/ImGui/imgui.cpp:9634
MethodNavUpdateWindowingOverlay
Overlay displayed when using CTRL+TAB. Called by EndFrame().
UnrealEngineModLoader/ImGui/imgui.cpp:9815
MethodNewFrame
UnrealEngineModLoader/ImGui/imgui.cpp:3940
MethodNewLine
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1322
MethodNextColumn
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3898
MethodNum
UnrealEngineModLoader/UE4/Basic.hpp:78
MethodNum
UnrealEngineModLoader/UE4/Basic.hpp:96
MethodNum
UnrealEngineModLoader/UE4/Basic.hpp:271
MethodNum
UnrealEngineModLoader/UE4/Basic.hpp:304
MethodNumBlocks
UnrealEngineModLoader/UE4/Basic.hpp:191
MethodOnModMenuButtonPressed
ExampleMod/ExampleMod.cpp:52
MethodOpenPopup
UnrealEngineModLoader/ImGui/imgui.cpp:8202
FunctionOpenPopupContextItem
OBSOLETED in 1.79 (from August 2020)
UnrealEngineModLoader/ImGui/imgui.h:2825
MethodOpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
UnrealEngineModLoader/ImGui/imgui.cpp:8217
MethodOpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
UnrealEngineModLoader/ImGui/imgui.cpp:8459
FunctionOverlaps
UnrealEngineModLoader/ImGui/imgui_internal.h:501
MethodPairCompareByID
UnrealEngineModLoader/ImGui/imgui.cpp:1935
MethodPathBezierCubicCurveTo
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1287
MethodPathBezierCurveTo
UnrealEngineModLoader/ImGui/imgui.h:2488
MethodPathBezierQuadraticCurveTo
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1302
MethodPathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke()
UnrealEngineModLoader/ImGui/imgui.h:2448
MethodPathLineToMergeDuplicate
UnrealEngineModLoader/ImGui/imgui.h:2450
MethodPathRect
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1351
MethodPlotEx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6394
MethodPlotHistogram
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6538
MethodPlotLines
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6527
FunctionPlot_ArrayGetter
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6520
MethodPopAllowKeyboardFocus
UnrealEngineModLoader/ImGui/imgui.cpp:6657
MethodPopButtonRepeat
UnrealEngineModLoader/ImGui/imgui.cpp:6667
MethodPopClipRect
UnrealEngineModLoader/ImGui/imgui_draw.cpp:602
MethodPopColumnsBackground
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3783
MethodPopFocusScope
UnrealEngineModLoader/ImGui/imgui.cpp:7050
MethodPopFont
UnrealEngineModLoader/ImGui/imgui.cpp:6591
MethodPopID
UnrealEngineModLoader/ImGui/imgui.cpp:7152
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