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Functions2,646 in github.com/RedPandaProjects/UnrealEngine

↓ 3 callersMethodExit
Clear out the world and free all moving brush data.
Source/Engine/Src/UnDynBsp.cpp:362
↓ 3 callersMethodExportProperties
Export text object properties.
Source/Core/Src/UnObj.cpp:557
↓ 3 callersFunctionFDist
Euclidean distance between two points.
Source/Engine/Inc/UnMath.h:1174
↓ 3 callersFunctionFLinePlaneIntersection
Find the intersection of an infinite line (defined by two points) and a plane. Assumes that the line and plane do indeed intersect; you must make sur
Source/Engine/Inc/UnMath.h:1532
↓ 3 callersFunctionFPointsAreNear
Compare two points and see if they're the same, using a threshold. Returns 1=yes, 0=no. Uses fast distance approximation.
Source/Engine/Inc/UnMath.h:1148
↓ 3 callersFunctionFString
Source/Core/Inc/UnTemplate.h:283
↓ 3 callersFunctionFTriple
Triple product of three vectors.
Source/Engine/Inc/UnMath.h:1209
↓ 3 callersFunctionFastSqrt
Source/SoftDrv/Src/SoftDrvPrivate.h:212
↓ 3 callersMethodFindVisiblePaths
Source/Engine/Src/UnRoute.cpp:44
↓ 3 callersFunctionGetAnimSeq
Source/Engine/Inc/UnMesh.h:187
↓ 3 callersFunctionGetConfigSection
Get an entire section of key-value pairs. Places a list of contiguous, null-terminated strings in Result, followed by a second null character.
Source/Core/Src/UnPlat.cpp:1215
↓ 3 callersFunctionGetDriver
Source/IpDrv/Src/IpDrv.cpp:239
↓ 3 callersFunctionGetInheritanceSuper
Source/Core/Inc/UnClass.h:208
↓ 3 callersFunctionGetReadAddress
Source/Window/Inc/Window.h:1590
↓ 3 callersMethodGetStats
Source/Engine/Src/UnLevel.cpp:689
↓ 3 callersMethodInitPosRotScale
Source/Engine/Src/UnDynBsp.cpp:65
↓ 3 callersFunctionInitWSAMain
Initializes winsock and the main socket
Source/IpDrv/Src/TcpLink.cpp:21
↓ 3 callersMethodIsNetReady
This should be overridden in subclasses.
Source/Engine/Src/UnConn.cpp:426
↓ 3 callersMethodIsServer
Return whether this level is a server.
Source/Engine/Src/UnLevel.cpp:433
↓ 3 callersMethodLight
Source/Render/Src/UnLight.cpp:969
↓ 3 callersFunctionLineCheck
Source/Engine/Src/UnTrace.cpp:335
↓ 3 callersMethodLoadObject
Load an object.
Source/Core/Src/UnObj.cpp:1761
↓ 3 callersFunctionLocalizeQuery
Source/Core/Src/UnFile.cpp:1486
↓ 3 callersFunctionMMX15TranslucentRender8
Source/SoftDrv/Src/DrawSurf.cpp:6737
↓ 3 callersFunctionMMX16TranslucentRender8
Full hicolor translucency (always slow...) but with inner loop of 32-bit aligned writes AND reads..
Source/SoftDrv/Src/DrawSurf.cpp:11159
↓ 3 callersFunctionMMX32TranslucentRender8
Source/SoftDrv/Src/DrawSurf.cpp:17647
↓ 3 callersFunctionMMXScaledFogLight8
Source/SoftDrv/Src/DrawSurf.cpp:19584
↓ 3 callersMethodMapName
FArchive interface.
Source/Core/Src/UnLinker.h:1072
↓ 3 callersMethodMouseDelta
Mouse delta while dragging.
Source/Engine/Src/UnGame.cpp:1224
↓ 3 callersFunctionMoveActors
Move and rotate actors.
Source/Editor/Src/UnEdCam.cpp:497
↓ 3 callersMethodNotifyReceivedFile
Source/Engine/Src/UnConn.cpp:234
↓ 3 callersFunctionParseNext
Get next command. Skips past comments and cr's.
Source/Core/Src/UnFile.cpp:1321
↓ 3 callersMethodPostEditChange
Source/Engine/Src/UnMover.cpp:66
↓ 3 callersMethodPostRender
Refresh the player console on the specified Viewport. This is called after all in-game graphics are drawn in the rendering loop, and it overdraws stu
Source/Engine/Src/UnCon.cpp:135
↓ 3 callersMethodPreRender
Source/Engine/Src/UnCon.cpp:89
↓ 3 callersMethodPrintf
Source/Engine/Src/UnCanvas.cpp:238
↓ 3 callersMethodRandomBase
Inlines.
Source/Render/Inc/RenderPrivate.h:299
↓ 3 callersMethodReadInput
Read input for the viewport.
Source/Engine/Src/UnIn.cpp:369
↓ 3 callersMethodReadName
Source/Core/Inc/UnScript.h:292
↓ 3 callersMethodRemove
Source/Core/Src/UnFile.cpp:74
↓ 3 callersMethodRemove
Source/Core/Inc/Core.h:184
↓ 3 callersMethodRepaint
Repaint the viewport.
Source/WinDrv/WinViewport.cpp:891
↓ 3 callersMethodReplicateActor
Replicate this channel's actor differences.
Source/Engine/Src/UnChan.cpp:940
↓ 3 callersMethodResetConfig
Reset configuration.
Source/Core/Src/UnObj.cpp:813
↓ 3 callersMethodRestore
Source/Editor/Src/UnScrCom.cpp:130
↓ 3 callersMethodSaveConfig
Save configuration. warning: Must be safe on class-default metaobjects.
Source/Core/Src/UnObj.cpp:778
↓ 3 callersFunctionScaleIsWithinBounds
See if a scale is within acceptable bounds:
Source/Editor/Src/UnEdCam.cpp:319
↓ 3 callersMethodSetClientTravel
Jumping viewport.
Source/Engine/Src/UnGame.cpp:960
↓ 3 callersMethodSetCollision
Set the actor's collision properties.
Source/Engine/Src/UnActor.cpp:137
↓ 3 callersFunctionSetConfigBool
Write a boolean to the profile.
Source/Core/Src/UnPlat.cpp:1288
↓ 3 callersMethodSetConstInt
Source/Editor/Src/UnScrCom.h:417
↓ 3 callersFunctionSetInputAction
Accessors.
Source/Engine/Inc/UnIn.h:64
↓ 3 callersFunctionSetText
Source/Window/Inc/Window.h:230
↓ 3 callersMethodSplitWithNode
Split with a Bsp node.
Source/Engine/Src/UnFPoly.cpp:270
↓ 3 callersMethodSplitWithPlaneFast
Split with plane quickly for in-game geometry operations. Results are always valid. May return sliver polys.
Source/Engine/Src/UnFPoly.cpp:298
↓ 3 callersFunctionString
Source/Core/Inc/UnObjBas.h:203
↓ 3 callersFunctionToggleExpansion
Source/Window/Inc/Window.h:1568
↓ 3 callersFunctionUnhash
Source/Core/Inc/UnCache.h:180
↓ 3 callersFunctionUpdateTyping
Source/Window/Inc/Window.h:966
↓ 3 callersMethodaddPath
Source/Engine/Src/UnRoute.cpp:818
↓ 3 callersFunctionappCopyFile
Copy a file and overwrite the destination.
Source/Core/Src/UnPlat.cpp:862
↓ 3 callersFunctionappCycles
Source/Core/Src/UnPlat.cpp:618
↓ 3 callersFunctionappDumpAllocs
Display a list of all tracked allocations that haven't been freed.
Source/Core/Src/UnFile.cpp:190
↓ 3 callersFunctionappEnableFastMath
Set low precision mode.
Source/Core/Src/UnPlat.cpp:515
↓ 3 callersFunctionappFerror
Source/Core/Src/UnFile.cpp:447
↓ 3 callersFunctionappFindPackageFile
Find a file.
Source/Core/Src/UnPlat.cpp:673
↓ 3 callersFunctionappScriptDir
Source/Core/Src/UnPlat.cpp:1434
↓ 3 callersFunctionappStrihash
Case insensitive string hash function.
Source/Core/Inc/UnFile.h:320
↓ 3 callersFunctioneventAnimEnd
Source/Engine/Inc/EngineClasses.h:934
↓ 3 callersFunctioneventConnected
Source/IpDrv/Inc/IpDrvClasses.h:98
↓ 3 callersFunctioneventInterpolateEnd
Source/Engine/Inc/EngineClasses.h:787
↓ 3 callersMethodexpandAnchor
Source/Engine/Src/UnRoute.cpp:161
↓ 3 callersMethodfindEndPoint
Source/Engine/Src/UnRoute.cpp:105
↓ 2 callersMethodActorEncroachmentCheck
Check for encroached actors.
Source/Engine/Src/UnActCol.cpp:408
↓ 2 callersMethodAddAllNodes
Add all nodes' vertices in the model to a node-vertex list.
Source/Editor/Src/UnBsp.cpp:2132
↓ 2 callersMethodAddLinker
Add a linker to this linker map.
Source/Core/Src/UnObj.cpp:3220
↓ 2 callersMethodAddResultText
Print a formatted debugging message (same format as printf).
Source/Editor/Src/UnScrCom.cpp:5279
↓ 2 callersFunctionAddThing
Add a new point to the model (preventing duplicates) and return its index.
Source/Editor/Src/UnBsp.cpp:111
↓ 2 callersFunctionAdvance
FPropertyItem interface.
Source/Window/Inc/Window.h:2113
↓ 2 callersMethodAlloc
Allocate.
Source/Editor/Src/UnBsp.cpp:2086
↓ 2 callersMethodAttemptToConvertConstant
Source/Editor/Src/UnScrCom.h:355
↓ 2 callersMethodBeginLoad
Begin loading packages. warning: Objects may not be destroyed between BeginLoad/EndLoad calls.
Source/Core/Src/UnObj.cpp:1852
↓ 2 callersMethodBeginTouch
Note that TouchActor has begun touching Actor. If an actor's touch list overflows, neither actor receives the touch messages, as if they are not touc
Source/Engine/Src/UnActor.cpp:297
↓ 2 callersMethodBestMatch
Find closest palette color matching a given RGB value.
Source/Engine/Src/UnTex.cpp:772
↓ 2 callersMethodBoundVisible
Checks whether the node's bouding box is totally occluded. Returns 0 if total occlusion, 1 if all or partial visibility.
Source/Render/Src/UnRender.cpp:1534
↓ 2 callersFunctionBuildInfiniteFPoly
Build an FPoly representing an "infinite" plane (which exceeds the maximum dimensions of the world in all directions) for a particular Bsp node.
Source/Editor/Src/UnVisi.cpp:1890
↓ 2 callersFunctionBuildZoneMasks
Build a 64-bit zone mask for each node, with a bit set for every zone that's referenced by the node and its children. This is used during rendering t
Source/Editor/Src/UnVisi.cpp:1033
↓ 2 callersFunctionCacheDrivers
Source/Core/Src/UnObj.cpp:2914
↓ 2 callersFunctionCalcSlowFire
Source/Fire/Src/UnFractal.cpp:351
↓ 2 callersFunctionCalcWrapFire
Source/Fire/Src/UnFractal.cpp:235
↓ 2 callersMethodChallengeResponse
Source/Engine/Src/UnGame.cpp:39
↓ 2 callersMethodCleanupDestroyed
Cleanup destroyed actors. During gameplay, called in ULevel::Unlock. During editing, called after each actor is deleted.
Source/Engine/Src/UnLevAct.cpp:372
↓ 2 callersMethodClear
Clear the texture.
Source/Engine/Src/UnTex.cpp:701
↓ 2 callersFunctionClipboardCopy
Source/Core/Src/UnPlat.cpp:166
↓ 2 callersFunctionClipboardPaste
Source/Core/Src/UnPlat.cpp:180
↓ 2 callersMethodCompileScript
Compile the script associated with the specified class. Returns 1 if compilation was a success, 0 if any errors occured.
Source/Editor/Src/UnScrCom.cpp:5080
↓ 2 callersMethodCompute
Compute mapping info.
Source/Core/Src/UnObj.cpp:3243
↓ 2 callersMethodComputeRenderCoords
Precompute rendering info.
Source/Engine/Src/UnCamera.cpp:77
↓ 2 callersMethodComputeRenderSize
Precompute sizing info.
Source/Engine/Src/UnCamera.cpp:94
↓ 2 callersMethodConditionalDestroy
Destroy the object if necessary.
Source/Core/Src/UnObj.cpp:311
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