walkReachable() - //walkReachable returns 0 if Actor cannot reach dest, and 1 if it can reach dest by moving in // straight line FIXME - take into account zones (lava, water, etc.). - note that pathbuilder should initialize Scout to be able to do all these things // actor must remain on ground at all times // Note that Actor is not moved (when all is said and done) // FIXME - allow jumping up and
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