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github.com/RussellJerome/UnrealModLoader
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Functions
1,733 in github.com/RussellJerome/UnrealModLoader
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Functions
1,733
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Types & classes
391
Method
ImGuiTableColumn
UnrealEngineModLoader/ImGui/imgui_internal.h:2127
Method
ImGuiTableColumnSettings
UnrealEngineModLoader/ImGui/imgui_internal.h:2294
Method
ImGuiTableColumnSortSpecs
UnrealEngineModLoader/ImGui/imgui.h:2026
Method
ImGuiTableSettings
UnrealEngineModLoader/ImGui/imgui_internal.h:2316
Method
ImGuiTableSortSpecs
UnrealEngineModLoader/ImGui/imgui.h:2039
Method
ImGuiTableTempData
UnrealEngineModLoader/ImGui/imgui_internal.h:2279
Method
ImGuiTextBuffer
UnrealEngineModLoader/ImGui/imgui.h:2096
Method
ImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
UnrealEngineModLoader/ImGui/imgui.cpp:2056
Method
ImGuiTextRange
UnrealEngineModLoader/ImGui/imgui.h:2079
Method
ImGuiViewport
UnrealEngineModLoader/ImGui/imgui.h:2804
Method
ImGuiViewportP
UnrealEngineModLoader/ImGui/imgui_internal.h:1306
Method
ImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
UnrealEngineModLoader/ImGui/imgui.cpp:2929
Method
ImGuiWindowSettings
UnrealEngineModLoader/ImGui/imgui_internal.h:1335
Method
ImGui_ImplDX11_Data
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:63
Function
ImGui_ImplDX11_Shutdown
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:566
Method
ImGui_ImplWin32_Data
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:87
Function
ImGui_ImplWin32_EnableAlphaCompositing
[experimental] Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c (the Dwm* functions are Vista era functions but we
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:586
Function
ImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:514
Function
ImGui_ImplWin32_GetDpiScaleForHwnd
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:569
Function
ImGui_ImplWin32_Shutdown
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:173
Function
ImGui_ImplWin32_WndProcHandler
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:358
Function
ImHash
UnrealEngineModLoader/ImGui/imgui_internal.h:297
Function
ImInvLength
UnrealEngineModLoader/ImGui/imgui_internal.h:436
Function
ImPool
UnrealEngineModLoader/ImGui/imgui_internal.h:624
Function
ImSign
UnrealEngineModLoader/ImGui/imgui_internal.h:408
Method
ImSpan
Constructors, destructor
UnrealEngineModLoader/ImGui/imgui_internal.h:570
Method
ImSpanAllocator
UnrealEngineModLoader/ImGui/imgui_internal.h:602
Function
ImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
UnrealEngineModLoader/ImGui/imgui.cpp:1325
Function
ImStrlenW
UnrealEngineModLoader/ImGui/imgui.cpp:1375
Function
ImStrnicmp
UnrealEngineModLoader/ImGui/imgui.cpp:1332
Function
ImVec1
UnrealEngineModLoader/ImGui/imgui_internal.h:465
Method
ImVec2ih
UnrealEngineModLoader/ImGui/imgui_internal.h:473
Method
ImVec4
UnrealEngineModLoader/ImGui/imgui.h:273
Method
Image
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:991
Method
ImageButton
frame_padding < 0: uses FramePadding from style (default) frame_padding = 0: no framing frame_padding > 0: set framing size
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1046
Method
ImageButtonEx
ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) We provide this internal helper to write your own variant while
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1017
Function
ImeSetInputScreenPosFn_DefaultImpl
UnrealEngineModLoader/ImGui/imgui.cpp:10896
Method
Indent
UnrealEngineModLoader/ImGui/imgui.cpp:7619
Function
InitDX11Hook
UnrealEngineModLoader/LoaderUI.cpp:423
Method
InitGameState
ExampleMod/ExampleMod.cpp:29
Function
InitHooks
UnrealEngineModLoader/Hooks.cpp:272
Method
Initialize
UnrealEngineModLoader/ImGui/imgui.cpp:4166
Method
InitializeMod
Only Called Once, if you need to hook shit, declare some global non changing values
ExampleMod/ExampleMod.cpp:17
Method
InputDouble
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3558
Method
InputFloat
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3515
Method
InputFloat2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3521
Method
InputFloat3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3526
Method
InputFloat4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3531
Method
InputInt
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3536
Method
InputInt2
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3543
Method
InputInt3
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3548
Method
InputInt4
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3553
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3406
Method
InputScalarN
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3480
Method
InputText
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3573
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3934
Method
InputTextMultiline
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3579
Method
InputTextWithHint
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3584
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:724
Method
IsAnyItemActive
UnrealEngineModLoader/ImGui/imgui.cpp:4934
Method
IsAnyItemFocused
UnrealEngineModLoader/ImGui/imgui.cpp:4940
Method
IsAnyItemHovered
UnrealEngineModLoader/ImGui/imgui.cpp:4928
Method
IsAnyMouseDown
UnrealEngineModLoader/ImGui/imgui.cpp:4816
Method
IsChunkedArray
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:24
Method
IsClippedEx
UnrealEngineModLoader/ImGui/imgui.cpp:3282
Method
IsDelivery
UnrealEngineModLoader/ImGui/imgui.h:2015
Method
IsDragDropPayloadBeingAccepted
UnrealEngineModLoader/ImGui/imgui.cpp:10097
Function
IsInverted
UnrealEngineModLoader/ImGui/imgui_internal.h:512
Method
IsItemActivated
UnrealEngineModLoader/ImGui/imgui.cpp:4877
Method
IsItemActive
UnrealEngineModLoader/ImGui/imgui.cpp:4869
Method
IsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
UnrealEngineModLoader/ImGui/imgui.cpp:4911
Method
IsItemDeactivated
UnrealEngineModLoader/ImGui/imgui.cpp:4886
Method
IsItemDeactivatedAfterEdit
UnrealEngineModLoader/ImGui/imgui.cpp:4894
Method
IsItemEdited
UnrealEngineModLoader/ImGui/imgui.cpp:4952
Method
IsItemFocused
== GetItemID() == GetFocusID()
UnrealEngineModLoader/ImGui/imgui.cpp:4901
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
UnrealEngineModLoader/ImGui/imgui.cpp:3181
Method
IsItemToggledOpen
UnrealEngineModLoader/ImGui/imgui.cpp:4916
Method
IsItemToggledSelection
UnrealEngineModLoader/ImGui/imgui.cpp:4922
Method
IsItemVisible
UnrealEngineModLoader/ImGui/imgui.cpp:4946
Method
IsKeyDown
Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! Use your own indices/enums according to how your backend/engine stored
UnrealEngineModLoader/ImGui/imgui.cpp:4672
Method
IsKeyPressed
UnrealEngineModLoader/ImGui/imgui.cpp:4709
Method
IsKeyReleased
UnrealEngineModLoader/ImGui/imgui.cpp:4723
Method
IsMouseClicked
UnrealEngineModLoader/ImGui/imgui.cpp:4738
Method
IsMouseDoubleClicked
UnrealEngineModLoader/ImGui/imgui.cpp:4763
Method
IsMouseDown
UnrealEngineModLoader/ImGui/imgui.cpp:4731
Method
IsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
UnrealEngineModLoader/ImGui/imgui.cpp:4772
Method
IsMouseDragging
UnrealEngineModLoader/ImGui/imgui.cpp:4781
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
UnrealEngineModLoader/ImGui/imgui.cpp:4647
Method
IsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
UnrealEngineModLoader/ImGui/imgui.cpp:4806
Method
IsMouseReleased
UnrealEngineModLoader/ImGui/imgui.cpp:4756
Method
IsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
UnrealEngineModLoader/ImGui/imgui.cpp:8152
Method
IsPreview
UnrealEngineModLoader/ImGui/imgui.h:2014
Method
IsRectVisible
UnrealEngineModLoader/ImGui/imgui.cpp:7177
Method
IsUsingNamePool
UnrealEngineModLoader/UE4/Basic.hpp:420
Method
IsValidIndex
UnrealEngineModLoader/UE4/Basic.hpp:207
Method
IsValidIndex
UnrealEngineModLoader/UE4/Basic.hpp:276
Method
IsValidIndex
UnrealEngineModLoader/UE4/Basic.hpp:309
Method
IsWide
UnrealEngineModLoader/UE4/Basic.hpp:160
Method
IsWindowAbove
UnrealEngineModLoader/ImGui/imgui.cpp:6699
Method
IsWindowAppearing
UnrealEngineModLoader/ImGui/imgui.cpp:6910
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