MCPcopy Create free account
hub / github.com/RedPandaProjects/UnrealEngine / MoveActor

Method MoveActor

Source/Engine/Src/UnLevAct.cpp:825–1010  ·  view source on GitHub ↗

Tries to move the actor by a movement vector. If no collision occurs, this function just does a Location+=Move. Assumes that the actor's Location is valid and that the actor does fit in its current Location. Assumes that the level's Dynamics member is locked, which will always be the case during a call to ULevel::Tick; if not locked, no actor-actor collision checking is performed. If bCollideWo

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 15

physPathingMethod · 0.80
physMovingBrushMethod · 0.80
execMoveMethod · 0.80
execSetRotationMethod · 0.80
findScoutStartMethod · 0.80
swimReachableMethod · 0.80
jumpLandingMethod · 0.80
walkMoveMethod · 0.80
flyMoveMethod · 0.80
swimMoveMethod · 0.80
moveSmoothMethod · 0.80
physicsRotationMethod · 0.80

Calls 15

FCheckResultClass · 0.85
ReduceAngleFunction · 0.85
IsMovingBrushMethod · 0.80
SizeMethod · 0.80
IsAMethod · 0.80
IsBasedOnMethod · 0.80
IsBlockedByMethod · 0.80
TransformVectorByMethod · 0.80
RemoveActorMethod · 0.80
BeginTouchMethod · 0.80
IsOverlappingMethod · 0.80
EndTouchMethod · 0.80

Tested by

no test coverage detected