Only Called Once, if you need to hook shit, declare some global non changing values
| 15 | |
| 16 | // Only Called Once, if you need to hook shit, declare some global non changing values |
| 17 | void ExampleMod::InitializeMod() |
| 18 | { |
| 19 | UE4::InitSDK(); |
| 20 | SetupHooks(); |
| 21 | |
| 22 | REGISTER_FUNCTION(WriteToFile); |
| 23 | |
| 24 | //MinHook::Init(); //Uncomment if you plan to do hooks |
| 25 | |
| 26 | //UseMenuButton = true; // Allows Mod Loader To Show Button |
| 27 | } |
| 28 | |
| 29 | void ExampleMod::InitGameState() |
| 30 | { |
nothing calls this directly
no test coverage detected