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hub / github.com/RedPandaProjects/UnrealEngine / jumpLanding

Method jumpLanding

Source/Engine/Src/UnPawn.cpp:2033–2086  ·  view source on GitHub ↗

jumpLanding() determine landing position of current fall, given testVel as initial velocity. Assumes near-zero acceleration by pawn during jump (make sure creatures do this FIXME) */

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Callers 1

findPathTowardMethod · 0.80

Calls 3

MoveActorMethod · 0.80
SafeNormalMethod · 0.80
FarMoveActorMethod · 0.80

Tested by

no test coverage detected