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hub / github.com/RedPandaProjects/UnrealEngine / FarMoveActor

Method FarMoveActor

Source/Engine/Src/UnLevAct.cpp:733–775  ·  view source on GitHub ↗

Try to place an actor that has moved a long way. This is for moving actors through teleporters, adding them to levels, and starting them out in levels. The results of this function is independent of the actor's current location and rotation. If the actor doesn't fit exactly in the location specified, tries to slightly move it out of walls and such. Returns 1 if the actor has been successfully

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Callers 15

execSetLocationMethod · 0.80
definePathsMethod · 0.80
findScoutStartMethod · 0.80
actorReachableMethod · 0.80
pointReachableMethod · 0.80
flyReachableMethod · 0.80
swimReachableMethod · 0.80
walkReachableMethod · 0.80
jumpReachableMethod · 0.80
jumpLandingMethod · 0.80
FindBestJumpMethod · 0.80
walkMoveMethod · 0.80

Calls 3

RemoveActorMethod · 0.80
SetBaseMethod · 0.80
AddActorMethod · 0.45

Tested by

no test coverage detected