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hub / github.com/RedPandaProjects/UnrealEngine / walkReachable

Method walkReachable

Source/Engine/Src/UnPawn.cpp:1864–2011  ·  view source on GitHub ↗

walkReachable() - //walkReachable returns 0 if Actor cannot reach dest, and 1 if it can reach dest by moving in // straight line FIXME - take into account zones (lava, water, etc.). - note that pathbuilder should initialize Scout to be able to do all these things // actor must remain on ground at all times // Note that Actor is not moved (when all is said and done) // FIXME - allow jumping up and

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Callers

nothing calls this directly

Calls 6

MaxFunction · 0.85
AbsFunction · 0.85
appSqrtFunction · 0.85
SafeNormalMethod · 0.80
IsAMethod · 0.80
FarMoveActorMethod · 0.80

Tested by

no test coverage detected