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github.com/RedPandaProjects/UnrealEngine
/ functions
Functions
2,646 in github.com/RedPandaProjects/UnrealEngine
⨍
Functions
2,646
◇
Types & classes
512
↓ 3 callers
Method
Exit
Clear out the world and free all moving brush data.
Source/Engine/Src/UnDynBsp.cpp:362
↓ 3 callers
Method
ExportProperties
Export text object properties.
Source/Core/Src/UnObj.cpp:557
↓ 3 callers
Function
FDist
Euclidean distance between two points.
Source/Engine/Inc/UnMath.h:1174
↓ 3 callers
Function
FLinePlaneIntersection
Find the intersection of an infinite line (defined by two points) and a plane. Assumes that the line and plane do indeed intersect; you must make sur
Source/Engine/Inc/UnMath.h:1532
↓ 3 callers
Function
FPointsAreNear
Compare two points and see if they're the same, using a threshold. Returns 1=yes, 0=no. Uses fast distance approximation.
Source/Engine/Inc/UnMath.h:1148
↓ 3 callers
Function
FString
Source/Core/Inc/UnTemplate.h:283
↓ 3 callers
Function
FTriple
Triple product of three vectors.
Source/Engine/Inc/UnMath.h:1209
↓ 3 callers
Function
FastSqrt
Source/SoftDrv/Src/SoftDrvPrivate.h:212
↓ 3 callers
Method
FindVisiblePaths
Source/Engine/Src/UnRoute.cpp:44
↓ 3 callers
Function
GetAnimSeq
Source/Engine/Inc/UnMesh.h:187
↓ 3 callers
Function
GetConfigSection
Get an entire section of key-value pairs. Places a list of contiguous, null-terminated strings in Result, followed by a second null character.
Source/Core/Src/UnPlat.cpp:1215
↓ 3 callers
Function
GetDriver
Source/IpDrv/Src/IpDrv.cpp:239
↓ 3 callers
Function
GetInheritanceSuper
Source/Core/Inc/UnClass.h:208
↓ 3 callers
Function
GetReadAddress
Source/Window/Inc/Window.h:1590
↓ 3 callers
Method
GetStats
Source/Engine/Src/UnLevel.cpp:689
↓ 3 callers
Method
InitPosRotScale
Source/Engine/Src/UnDynBsp.cpp:65
↓ 3 callers
Function
InitWSAMain
Initializes winsock and the main socket
Source/IpDrv/Src/TcpLink.cpp:21
↓ 3 callers
Method
IsNetReady
This should be overridden in subclasses.
Source/Engine/Src/UnConn.cpp:426
↓ 3 callers
Method
IsServer
Return whether this level is a server.
Source/Engine/Src/UnLevel.cpp:433
↓ 3 callers
Method
Light
Source/Render/Src/UnLight.cpp:969
↓ 3 callers
Function
LineCheck
Source/Engine/Src/UnTrace.cpp:335
↓ 3 callers
Method
LoadObject
Load an object.
Source/Core/Src/UnObj.cpp:1761
↓ 3 callers
Function
LocalizeQuery
Source/Core/Src/UnFile.cpp:1486
↓ 3 callers
Function
MMX15TranslucentRender8
Source/SoftDrv/Src/DrawSurf.cpp:6737
↓ 3 callers
Function
MMX16TranslucentRender8
Full hicolor translucency (always slow...) but with inner loop of 32-bit aligned writes AND reads..
Source/SoftDrv/Src/DrawSurf.cpp:11159
↓ 3 callers
Function
MMX32TranslucentRender8
Source/SoftDrv/Src/DrawSurf.cpp:17647
↓ 3 callers
Function
MMXScaledFogLight8
Source/SoftDrv/Src/DrawSurf.cpp:19584
↓ 3 callers
Method
MapName
FArchive interface.
Source/Core/Src/UnLinker.h:1072
↓ 3 callers
Method
MouseDelta
Mouse delta while dragging.
Source/Engine/Src/UnGame.cpp:1224
↓ 3 callers
Function
MoveActors
Move and rotate actors.
Source/Editor/Src/UnEdCam.cpp:497
↓ 3 callers
Method
NotifyReceivedFile
Source/Engine/Src/UnConn.cpp:234
↓ 3 callers
Function
ParseNext
Get next command. Skips past comments and cr's.
Source/Core/Src/UnFile.cpp:1321
↓ 3 callers
Method
PostEditChange
Source/Engine/Src/UnMover.cpp:66
↓ 3 callers
Method
PostRender
Refresh the player console on the specified Viewport. This is called after all in-game graphics are drawn in the rendering loop, and it overdraws stu
Source/Engine/Src/UnCon.cpp:135
↓ 3 callers
Method
PreRender
Source/Engine/Src/UnCon.cpp:89
↓ 3 callers
Method
Printf
Source/Engine/Src/UnCanvas.cpp:238
↓ 3 callers
Method
RandomBase
Inlines.
Source/Render/Inc/RenderPrivate.h:299
↓ 3 callers
Method
ReadInput
Read input for the viewport.
Source/Engine/Src/UnIn.cpp:369
↓ 3 callers
Method
ReadName
Source/Core/Inc/UnScript.h:292
↓ 3 callers
Method
Remove
Source/Core/Src/UnFile.cpp:74
↓ 3 callers
Method
Remove
Source/Core/Inc/Core.h:184
↓ 3 callers
Method
Repaint
Repaint the viewport.
Source/WinDrv/WinViewport.cpp:891
↓ 3 callers
Method
ReplicateActor
Replicate this channel's actor differences.
Source/Engine/Src/UnChan.cpp:940
↓ 3 callers
Method
ResetConfig
Reset configuration.
Source/Core/Src/UnObj.cpp:813
↓ 3 callers
Method
Restore
Source/Editor/Src/UnScrCom.cpp:130
↓ 3 callers
Method
SaveConfig
Save configuration. warning: Must be safe on class-default metaobjects.
Source/Core/Src/UnObj.cpp:778
↓ 3 callers
Function
ScaleIsWithinBounds
See if a scale is within acceptable bounds:
Source/Editor/Src/UnEdCam.cpp:319
↓ 3 callers
Method
SetClientTravel
Jumping viewport.
Source/Engine/Src/UnGame.cpp:960
↓ 3 callers
Method
SetCollision
Set the actor's collision properties.
Source/Engine/Src/UnActor.cpp:137
↓ 3 callers
Function
SetConfigBool
Write a boolean to the profile.
Source/Core/Src/UnPlat.cpp:1288
↓ 3 callers
Method
SetConstInt
Source/Editor/Src/UnScrCom.h:417
↓ 3 callers
Function
SetInputAction
Accessors.
Source/Engine/Inc/UnIn.h:64
↓ 3 callers
Function
SetText
Source/Window/Inc/Window.h:230
↓ 3 callers
Method
SplitWithNode
Split with a Bsp node.
Source/Engine/Src/UnFPoly.cpp:270
↓ 3 callers
Method
SplitWithPlaneFast
Split with plane quickly for in-game geometry operations. Results are always valid. May return sliver polys.
Source/Engine/Src/UnFPoly.cpp:298
↓ 3 callers
Function
String
Source/Core/Inc/UnObjBas.h:203
↓ 3 callers
Function
ToggleExpansion
Source/Window/Inc/Window.h:1568
↓ 3 callers
Function
Unhash
Source/Core/Inc/UnCache.h:180
↓ 3 callers
Function
UpdateTyping
Source/Window/Inc/Window.h:966
↓ 3 callers
Method
addPath
Source/Engine/Src/UnRoute.cpp:818
↓ 3 callers
Function
appCopyFile
Copy a file and overwrite the destination.
Source/Core/Src/UnPlat.cpp:862
↓ 3 callers
Function
appCycles
Source/Core/Src/UnPlat.cpp:618
↓ 3 callers
Function
appDumpAllocs
Display a list of all tracked allocations that haven't been freed.
Source/Core/Src/UnFile.cpp:190
↓ 3 callers
Function
appEnableFastMath
Set low precision mode.
Source/Core/Src/UnPlat.cpp:515
↓ 3 callers
Function
appFerror
Source/Core/Src/UnFile.cpp:447
↓ 3 callers
Function
appFindPackageFile
Find a file.
Source/Core/Src/UnPlat.cpp:673
↓ 3 callers
Function
appScriptDir
Source/Core/Src/UnPlat.cpp:1434
↓ 3 callers
Function
appStrihash
Case insensitive string hash function.
Source/Core/Inc/UnFile.h:320
↓ 3 callers
Function
eventAnimEnd
Source/Engine/Inc/EngineClasses.h:934
↓ 3 callers
Function
eventConnected
Source/IpDrv/Inc/IpDrvClasses.h:98
↓ 3 callers
Function
eventInterpolateEnd
Source/Engine/Inc/EngineClasses.h:787
↓ 3 callers
Method
expandAnchor
Source/Engine/Src/UnRoute.cpp:161
↓ 3 callers
Method
findEndPoint
Source/Engine/Src/UnRoute.cpp:105
↓ 2 callers
Method
ActorEncroachmentCheck
Check for encroached actors.
Source/Engine/Src/UnActCol.cpp:408
↓ 2 callers
Method
AddAllNodes
Add all nodes' vertices in the model to a node-vertex list.
Source/Editor/Src/UnBsp.cpp:2132
↓ 2 callers
Method
AddLinker
Add a linker to this linker map.
Source/Core/Src/UnObj.cpp:3220
↓ 2 callers
Method
AddResultText
Print a formatted debugging message (same format as printf).
Source/Editor/Src/UnScrCom.cpp:5279
↓ 2 callers
Function
AddThing
Add a new point to the model (preventing duplicates) and return its index.
Source/Editor/Src/UnBsp.cpp:111
↓ 2 callers
Function
Advance
FPropertyItem interface.
Source/Window/Inc/Window.h:2113
↓ 2 callers
Method
Alloc
Allocate.
Source/Editor/Src/UnBsp.cpp:2086
↓ 2 callers
Method
AttemptToConvertConstant
Source/Editor/Src/UnScrCom.h:355
↓ 2 callers
Method
BeginLoad
Begin loading packages. warning: Objects may not be destroyed between BeginLoad/EndLoad calls.
Source/Core/Src/UnObj.cpp:1852
↓ 2 callers
Method
BeginTouch
Note that TouchActor has begun touching Actor. If an actor's touch list overflows, neither actor receives the touch messages, as if they are not touc
Source/Engine/Src/UnActor.cpp:297
↓ 2 callers
Method
BestMatch
Find closest palette color matching a given RGB value.
Source/Engine/Src/UnTex.cpp:772
↓ 2 callers
Method
BoundVisible
Checks whether the node's bouding box is totally occluded. Returns 0 if total occlusion, 1 if all or partial visibility.
Source/Render/Src/UnRender.cpp:1534
↓ 2 callers
Function
BuildInfiniteFPoly
Build an FPoly representing an "infinite" plane (which exceeds the maximum dimensions of the world in all directions) for a particular Bsp node.
Source/Editor/Src/UnVisi.cpp:1890
↓ 2 callers
Function
BuildZoneMasks
Build a 64-bit zone mask for each node, with a bit set for every zone that's referenced by the node and its children. This is used during rendering t
Source/Editor/Src/UnVisi.cpp:1033
↓ 2 callers
Function
CacheDrivers
Source/Core/Src/UnObj.cpp:2914
↓ 2 callers
Function
CalcSlowFire
Source/Fire/Src/UnFractal.cpp:351
↓ 2 callers
Function
CalcWrapFire
Source/Fire/Src/UnFractal.cpp:235
↓ 2 callers
Method
ChallengeResponse
Source/Engine/Src/UnGame.cpp:39
↓ 2 callers
Method
CleanupDestroyed
Cleanup destroyed actors. During gameplay, called in ULevel::Unlock. During editing, called after each actor is deleted.
Source/Engine/Src/UnLevAct.cpp:372
↓ 2 callers
Method
Clear
Clear the texture.
Source/Engine/Src/UnTex.cpp:701
↓ 2 callers
Function
ClipboardCopy
Source/Core/Src/UnPlat.cpp:166
↓ 2 callers
Function
ClipboardPaste
Source/Core/Src/UnPlat.cpp:180
↓ 2 callers
Method
CompileScript
Compile the script associated with the specified class. Returns 1 if compilation was a success, 0 if any errors occured.
Source/Editor/Src/UnScrCom.cpp:5080
↓ 2 callers
Method
Compute
Compute mapping info.
Source/Core/Src/UnObj.cpp:3243
↓ 2 callers
Method
ComputeRenderCoords
Precompute rendering info.
Source/Engine/Src/UnCamera.cpp:77
↓ 2 callers
Method
ComputeRenderSize
Precompute sizing info.
Source/Engine/Src/UnCamera.cpp:94
↓ 2 callers
Method
ConditionalDestroy
Destroy the object if necessary.
Source/Core/Src/UnObj.cpp:311
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