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hub / github.com/RedPandaProjects/UnrealEngine / walkMove

Method walkMove

Source/Engine/Src/UnPawn.cpp:2185–2249  ·  view source on GitHub ↗

walkMove() - returns 1 if move happened, zero if it didn't because of barrier, and -1 if it didn't because of ledge Move direction must not be adjusted. */

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Callers

nothing calls this directly

Calls 3

MoveActorMethod · 0.80
FarMoveActorMethod · 0.80
FVectorFunction · 0.50

Tested by

no test coverage detected